Console and PC parity
I have a question about the necessity to keep the PC version from being markedly superior to the console versions. It is not about a "downgrade".
I was watching the IGN live stream with CDPR. The IGN guy got a tweet asking if the PC version they were streaming was superior to the PS4 version he reviewed. The IGN guy said the PC version looked much better, and realised straight away he had said the wrong thing. Then the CDPR guys talked for ages about all versions being equally great, and he started reversing and saying the differences were minimal. It was a really laboured talking-point.
It made me wonder - do console developers like CDPR make deals with console makers, in which the PC versions of games must not be clearly much better than the console versions? Is this 'a thing' in the industry? It would explain a lot, in this game and many others.
I have a question about the necessity to keep the PC version from being markedly superior to the console versions. It is not about a "downgrade".
I was watching the IGN live stream with CDPR. The IGN guy got a tweet asking if the PC version they were streaming was superior to the PS4 version he reviewed. The IGN guy said the PC version looked much better, and realised straight away he had said the wrong thing. Then the CDPR guys talked for ages about all versions being equally great, and he started reversing and saying the differences were minimal. It was a really laboured talking-point.
It made me wonder - do console developers like CDPR make deals with console makers, in which the PC versions of games must not be clearly much better than the console versions? Is this 'a thing' in the industry? It would explain a lot, in this game and many others.


