Hi,
since patch 2.3 I also am experiencing constant crashes after not even 30 minutes of playing. I did all the troubleshooting actions I summarize below and nothing resolved the crashes. This is in my view a clear Regression introduced by Patch 2.3 itself and not caused by external sources like drivers, DLSS dlls etc.
System Specs: RTX 4090 (24GB VRAM)
Latest Nvidia Game Ready Driver (initially)
Cyberpunk 2077 Patch 2.3
DLSS set to Quality, DLAA disabled
No mods installed
Troubleshooting Actions Taken:
- Clean Reinstall of Cyberpunk 2077
- Fully removed game files and reinstalled from scratch.
- Applied ChampionSK’s Crash Repair Mod
- Updated DLSS and DirectX DLLs
- Installed Visual C++ AIO redistributables
- Refreshed DirectX runtime
- Cleared Shader Cache
- Deleted cached shaders from %LOCALAPPDATA%\CD Projekt Red\Cyberpunk 2077
- Disabled Discord Overlay
- Overlay turned off via Discord settings to prevent rendering conflicts
- Disabled NVIDIA Smooth Motion
- Verified it was off in the NVIDIA App
- Confirmed DLSS Override Was Not Active
- Using only in-game DLSS settings
- Verified DLSS DLL Version
- Confirmed nvngx_dlss.dll is version 310.3.0.0 (latest)
Crash Log Analysis
- Crash reports show:
Error reason: Assert
Message: Gpu Crash for unknown reasons!
File: gpuApiDX12Error.cpp(42)
This Indicates a DX12-level GPU fault, not mod-related or driver-specific
- Submitted Crash Reports to CDPR Support
- Provided three separate crash archives via support ticket
- Monitored Reliability Monitor & Event Viewer
- No red flags or error logs captured during crash events
- Confirmed Overlay Functionality
- NVIDIA overlay (Alt+Z) works normally, no ghost processes
- Community Monitoring
- Tracking similar reports from other RTX 4090 users
- Watching for CDPR hotfix or driver updates
And none of my other installed games have any issue at all....I am playing currently
- Silent Hill 2 Remake
- Death Stranding
- Doom The Dark Ages
- Baldur's Gate 3
Conclusion: All major user-side variables have been ruled out. The crash appears to be a regression introduced in Patch 2.3, likely tied to DX12 rendering or memory allocation under ray tracing. Awaiting CDPR’s response or hotfix.
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Update: I’ve now tested
Cyberpunk 2077 Patch 2.3 on
GeForce NOW Ultimate, which runs on RTX 4080 SuperPods—and the game runs flawlessly there. No crashes, no GPU hangs, even with ray tracing and DLSS enabled.
This confirms that the issue is
not with the game code itself, but rather with how Patch 2.3 interacts with
local RTX 4090 setups, likely at the DX12 driver level. My local system still crashes consistently after 20–30 minutes of gameplay, despite a clean reinstall, DirectX refresh, ChampionSK’s fix, and all overlays disabled.
This points to a regression introduced in Patch 2.3 that affects high-end GPUs under specific driver conditions. CDPR, please investigate this further—especially for RTX 4090 users