If people want to bypass the lively involving world, only they are missing out.In short. Random encounters during the "fast travel". It just always feels weird to me that a game boasts about its lively and involving world, but then provides a mechanic to bypass it.
Look I'd rather have no Fast Travel at all, or only have a logical transportation system like the Silt Strider's in Morrowind, but ultimately Fast Travel doesn't do any harm as long as the world is designed to not encourage it.
Skyrim for example gave me no reason to explore after the first 10-20 hours. There was like 5 dungeons repeated throughout the whole world, severe lack of enemy variety, Dragon encounters became more of a chore than fun and your only other method of transportation was a Horse that controlled like absolute fucking rubbish. Hence I started just fast travelling everywhere because I didn't give a shit about the world.
Red Dead Redemption however I never once used fast travel. The world was so engaging, Horse Riding was so enjoyable, atmosphere was incredible and the world just felt so intriguing and fitting for the setting that I never ever wanted to use fast travel and miss something.
All The Witcher 3 needs to do is have a similar situation to Red Dead, where you want to explore, and you don't want to fast travel because you might miss something insanely cool out in the world and I don't see anything wrong with the mechanic existing. It's completely and 100% optional, and I for one won't be using it, I suggest the same to everyone.
Also I'm sorry, but your idea is terrible. Dragon Age Origins used a similar system in that whenever you used the travel system on the map you were given random encounters, and it was one aspect of the game that I fucking loathed. It feels like walking through the grass in Pokemon and "A wild Manticore appears", which is just in general horrid design (Well for a non-Pokemon game).
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