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Constructive opinions based on the gameplay videos that are released in 2015 (NO DOWNGRADE TALK)

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Nilhilion

Forum veteran
#201
Jan 27, 2015
Scholdarr said:
Quote Originally Posted by Nilhilion23 View Post
In Wild Hunt you can hold a button and Roach will automatically follow the path if you're on the road. So you can look at the pretty flowers
I would like that. But I don't think it's confirmed.
Click to expand...
This feature was present in the build presented to the journalists, so as of now it's in game already ;)

theLaughingStorm said:
Uuuuh, turn down some settings and don't play the game at ultra? Seems pretty simple.
Click to expand...
That's precisely my point. The thing is as of now we don't know if you even can achieve stable 60fps without lowering texture quality or resolution on a recommended rig. I bring it up hoping it will be possible, either now on come release. As of right now the journalists report 30 fps, even some drops across all platforms. Marcin Iwinski in an interview is talking about 30 fps on PC. I do hope it's adjustable on the recommended PC rig without lowering the resolution is all.
 
Last edited: Jan 27, 2015
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dragonbird

Ex-moderator
#202
Jan 27, 2015
Scholdarr said:
You're actually wrong on that. Medieval times were pretty colorful in clothing and general appeal. It was even more colorful than today's world in some aspects.
Click to expand...
You beat me to it :)
Medieval dye colours:

For some reason greens aren't on that, but my home town was famous in medieval times for its green dyes.

And the flowers and sky were the same colours as now, but probably with less pollution unless the village had just been burned down by invaders

And this is how fields look a few months after the crops are burned and the soil left barren...
 
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IsengrimR

Guest
#203
Jan 27, 2015
You summoned me? Asked for constructive opinion? Careful what you wish...

Geralt's coat did not clip through his legs. That impressed me the most so far.
Combat is, simply put, nihil novi sub sole. Not very impressive, but we were not shown the RPG elements of the game. If they play a significant role, I'm fine with it. If they're barely relevant, I'll call this dumbing down to an action hack-and-slash game, not an action RPG.
Snow. Flat. No footsteps, no sound. Bad. Bad, CDPR. We had snow effects forever in games. Why are they missing?
Graphics? Game does any better than Witcher 2, in my opinion, only the scale is much bigger.
The some much hyped facial animations? Better than in most games, but not that impressive, could use much more detail and less stiff animations.

Pretty much it, it's a light approach, but I'm currently sitting at a horribly boring lecture, so I'm kinda slowly falling asleep.
 
F

frivolousam

Senior user
#204
Jan 27, 2015
archaven said:
but a small gripe is geralt face. he's very CHUBBY now.
Click to expand...
I liked this face and the color pallette at that time
 

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Scholdarr.452

Banned
#205
Jan 27, 2015
frivolousam said:
I liked this face and the color pallette at that time
Click to expand...
The color pallette is pretty much the same, it's just another time of day (night with yellow/red light from fires vs. bright daylight)...


Dragonbird said:
Medieval dye colours:

For some reason greens aren't on that, but my home town was famous in medieval times for its green dyes.
Click to expand...
There you have your natural green dye ;)

View attachment 9772

And for further information: http://en.wikipedia.org/wiki/Natural_dye
 

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frivolousam

Senior user
#206
Jan 27, 2015
Scholdarr said:
The color pallette is pretty much the same, it's just another time of day (night with yellow/red light from fires vs. bright daylight)...
Click to expand...
Nah, watch the debut gameplay video, and focus on daytime, cos here's a lot of fire burning on in front of him, cos of that it's a bit reddish.
 
JackalJ

JackalJ

Senior user
#207
Jan 27, 2015
Also a question, for the people who say the horse doesn't kick up any snow. Isn't that part of the Physx that was disabled during the event?
And yes the sounds of walking on snow, gras, dirt, cobblestone should be different. Hopefully CDPR will fix that.
 
M

moonknightgog

Forum veteran
#208
Jan 27, 2015
Dragonbird said:
I didn't like it much either, but TW2 was really, REALLY bad at opening doors, so I wouldn't want to go back to that again.
Click to expand...
I know, TW2 is not the standard in terms of animation, but...the opening doors in TW2 is still better than this.



This animation just break the suspension of disbelief.
 
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OliverDK

Rookie
#209
Jan 27, 2015
Scholdarr said:
I would like that. But I don't think it's confirmed. ;)


You're actually wrong on that. Medieval times were pretty colorful in clothing and general appeal. It was even more colorful than today's world in some aspects. And that also applies for peasants, not only for rich people or nobles. You're right though that the colours used by the rich were better and even brighter than those used by poorer people. Still pastel colors (like often used today) were much less common than in medieval times than bright colours. That's partly due to the dying methods and the materials (often wool and linen) and partly due to fashion. We shouldn't fall for the misconception that medieval peasants wore only dirty brown clothes or something along these lines...

Small example for the clothes simple workers wore in the 13th century:
View attachment 9770

It's actually one of these general misconceptions of past times. Like the misconception that Roman or Greek temples and statues were all "white" while they were actually almost all brightly colored. ;)
Click to expand...
I think you misunderstand me. I am not against the colors in TW3 as such and I am not arguing that the medieval times wasn't colorful. As mention I know it was. But while I am by no means an expert I do know from spending times in museums, galleries, history lessons, watching documentaries, research and asking experts(yes I am a sucker for medieval times) then most paintings of the times (like the one you show) are usually highly exaggerated from what it actually looked like in general and every day life. Paintings(not only from medieval times but in general) usually present a "perfect" and idyllic image and therefore don't really show the reality archaeologist and experts find when they look harder into the matter.

So while the world was indeed much more colorful than people believe and defiantly not as "colorless" as movies tent to present, the colors was still more subtle, "washed out" and defiantly not as bright as in some paintings - especially among the common people.

In other words; I am not arguing against there is colors in the game and that they should run around in grey, brown, black and so on. By no means. I like the colors all the same and the fact that the game shows that world at the time was indeed colorful. I just argue and wished for a more realistic representation of it and therefore it should be more subtle and toned down effect - eg. more washed out colors, wear and tear, dirt and so on. That to me would bring more atmosphere, realism and therefore immersion.

As it is now in TW3 it comes of as far too bright, clean and "perfect" and to me that doesn't reflect real life medieval times but instead a perfect idyllic utopia that never really existed accept in paintings.
 
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serxho92

Rookie
#210
Jan 27, 2015
In my opinion the combat is one of the strongest points i see in the game. I love it and it looks greatly improved from W2 on all aspects. I don't know what could have been done more. I don't get it why many of you guys don't like it or you're not impressed.

I agree with many about the textures and lacking depth of objects(or whatever that's called) in some cases.
Also the sound of Geralt on foot and mounted must change depending on the terrain.
Regarding the colors i have to say i loved the W1 atmosphere more. But that will maybe change depending on the region we are , if it is affected by war or not etc....

Overall i'm very pleased and can't wait to play it. I just hope me PC handles W3 on high :D
 
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OliverDK

Rookie
#211
Jan 27, 2015
Dragonbird said:
You beat me to it :)
Medieval dye colours:
Click to expand...
Exactly my point. The colors are far from as bright as in the game. And now imagine wear and tear, washing and dirt. Then you would have a more realistic representation of reality in medieval times.

But we are getting way of topic :)
 
S

Scholdarr.452

Banned
#212
Jan 27, 2015
OliverDK said:
In other words; I am not arguing against there is colors in the game and that they should run around in grey, brown, black and so on. By no means. I like the colors all the same and the fact that the game shows that world at the time was indeed colorful. I just argue and wished for a more realistic representation of it and therefore it should be more subtle and toned down effect - eg. more washed out colors, wear and tear, dirt and so on. That to me would bring more atmosphere, realism and therefore immersion.

As it is now in TW3 it comes of as far too bright, clean and "perfect" and to me that doesn't reflect real life medieval times but instead a perfect idyllic utopia that never really existed accept in paintings.
Click to expand...
I'm with you but it's quite hard to bring effects like dirt or washed out colours to clothes in games. That's simply not a primary concern in graphics and it would need a lot of additional work. So you either make "perfect" clothes or already worn-out and dirty clothes for everyone. Reality is probably somewhere between with some wearing newer and cleaner clothes while other wear older and dirty and more washed out clothes.

I mean, you can adopt the same thinking to other elements. Either Geralt has a "perfect" armor without scratches or he has a worn-out armor with a lot of defects and repairings and such. You'd need a lot of additional work to let his appearance "adjust over time" so realistically you have to pick one appearance.

I know it's not perfect but W3 already has a huge amount of detail and we're really talking about complicated and work-intensive features here with little overall effect on the game and whether it's fun or not. I agree that it would increase immersion but at what costs? Simply adjusting the color palette wouldn't do it justice, since like I've already said in reality there are many different grades of color...
 
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Kishobran

Kishobran

Rookie
#213
Jan 27, 2015
OliverDK said:
Exactly my point. The colors are far from as bright as in the game. And now imagine wear and tear, washing and dirt. Then you would have a more realistic representation of reality in medieval times.
Click to expand...
No, those are still pretty colorful. The picture quality is bad making them seem washed down.

Anyway, people really tried to brighten up their everyday life with colours, as everything else was pretty dreary. And they often went over the top. The minimalist style we are so fond of today was a rarity back then.
 
S

StrawberryRainPop

Rookie
#214
Jan 27, 2015
MilezZ said:
Thought I'd let you know that one of our environment artists came in to work extra early today and tinkered a bit with all of the brick walls. I can thus proudly report the issue of the sub-par quality walls fixed. :)
Click to expand...
omg it wasnt even that bad! People were just nit picking for the sake of it! Good on you guys tho! Thats what i call dedication!
 
S

Scholdarr.452

Banned
#215
Jan 27, 2015
strawberryrainpop said:
omg it wasnt even that bad! People were just nit picking for the sake of it! Good on you guys tho! Thats what i call dedication!
Click to expand...
Maybe he was just hungry? Apparently CDPR devs get a free extra meal at the company when they crunch... :p
 
H

His_Majesty

Senior user
#216
Jan 27, 2015
I'm really impressed by the state of the game considering it's 3+ months until release, awesome job guys. Some issues I noticed.

- Biggest problem at the moment seems to be pop-in problems
- No footprints in snow
- Tail of horse moves awkward
- HUD too big, especially the bright red health bar and horse stamina bar
- Door opening animation
 
J

JackieEstacado

Rookie
#217
Jan 27, 2015
Even if I'm extremely impressed by the latest/final build, I must say that the feedback on strikes is still unsatisfying.
To make an example I will refer to the Echidnas' fight of the most recent footage. The one that strikes Geralt's from the side is at least 25 cm away from him, but he falters even if it looks like he hasn't been caught. An even more evident problem has been the final blow on the grounded Echidna. While I'm really happy that they implemented it, I can't say the animations, both of Geralt and of the monster, are awesome in this situation. In fact the thrust animation seems to have no weight behind it, while the Echidna stays frozen where she/he/it/whatever is. To me even recycling a standard hit animation for this case would be more appropriate than leaving everything as it is.

Anyway, hit reactions aside, I am sold and I hope that they manage to fix the game for the better.
Congratulations CD Projekt Red!


P.s. The absence of horse footprints on the snow is not the best thing in the world, but it's a minor issue. If you can fix it, if not then be it...
 
S

Scholdarr.452

Banned
#218
Jan 27, 2015
Ok, there seems to be some more servere problems than "just" graphics imo (while they can be annoying or at least irritating, I could live with them):

  • the combat system is still kind of imprecise and squishy and (big) enemies have unclear hitboxes
  • the "witcher senses" are apparently omnipresent, you don't need any combining (=brainz) or effort in many quests, just this "feature" to show you the way
  • there are now sometimes time restrictments in dialogues - I really hate that in RPGs, CDPR! (and it obviously makes little sense if you have a quicksave/safe-at-all-times philosophy...)
  • there are obvious pacing problems with quests due to the "open" open world design (example is the Griffon which you can just leave be at a certain location for unlimited time)
  • the AI isn't bulletproof yet, apparently it's still buggy and sometimes enemies just refuse to attack or even notice Geralt
  • stealing system is still bad with a Gothic-like blackout if you get caught and defeated by guards but no response at all from normal citizens
  • stuff like box fights don't use QTE anymore but are just too easy and simple now
  • UI doesn't really feel all good and natural -> I really have a bad feeling for the PC version here...

I'm actually curious why CDPR decided to show us only good weather conditions in their newest video while journalists were really impressed by the bad weather situations in the game, especially the impressive storms. I would love to see footage that shows these different weather and daytime conditiions...
 
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B_l_a_d_y

Rookie
#219
Jan 27, 2015
About colours









WItcher 3

do you understand now?
 
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JackalJ

JackalJ

Senior user
#220
Jan 27, 2015
why should the entire world of the witcher be grey? Unless there is a war ravaging in that area why should there be destroyed and burned down villages? Why can't there be green fields and trees, until your choices affect that place.

And a lot depends on the weather. If the sun is shining and all is well, there shouldn't be a reason for it to be grey and dirty. If it's raining and there are dark clouds in the sky, then you have a reason for grey scene's.
 
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