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Constructive opinions based on the gameplay videos that are released in 2015 (NO DOWNGRADE TALK)

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S

Scholdarr.452

Banned
#321
Jan 30, 2015
OliverDK said:
To me the earlier gameplay just captured a much gritty, darker and mature atmosphere that any of the new ones have been able too.
Click to expand...
A darker and grittier game isn't automatically more mature...

To me the shot here looks like an "autumn" atmosphere while the latest shots from the surroundings of Vizima looked more like a "summer" atmosphere.

And to everyone arguing about the color palette or saturation: just get the PC version and I guarantee you that there will be a ton of different SweetFX color presets available shorty after release... ;)
 
T

thislsmadness

Rookie
#322
Jan 30, 2015
Honestly, I still don't see why there is a "Jump" button in the game.

It looks really goofy every time I've seen it used and, for us that prefer it, its taking up prime real estate on the controller. They should have just made Geralt automatically value, step, climb obstacles, like in the Zelda games.
 
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S

Scholdarr.452

Banned
#323
Jan 30, 2015
thislsmadness said:
Honestly, I still don't see why there is a "Jump" button in the game.

It looks really goofy every time I've seen it used and, for us that prefer it, its taking up prime real estate on the controller. They should have just made Geralt automatically value, step, climb obstacles, like in the Zelda games.
Click to expand...
Ahem, no. That's actually quite stupid in such a game imo. Zelda is a completely different game without any effort or vision to be "realistic".

By the way, which function do you want them to bring to the controller in order to replace jumping?
 
O

OliverDK

Rookie
#324
Jan 30, 2015
Scholdarr said:
A darker and grittier game isn't automatically more mature...

To me the shot here looks like an "autumn" atmosphere while the latest shots from the surroundings of Vizima looked more like a "summer" atmosphere.

And to everyone arguing about the color palette or saturation: just get the PC version and I guarantee you that there will be a ton of different SweetFX color presets available shorty after release... ;)
Click to expand...
I of course realize that it's completely subjective how one feels whether it is mature or not. That's why I was really careful to write to me in this regard :) And to me the older style just feels more mature, grittier, darker and more "serious".
 
T

thislsmadness

Rookie
#325
Jan 30, 2015
Scholdarr said:
Ahem, no. That's actually quite stupid in such a game imo. Zelda is a completely different game without any effort or vision to be "realistic".

By the way, which function do you want them to bring to the controller in order to replace jumping?
Click to expand...
How is "jumping" as we have it realistic? Real people don't jump 5 feet in the air and just kinda float over an object. It especially looks ridiculous when the object itself it small in stature. If you watch him jump over the fence in the 15minute video, Geralt looks more like a Mario brother than a real person. He should naturally vault over it as a runner would a hurdle or leap over using the rail for leverage.

As far as what I'd replace it with, I would love a way to quickly speak at the map without constantly having to drill through menus.
 
S

Scholdarr.452

Banned
#326
Jan 30, 2015
thislsmadness said:
How is "jumping" as we have it realistic?
Click to expand...
I'd rather have improved jumping animations than no jumping at all like in TW2 where you could only jump at certain predefined points by using a button prompt.

My personal favorite would be a semi-automatic system like in AC in which you just press buttons for forward and upward movement wich the game deciding depending on the situation what to do (like automatically jumping over a fence with a proper animation when you approach it by forward movement).
 
A

Agent_Bleu

Banned
#327
Jan 30, 2015
Scholdarr said:
(...)
My personal favorite would be a semi-automatic system like in AC in which you just press buttons for forward and upward movement wich the game deciding depending on the situation what to do (like automatically jumping over a fence with a proper animation when you approach it by forward movement).
Click to expand...
Isn't that what we're getting though ?
I recall Mamais mentioning inverse kinetics in the context of jumping, so that's what's I assumed. Correct me if I'm wrong. The latest footage shows a different animation than the 35 min demo when Geralt hops over that small dry-stone wall. Perhaps there's a number of those animations and one of them gets picked at random or depending on the height of the obstacle.

I don't think we'll actively hold the button to jump higher or longer. Seems pretty much semi-automatic, I could be wrong though.
 
S

Scholdarr.452

Banned
#328
Jan 30, 2015
Agent Bleu said:
Isn't that what we're getting though ?
I recall Mamais mentioning inverse kinetics in the context of jumping, so that's what's I assumed. Correct me if I'm wrong. The latest footage shows a different animation than the 35 min demo when Geralt hops over that small dry-stone wall. Perhaps there's a number of those animations and one of them gets picked at random or depending on the height of the obstacle.

I don't think we'll actively hold the button to jump higher or longer. Seems pretty much semi-automatic, I could be wrong though.
Click to expand...
I don't really know. The only thing I can say for sure is that the jump above the wall looked kind of ridiculous. But if IIRC some journos said that there is a special button for jumping so I assume that it is a quite active system and not really a semi-active or passive one.

After playing AC for hundreds of hours I just can't stand bad or at least "worse than in AC" animations in 3rd person games anymore. ;)
 
T

thislsmadness

Rookie
#329
Jan 30, 2015
Scholdarr said:
I'd rather have improved jumping animations than no jumping at all like in TW2 where you could only jump at certain predefined points by using a button prompt.

My personal favorite would be a semi-automatic system like in AC in which you just press buttons for forward and upward movement wich the game deciding depending on the situation what to do (like automatically jumping over a fence with a proper animation when you approach it by forward movement).
Click to expand...
I'm not saying it should be as limited as Witcher 2 was. I'm saying that it should be context sensitive like the Zelda games where Geralts dynamically reacts to obstacles in his way. I have not played an AC game in a long time, so I cant recall how it works exactly, but it sounds like you are describing exactly what I am... not the Super mario style jumping we have right now.
 
S

Scholdarr.452

Banned
#330
Jan 30, 2015
thislsmadness said:
I'm not saying it should be as limited as Witcher 2 was. I'm saying that it should be context sensitive like the Zelda games where Geralts dynamically reacts to obstacles in his way. I have not played an AC game in a long time, so I cant recall how it works exactly, but it sounds like you are describing exactly what I am... not the Super mario style jumping we have right now.
Click to expand...
Maybe yes. I guess I haven't played Zelda at least as long as you haven't played AC... :p
 
F

frivolousam

Senior user
#331
Jan 30, 2015
Vaulting over fences seemed automatic to me or the guy who played the game pressed the jump button at the right place. Clunky animation nonetheless.
 
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T

thislsmadness

Rookie
#332
Jan 30, 2015
Scholdarr said:
Maybe yes. I guess I haven't played Zelda at least as long as you haven't played AC... :p
Click to expand...
lol.. how about Shadow of Mordor? Thats probably a much better example since the animations are way better than any Zelda game. Ive heard it just ripped off the way thing work in AC too.
 
A

AndreasZ94

Rookie
#333
Jan 30, 2015
I hope the contextual animation for jumping over fences (from the 35 min demo) is still in the game. I don't want to hop over fences like in the recent gameplay video, it felt silly.
 
  • RED Point
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ChrisStayler

ChrisStayler

Senior user
#334
Jan 30, 2015
Scholdarr said:
I'd rather have improved jumping animations than no jumping at all like in TW2 where you could only jump at certain predefined points by using a button prompt.

My personal favorite would be a semi-automatic system like in AC in which you just press buttons for forward and upward movement wich the game deciding depending on the situation what to do (like automatically jumping over a fence with a proper animation when you approach it by forward movement).
Click to expand...
''I'd rather have improved jumping animations than no jumping at all?'' How about you simply just don't jump then. There problem solved! And AC games are way different gameplay wise than Witcher games. I actually like jumping it's the stupidest thing in the world to not jump in an open world game. And most game designers that don't implement jumping in their games is because there world is not as open as it seems.
 
S

Scholdarr.452

Banned
#335
Jan 30, 2015
ChrisStayler said:
''I'd rather have improved jumping animations than no jumping at all?'' How about you simply just don't jump then. There problem solved! And AC games are way different gameplay wise than Witcher games. I actually like jumping it's the stupidest thing in the world to not jump in an open world game. And most game designers that don't implement jumping in their games is because there world is not as open as it seems.
Click to expand...
Yeah, how I about I simply just don't jump then...maybe because you HAVE to jump to reach certain points? So no, the problem isn't solved by that at all. And indeed AC games offer different movement that let's say TW2. But imo Witcher games would be better if they copied some movement elements from AC games.

And actually I want Geralt to be able to jump and get across obstacles. The question is just how to do that. I think the way AC for example handles that is far more lifelike and sophisticated than the way Skyrim handles it. In the end, realism is much about animations for me.

thislsmadness said:
lol.. how about Shadow of Mordor? Thats probably a much better example since the animations are way better than any Zelda game. Ive heard it just ripped off the way thing work in AC too.
Click to expand...
Yeah, Shadow of Mordor works pretty similar to AC indeed. And yeah, I would like a movement like in SoM for Witcher 3, just with less verticality, so more on the plain level.
 
A

Asmodean778

Rookie
#336
Jan 30, 2015
Apart from the aforementioned things. Regarding the latest gameplay footage: I'm actually pretty curious if that was all from the same platform or not.

I'm not nitpicking on things, but the visual quality of each 'section' of the footage, was pretty varying. Some sections looked higher graphical fidelity than other parts, etc. Now, this could be down to perception, on the lighting/scenery of each place shown, and all that.

So, anyone know?. I'd actually be pretty surprised if it turns out it was all from the same platform.
 
A

Agent_Bleu

Banned
#337
Jan 30, 2015
Asmodean- said:
Apart from the aforementioned things. Regarding the latest gameplay footage: I'm actually pretty curious if that was all from the same platform or not.

I'm not nitpicking on things, but the visual quality of each 'section' of the footage, was pretty varying. Some sections looked higher graphical fidelity than other parts, etc. Now, this could be down to perception, on the lighting/scenery of each place shown, and all that.

So, anyone know?. I'd actually be pretty surprised if it turns out it was all from the same platform.
Click to expand...
You'll have to be more specific. Which sections and which differences?
I believe it was all on PC, in its entirety.
 
ChrisStayler

ChrisStayler

Senior user
#338
Jan 30, 2015
Scholdarr said:
And actually I want Geralt to be able to jump and get across obstacles. The question is just how to do that. I think the way AC for example handles that is far more lifelike and sophisticated than the way Skyrim handles it. In the end, realism is much about animations for me.
Click to expand...
You know that at least Geralt can vault over obstacles like fences.
 
R

red36

Forum regular
#339
Jan 31, 2015
Could anyone give a comparison of how the horse handled compared to Red Dead Redemption? That game easily had the best horse handling, so I'd like to hear a comparison between that and Witcher rather than Skyrim. So far in the OP that actually sounds right, a horse will not instance accelerate to full gallop.
 
gregski

gregski

Moderator
#340
Jan 31, 2015
red36 said:
Could anyone give a comparison of how the horse handled compared to Red Dead Redemption? That game easily had the best horse handling, so I'd like to hear a comparison between that and Witcher rather than Skyrim. So far in the OP that actually sounds right, a horse will not instance accelerate to full gallop.
Click to expand...
From the reports so far it sounds like the horse handling is a little clunky, there are some issues with the horse blocking itself on objects etc. So I would guess at this stage of development the horse is not yet on RDR level. Hopefully additional 3 months of development will do the trick and smooth out the rough edges.
 
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