This is what said reprters from Gamestar magazine after playing W3, I hope that this is the right topic, since it is about gameplay. This informations are new to me, maybe some of you know it, but I will put it here just in case:
''Before we come to the weather report, a couple of technical details. We are playing The Witcher 3 on all three platforms, the PC, the PS4, as well as the Xbox One. The gaming computer is equipped with an Intel Core i7-4790, an ASRock Z97 motherboard, 8.0 gigabytes of RAM, a Geforce GTX 980 with 4.0 gigabytes video RAM, as well as an SSD drive. Thus, a high-end system, on which The Witcher 3 consistently runs fluently.
However, we are not allowed to switch into Ultra. The developer says the highest level will be optimized further but should run without problems on the same system''
More details about The Witcher 3: Wild Hunt from GameStar Magazine's Preview are listed below:
Breast physics
USK 18 rating (W2 got 16). They think due to graphic finishing moves.
260 designers worked on W3, compared to 5 in W2.
Save game import for PC only.
Can talk about important decisions from previous game with barber.
Played W3 on all 3 platforms. PC: i74790, ASRock Z97, 8 GB RAM, GTX 980 4 GB and a SSD.
Ultra setting still disabled. Not optimized yet. PC was set to high.
PC has better shaders, textures, more colorful and better AA compared to consoles.
Grass and similar detail pops in ~5m on consoles. Double that on PC.
PS4>X1. PS4 textures blurrier than PC high.
PS4 runs at 1080p/30FPS
XB1 runs at 900p/30FPS, slightly blurrier than PS4.
Still looks great on any platform.
German localization fine, but English has better characterization
Population doesn't react to theft at all (yet)
Impressively realistic weather effects, especially storms.
Gamepad controls only for now. M+K controls unfinished.
special modus like Batman
under water controls needs getting used to, with janky camera.
Opponent AI sometimes blacks out.
Fluid combat animations.
Counter timing is important.
meditation heals Geralt.
4 talent trees: Combat, Signs, Alchemy and General.
Igni can be upgraded to damage armor
Alternative mode upgrade for every sign,
E.g. all around shockwave for Agni, Ffame beam for Igni, Thought control for Axi.
Time slow upgrade for Alchemy
HP upgrade or faster healing under General
Limited slots for selected talents, including passives. From 3 to 12. Can mutate 3 of those.
Time limits for decision making (e.g 10 seconds to decide to take gold or not).