The only (minor) negative things I noticed in the video are:
1) Vegetation pop-in abounds.
2) Secondary characters have a very short shadow draw distance. Only when roaming civilians are very close do their shadow appear.
View attachment 9748View attachment 9749
I imagine that video too was rendered on SLI 980s, like the demo right? If that's the case and there no higher setting to reduce these pop-in issues, it's kinda disappointing - I was hoping the video was taken from a console, not a high-end pc.
Other than that it looks amazing, both visually and gameplay wise.
EDIT: "Auf »Ultra« dürfen wir hingegen nicht schalten. Die Entwickler sagen, die höchste Stufe werde noch optimiert, solle dann aber auf demselben System problemlos laufen." (gamestar)
Seems like the demo wasn't running on the highest setting (ultra), but on high.
1) Vegetation pop-in abounds.
2) Secondary characters have a very short shadow draw distance. Only when roaming civilians are very close do their shadow appear.
View attachment 9748View attachment 9749
I imagine that video too was rendered on SLI 980s, like the demo right? If that's the case and there no higher setting to reduce these pop-in issues, it's kinda disappointing - I was hoping the video was taken from a console, not a high-end pc.
Other than that it looks amazing, both visually and gameplay wise.
EDIT: "Auf »Ultra« dürfen wir hingegen nicht schalten. Die Entwickler sagen, die höchste Stufe werde noch optimiert, solle dann aber auf demselben System problemlos laufen." (gamestar)
Seems like the demo wasn't running on the highest setting (ultra), but on high.
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