I played Doom when I was 9, I played Vice City when I was 13 ( and that had a lot of violence and nudity in it ) and really I didn't care much for it beyond the initial stage of angst. ( Which granted did last for a few hours but still ).It would also help if parents stopped buying mature games for their children.
As did I. Maybe I should have explained my point a bit better.CostinMoroianu said:I played Doom when I was 9, I played Vice City when I was 13 ( and that had a lot of violence and nudity in it ) and really I didn't care much for it beyond the initial stage of angst. ( Which granted did last for a few hours but still ).
So this whole notion of not buying mature game for children doesn't really stand as far as I am concerned, especially when there are fully grown adults which get a lot more squeamish at violence and nudity then children do.
I started even earlier, funnily enough the first my first PC game was Doom as well. Started somewhere around 4-5 doesn't mean I could play it easily usually it was just me holding down 1 or 2 keys then pressing the fire button with difficulty turning around slowly but the only "do not introduce children to reality" notion I find BS.CostinMoroianu said:I played Doom when I was 9, I played Vice City when I was 13 ( and that had a lot of violence and nudity in it ) and really I didn't care much for it beyond the initial stage of angst. ( Which granted did last for a few hours but still ).
So this whole notion of not buying mature game for children doesn't really stand as far as I am concerned, especially when there are fully grown adults which get a lot more squeamish at violence and nudity then children do.
I disagree, if only on account of the finishers pack in TW2. This is not ultra-gore but it's over-the-top visual death effects. It's intentionally flashy and "wow" inducing (I happen to think they're great) but often unrealistic and not story-related. One may also note they can be disabled/enabled. I don't think this is really that far off from what the OP suggests (at least regarding violence, I could always do with more sex myself).cmdrsilverbolt said:The thing to notice here is that none of the elements, gore, nudity, language, is added for shock value, but instead to add realism, depth, and layers to the games.
I also dislike the idea of filters because it makes it seem like the elements mentioned above are superfluous- they are not, they expose different dimensions and details of the storytelling. Adding filters would be just as unnatural as reading a book with imagery or words censored.
Woah, he does a stealth kill on the xbox version? That kinda messes with the whole purpose of using stealth in TW2. Anyway, they're all cool and very flashy but I hope there's a little less emphasis on finishers for TW3. Or they implement them better at any rate. Got me killed dozens of times.cmdrsilverbolt said:Nah, dude, they add realism to the game. Have you ever seen an artery get cut, you'll get to if work as an EMT, or if you visit a farm/slaughterhouse, and it looks just as "flashy". If you're talking about Geralt's "fancy moves" as he does so, that's erroneous- he never does anything out of the ordinary while the camera is showing said finishers, all his moves are normal combat moves. They only look "wow inducing" because of the special focus.
You can see for yourself
http://www.youtube.c...h?v=Peizpja5Vjc
Also, if they can be disabled, what's the fuss?
Well the main problem with the finishers was, that it took you out of the flow of combat and repositioned you. It shouldn't heve been a cutscene.Flixster said:I disagree, if only on account of the finishers pack in TW2. This is not ultra-gore but it's over-the-top visual death effects. It's intentionally flashy and "wow" inducing (I happen to think they're great) but often unrealistic and not story-related. One may also note they can be disabled/enabled. I don't think this is really that far off from what the OP suggests (at least regarding violence, I could always do with more sex myself).
Specifically, an option to curb profanity would come at the price of additional VA. I'd much rather have CDProjekt spend such time, money and drive on expanding dialogue itself.cmdrsilverbolt said:Okay, options are fine. As long as censorship takes place AFTER the game is written and developed, and NOT DURING. Being cognizant of these kinds of "options" can change a game without meaning to, and that's what worries me.
But seriously, I don't think anyone is entitled to options in any game; they're added at the discretion of the developers, i.e. if there's time and resources.
Really? He grips the blade of his sword and slams the hilt into the necks of his enemies in normal combat? He pulls out both silver and steel swords to dual-wield impale dudes in normal combat? I've never seen that.cmdrsilverbolt said:Nah, dude, they add realism to the game. Have you ever seen an artery get cut, you'll get to if work as an EMT, or if you visit a farm/slaughterhouse, and it looks just as "flashy". If you're talking about Geralt's "fancy moves" as he does so, that's erroneous- he never does anything out of the ordinary while the camera is showing said finishers, all his moves are normal combat moves. They only look "wow inducing" because of the special focus.
...
Also, if they can be disabled, what's the fuss?
Flixster said:Really? He grips the blade of his sword and slams the hilt into the necks of his enemies in normal combat? He pulls out both silver and steel swords to dual-wield impale dudes in normal combat? I've never seen that.
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And there's no "fuss" about them, the point about being able to disable them is that it goes against your point that "we shouldn't add the feature to disable violence because it undercuts the validity of said violence." There's already gratuitous violence in TW2 that can be toggled. And I have no problem with any of that.
I think Corylea or someone once posted an article about those moves somewhere. They are legitimate fighting moves even described in swordmaster manuals.Flixster said:Really? He grips the blade of his sword and slams the hilt into the necks of his enemies in normal combat? He pulls out both silver and steel swords to dual-wield impale dudes in normal combat? I've never seen that.
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And there's no "fuss" about them, the point about being able to disable them is that it goes against your point that "we shouldn't add the feature to disable violence because it undercuts the validity of said violence." There's already gratuitous violence in TW2 that can be toggled. And I have no problem with any of that.