It's time to talk trash about some contracts.
Let me comfort you - not all of them! I didn't come here for hate. I love the game. I have deep respect for the devs. You have truly impressed me as a player by making this game better after a questionable and sub-optimal start. However, some issues with contracts keep me awake at night.
Motivation
I will focus only on one specific contract here (you all know it): Mill 100,000 cards.
Contracts must be completable, no exceptions. I totally see many people start challenging this statement now, like "it's okay to have a contract which you are slowly progressing, yada yada, its for a long-term goal". Now - cut the crap. Be reasonable here. Be realistic. This is bullstuff. This is NOT OKAY to have a contract which requires opening 20,000 kegs (equals 2,000,000 ore OR 20,000 DAILY QUESTS). It's not okay, because you aren't slowly progressing it - you are not progressing at all. It's NOT OKAY, because there is no long-term goal, unless you intend to play daily for about 25 years. It's NOT OKAY to have a contract that requires milling and crafting one card PER SECOND for 27 (!) HOURS STRAIGHT during full-mill value event. It is NOT OKAY to have this contract, because having an unrealistic goal kills the motivation to pursue it.
Math: I played daily for 5 month since HC, and milled 2100 cards, or about 2% of the contract. Which will take me about 20.83 years to complete it.
Comparison: play 100,000 cards - after 5 month I'm at 21,000+, or about 21%, so I can get it in about two years - NO COMPLAINTS.
Reasonability
What is the reason for Assimilate, Harmony, and Bonded / Poison being valued on the same scale?
During a match, you can easily have 4 Harmony dryads on the table, and by playing ONE card you trigger it FOUR times PER TURN. With assimilate, you can have up to 3 units realistically, all of which are triggered by cow carcass and create - EVERY TURN.
Now take a look a Bonded: you must have one copy on board, and play another copy to trigger it ONCE. That's ONE time PER GAME considering that you draw the necessary cards! Can somebody tell me why the heck does both contracts require 1,000 triggers?
Same with poison! Instead of 4 per turn, you get ONE per TWO TURNS; providing that the target is not purified. And remember - cow carcass doesn't count towards your poison, because Sh#t dies during your opponent's turn (confirmed).
At least you saw reason in making a 500 contract for Purify (which by the way has way more cards). Why Poison and Bonded was treated differently?
And don't start "there will be more bonded cards in the future". It doesn't fn matter okay? Because you still can't trigger it more than once in two turns.
Also, in not un-related news, why Cintrian Royal Guard doesn't have bonded? It's Bonded: boost self by 2. Instead it is spelled out. How come?
Integrity
I'll keep it short.
Where is the Thrive contract when there are contracts for all other basic game mechanics?
Now that reveal is reworked, what happens to the reveal contract? If it stays, how do we complete it? If its gone, what about people who already started and/or finished?
Let me comfort you - not all of them! I didn't come here for hate. I love the game. I have deep respect for the devs. You have truly impressed me as a player by making this game better after a questionable and sub-optimal start. However, some issues with contracts keep me awake at night.
Motivation
I will focus only on one specific contract here (you all know it): Mill 100,000 cards.
Contracts must be completable, no exceptions. I totally see many people start challenging this statement now, like "it's okay to have a contract which you are slowly progressing, yada yada, its for a long-term goal". Now - cut the crap. Be reasonable here. Be realistic. This is bullstuff. This is NOT OKAY to have a contract which requires opening 20,000 kegs (equals 2,000,000 ore OR 20,000 DAILY QUESTS). It's not okay, because you aren't slowly progressing it - you are not progressing at all. It's NOT OKAY, because there is no long-term goal, unless you intend to play daily for about 25 years. It's NOT OKAY to have a contract that requires milling and crafting one card PER SECOND for 27 (!) HOURS STRAIGHT during full-mill value event. It is NOT OKAY to have this contract, because having an unrealistic goal kills the motivation to pursue it.
Math: I played daily for 5 month since HC, and milled 2100 cards, or about 2% of the contract. Which will take me about 20.83 years to complete it.
Comparison: play 100,000 cards - after 5 month I'm at 21,000+, or about 21%, so I can get it in about two years - NO COMPLAINTS.
Reasonability
What is the reason for Assimilate, Harmony, and Bonded / Poison being valued on the same scale?
During a match, you can easily have 4 Harmony dryads on the table, and by playing ONE card you trigger it FOUR times PER TURN. With assimilate, you can have up to 3 units realistically, all of which are triggered by cow carcass and create - EVERY TURN.
Now take a look a Bonded: you must have one copy on board, and play another copy to trigger it ONCE. That's ONE time PER GAME considering that you draw the necessary cards! Can somebody tell me why the heck does both contracts require 1,000 triggers?
Same with poison! Instead of 4 per turn, you get ONE per TWO TURNS; providing that the target is not purified. And remember - cow carcass doesn't count towards your poison, because Sh#t dies during your opponent's turn (confirmed).
At least you saw reason in making a 500 contract for Purify (which by the way has way more cards). Why Poison and Bonded was treated differently?
And don't start "there will be more bonded cards in the future". It doesn't fn matter okay? Because you still can't trigger it more than once in two turns.
Also, in not un-related news, why Cintrian Royal Guard doesn't have bonded? It's Bonded: boost self by 2. Instead it is spelled out. How come?
Integrity
I'll keep it short.
Where is the Thrive contract when there are contracts for all other basic game mechanics?
Now that reveal is reworked, what happens to the reveal contract? If it stays, how do we complete it? If its gone, what about people who already started and/or finished?