I'm not interested in the new TR game, now playing the classic 3 of the GOG pack. I've been reading about this rape/ no rape issue on blogs and these "gamers" commenting on THOSE BLOGS (in spanish, sorry) are not being mature about it. So, I haven't played the game so maybe I'll need a little clarification on these hypotheses I'm going to put on the table (and I would like you to think them through, not to just discard them because I haven't played/payed for the game):
1. So apparently there's this QTE moment rather early in the game where Lara is a victim to a supposed rape attempt. If you fail it, the guy snaps Lara's neck, game over, that's all. People were enraged that they didn't make it a rape scene, whether having it fade to black or visible... then what? Would the outcome of this also be a game over? Would it tie into Lara being killed post rape? Would she be rendered unable to fight any further because she was raped? Would we be able to play the rest of the game after being raped? People aren't thinking this through!
2. I'm a regular watcher of Linkara's Atop the Fourth Wall. The guy considers himself a feminist and usually denounces lazy if not misogynistic writing with the edgy trend of having every female character be a rape victim. Some writers do write rape scenes to demean a characters, some because they don't know how to make strong female characters, where the strength of a woman can lie if they don't attribute her traditionaly male-role attributes and showing a complete inability to make them rounded characters. There's also this vision in all cultures that a raped woman is "broken goods", which might tie in in the inability to progress in the game after being raped (hypothetical scenario). Some fans of the classic TR games might even be enraged and shout "Lara is not a rape victim, what have you done to her?", I deviate a little from this and prefer to say "does she... NO, does every female character in an action production need to be a rape victim?".
Overall for what gameplay I have seen I think they've missed the mark big time in how a videogame can do storytelling with the way they "balanced" the "vulnerable" and violent aspects of the game.