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Cooking Geralt armor/ item assets

Hey o,

I am trying to bake some specific armor and item assets for geralt specifically his panteloons legs and body the goal is to recook the .w2ent files in Item/Geralt/geralt_pants and item/Geralt/geralt_armor however when i try to do so only the w2mesh files are cooked inside the pack0 file therefor resulting in no change

The only method i know of baking assets/entites is to load them onto an empty map ive tried putting the entity on the map but it still wont cook the entity file
is there a better way to cook entity files for the map the leggings and armor file for geralt are under the class "pants" and "armor" so it might be ignored from the cooking process

this info would be helpful for trying to import custom armor and physical modifications for geralt
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