There are entire missions you can miss, because they only launch when you approach and interact with a cop.
... But every other time you've walked up to a cop they have literally killed you just for approaching them.
Also there are times that the mission expects you to fight cops, and in these cases the cops are normal, defeatable opponents.
... But every other time you have fought cops they've been infinitely-spawning, teleporting super death machines that you should run from.
It's interesting to me that the designers teach you certain things about the NCPD, but then expect you to behave oppositely in 1% of situations (that look the same as the other 99%).
... But every other time you've walked up to a cop they have literally killed you just for approaching them.
Also there are times that the mission expects you to fight cops, and in these cases the cops are normal, defeatable opponents.
... But every other time you have fought cops they've been infinitely-spawning, teleporting super death machines that you should run from.
It's interesting to me that the designers teach you certain things about the NCPD, but then expect you to behave oppositely in 1% of situations (that look the same as the other 99%).