Forums
Games
Cyberpunk 2077 Thronebreaker: The Witcher Tales GWENT®: The Witcher Card Game The Witcher 3: Wild Hunt The Witcher 2: Assassins of Kings The Witcher The Witcher Adventure Game
Jobs Store Support Log in Register
Forums - CD PROJEKT RED
Menu
Forums - CD PROJEKT RED
  • Hot Topics
  • NEWS
  • GENERAL
    SUGGESTIONS
  • STORY
    MAIN JOBS SIDE JOBS GIGS
  • GAMEPLAY
  • TECHNICAL
    PC XBOX PLAYSTATION
  • COMMUNITY
    FAN ART (THE WITCHER UNIVERSE) FAN ART (CYBERPUNK UNIVERSE) OTHER GAMES
  • RED Tracker
    The Witcher Series Cyberpunk GWENT
SUGGESTIONS
Menu

Register

Corpo lifepath.... *facepalm*

+
Prev
  • 1
  • 2
  • 3
  • 4
  • 5
Next
First Prev 4 of 5

Go to page

Next Last
Trykz

Trykz

Forum regular
#61
Dec 25, 2020
djdawk94 said:
I've said this over and over, this game was on the right track before 2018. Then Keanu became the poster boy, and you can see the footprints of changes they made to center the game around him. You should be able to walk around night city not doing quests, but still have 50 different things to waste time doing. 100 different things to spend money on, and q00 different ways to make money. But nah. You can only figure out how to glitch through walls, and make up some role playing weird build sht because the game has nothing else to offer. The game has the foundation to be immersive. It has the clubs, parties, street racing aspect, businesses all over, a plethora of npc's, and etc.
Click to expand...
A lot of that type of content could be fixed up and patched in, after they get the game more stable for last gen consoles, and hammer out the bugs and optimization overall. Yes, it should have already been in. But again, I'll point to what was likely a corporate decision to scale things back to get the game out for this Christmas. That said:

To me, it seemed more like I was playing "The Johnny Silverhand Chronicles" at times.

While I agree it was a bit too focused on him, and too little on the V character story of becoming a Night City legend, I think that's something they could focus on patching in, and in future DLC content. I felt it was kind of a decent split between V and Johnny Silverhand, but tilting more toward Silverhand to an overly notable extent. If they'd have tipped the scale the other way a bit more, the game would have been much more gratifying.

I suggest ignoring what's in the spoiler if you haven't played all of the endings:

DLC is going to be a challenge for players who opted to give their body over to Johnny. There's simply no way to continue V's story beyond that ending as he's essentially gone. Continuing Silverhand's story would take an entire DLC focused on continuing his story. Players who made that choice are severely pigeonholed into rolling a new character to make a different choice. While I'd personally be fine with it, I'm sure many players won't be very accepting of replaying the entire game to get to the DLC content.

However, for those who dispensed with Johnny Silverhand, the future of progression with a V character is wide open. Like pitting the player against a multitude of factions stemming from the completed Silverhand content. Whereas the player could decide "You know, Johnny was an ass, but he was right. Down with the corps and cops!" or "The world needs order and organization. Down with netrunners and street gangs!" stemming from the player's chosen life path, with opportunities for crossover for the players who choose Street Kid or Corpo. Either path could be open to Nomad players right from the start. And from there, focus content on those particular arcs.

There's plenty of opportunity for CDPR to make the game everyone was expecting in what's already complete and functional. They just have to commit to it.
 
  • RED Point
Reactions: Mario_Szabo
Jackregardos

Jackregardos

Fresh user
#62
Dec 26, 2020
Catalinaeva1 said:
Yeah, I agree. One of the YouTube streamers named AngryJoe said in a video he could see that there was cut content particularly in the Corpo path because the whole thing between Jenkins and Abernathy wasn't mentioned again after the prologue. I was under the impression that we would get a choice as to whether or not to hand over the datashard on Abernathy or choose to not hand the Arasaka guards anything at all; but the game forces us to hand it over anyway. I'm thinking that maybe CDProjekt ran out of time and cut a lot of dialogue choices/storylines in order to make the December deadline. I'm curious if CDProjekt plans on adding any cut content back into the game once everything is fixed and patched up for the PC and consoles.

I seem to remember Deus Ex: Human Revolution fixing an issue similar to this by re-releasing their game (e.g. Director's Cut) so that players who wanted to be 100% stealthy could be stealthy and have an easier time during boss battles since they couldn't in the first release due to game mechanics not being correctly balanced.
Click to expand...
What I think happened, is that they had a different idea for the game, make it more open ended. They probably finished a lifepath (or w/e it was called back then). Along the way Keanu joined the project and they changed the plot to revolve around him but this meant no time to completely flesh out the other starting choices.

So they renamed them to lifepaths. The original finished one is probably what we have as a Street Kid now, that's why most people say it fits V the best in regards to this story.

I don't think we're gonna have a re-release with added content but we might get DLCs nomad and corpo themed.
 
  • RED Point
Reactions: Catalinaeva1
D

DeathsDesign17

Fresh user
#63
Dec 27, 2020
Ya:(
 
Mario_Szabo

Mario_Szabo

Forum regular
#64
Dec 27, 2020
Trykz said:
A lot of that type of content could be fixed up and patched in, after they get the game more stable for last gen consoles, and hammer out the bugs and optimization overall. Yes, it should have already been in. But again, I'll point to what was likely a corporate decision to scale things back to get the game out for this Christmas. That said:

To me, it seemed more like I was playing "The Johnny Silverhand Chronicles" at times.

While I agree it was a bit too focused on him, and too little on the V character story of becoming a Night City legend, I think that's something they could focus on patching in, and in future DLC content. I felt it was kind of a decent split between V and Johnny Silverhand, but tilting more toward Silverhand to an overly notable extent. If they'd have tipped the scale the other way a bit more, the game would have been much more gratifying.

I suggest ignoring what's in the spoiler if you haven't played all of the endings:

DLC is going to be a challenge for players who opted to give their body over to Johnny. There's simply no way to continue V's story beyond that ending as he's essentially gone. Continuing Silverhand's story would take an entire DLC focused on continuing his story. Players who made that choice are severely pigeonholed into rolling a new character to make a different choice. While I'd personally be fine with it, I'm sure many players won't be very accepting of replaying the entire game to get to the DLC content.

However, for those who dispensed with Johnny Silverhand, the future of progression with a V character is wide open. Like pitting the player against a multitude of factions stemming from the completed Silverhand content. Whereas the player could decide "You know, Johnny was an ass, but he was right. Down with the corps and cops!" or "The world needs order and organization. Down with netrunners and street gangs!" stemming from the player's chosen life path, with opportunities for crossover for the players who choose Street Kid or Corpo. Either path could be open to Nomad players right from the start. And from there, focus content on those particular arcs.

There's plenty of opportunity for CDPR to make the game everyone was expecting in what's already complete and functional. They just have to commit to it.
Click to expand...
The Silverhand Cronicals made me laugh but sadly it feels like this should be the game title.
 
  • RED Point
Reactions: Catalinaeva1
patm69037

patm69037

Rookie
#65
Dec 28, 2020
I was excited for the Corpo path too, it was my first playthrough. Second was Street Kid. After the prologue there's not much difference besides a few lines of dialogue. I really hope CDPR expands the Life Paths in a substantial expansion/DLC so that we have a lot more to do and a lot more choices to make. Being able to work for another corporation, or even go back to Arasaka somehow would be fun as hell I think. Corpo warfare, inside jobs, rivalries with co-workers and supervisors. The possibilities are endless.

The Street Kid path, same kind of thing. The ability to join a gang, or recruit friends and form a new gang in Heywood. Go to war for territory and eddies. Become king/queen of the streets.

Not many ideas for the Nomad other than forming your own clan and going to war outside the city.
 
D

dene1963

Fresh user
#66
Dec 28, 2020
Both "The Devil" ending and "The Sun" ending to me reflect the Corpo lifestyle. In "The Sun" you are pretty much known to anyone that matters in Night City. "The Devil" has you in debt to Arasaka so much that they either offer you "Secure Your Soul" for free with a new body - something paying clients don't even get - or a job offer from the Arasaka family themselves.
 
Belcechus

Belcechus

Forum regular
#67
Dec 28, 2020
I'm playing as a corpo, but the people araund you traits you like a street kid. Even de dialogue are designer for street kid V! My corpo is acting out of character most of the time, except in the corpo excluive dialogues.
 
  • RED Point
Reactions: Erich-Zann, vahouth, Crudeo and 2 others
Galerion90

Galerion90

Fresh user
#68
Dec 28, 2020
dene1963 said:
Both "The Devil" ending and "The Sun" ending to me reflect the Corpo lifestyle. In "The Sun" you are pretty much known to anyone that matters in Night City. "The Devil" has you in debt to Arasaka so much that they either offer you "Secure Your Soul" for free with a new body - something paying clients don't even get - or a job offer from the Arasaka family themselves.
Click to expand...
The Arasaka ending does give you indeed everything you could ask for as Corpo. You have the trust of the Arasaka family, they help you with your problem as best as they can(the whole 6 months to live thing is present in all endings and stupid but that's already discussed heavily in another thread). Not to mention you stabilized the Corpo world. Yorinobu in his quest to see everything burn was about to start a conflict with Militech.

We will see how CDPR expands on the games end. If they do that.

Belcechus said:
I'm playing as a corpo, but the people araund you traits you like a street kid. Even de dialogue are designer for street kid V! My corpo is acting out of character most of the time, except in the corpo excluive dialogues.
Click to expand...
That was always to become a problem. All three lifepaths are put onto the exact same path. Obviously for all the dialogue that isn't specially tied to a lifepath a middle ground had to be found.
 
  • RED Point
Reactions: Erich-Zann, TaranTatsuuchi, Catalinaeva1 and 1 other person
dreambled

dreambled

Senior user
#69
Dec 28, 2020
Belcechus said:
I'm playing as a corpo, but the people araund you traits you like a street kid. Even de dialogue are designer for street kid V! My corpo is acting out of character most of the time, except in the corpo excluive dialogues.
Click to expand...
The dialogs are designed for a merc, which is what you are. Besides the exclusive lifepath dialog choices, they had to find some sort of commonality between those different lifepaths to form V.
 
R

Rikitiroo

Fresh user
#70
Dec 28, 2020
RazerFett said:
Each life path should have had a completely different storyline.
Click to expand...
With the option to not have johnny rammed down your neck every 3 minutes
 
  • RED Point
Reactions: Catalinaeva1
se7enX90X

se7enX90X

Fresh user
#71
Dec 29, 2020
djdawk94 said:
Am I the only one that thinks the corpo lifepath is the coolest and most desired lifepath, while sucking the most?

I truly wish I could experience more of the corpo life instead of the merc life. In DLC, please give us the option to return to the corpo life.
I'm tired of being dragged through Johnny's indirect revenge story. I get he helped you market the game, but the mainstory was enough of that ty


There's so many angles to take.
We save/ help Hanako, she offers you a job.
You get on stouts good side/romance, she offers you a job
There's a netwatch application shard on your desk
Even maxtec would be cool

Like what the hell is this get forced to off the director, and getting burned in 15 minutes...what? I would have sold Jenkins out in a heart beat
Click to expand...
To be fair....all the lifepaths suck. The lifepath system in general is pretty useless and not what was promised and marketed.
 
  • RED Point
Reactions: Erich-Zann
Crudeo

Crudeo

Forum regular
#72
Dec 29, 2020
iamthesparky said:
I feel like the most corpo thing I did was read my lame emails at my cubicle.
Click to expand...
Then you read your evaluation as male V and encounter a "typo" referring to you as "her" performance...
 
stevevnomes

stevevnomes

Forum regular
#73
Dec 29, 2020
Trykz said:
ALL of the life paths need a LOT of work. There's no content to make your chosen path "stand out" from the others later in the game. At least nothing meaningful.
Click to expand...
feels kind of like what they did in mass effect with the origin story. ,kind of just background but really doesnt have much effect on gameplay outside of a few scenes.
 
Galerion90

Galerion90

Fresh user
#74
Dec 29, 2020
stevevnomes said:
feels kind of like what they did in mass effect with the origin story. ,kind of just background but really doesnt have much effect on gameplay outside of a few scenes.
Click to expand...
The difference is of course that in Mass Effect they never were actually heavily advertised since they indeed only play a small role. Not to mention that none of them really effect Shepard as a character who is an elite soldier foremost. If Shepard is a Spacer or Earth-born for example doesn't really change anything about the character besides your personal RP. Being a War Hero or Ruthless aka the Butcher of Torfan does a bit more which is represented by giving you Paragon and Renegade points right away and especially Batarians will call you out on it. Still choosing either of them doesn't lock you into anything specific. After all you can easily RP a Shepard who simply had a change of heart.

In Cyberpunks case though giving people something like a Corpo background also gives people certain expectations. You expect your character to talk and act a certain way and as we all know besides a few very specific instances that's not really the case.
 
  • RED Point
Reactions: Catalinaeva1
warbaby2

warbaby2

Forum veteran
#75
Dec 29, 2020
Just got the official guide book today, and... yea... judging by the fact that half of the supposed (according to the book) "main cast" is inevitable dead by the 5 hour mark, I'd say the prologue and first act were supposed to be waaay longer.
 
  • RED Point
Reactions: Erich-Zann
MojoBreaker

MojoBreaker

Senior user
#76
Dec 29, 2020
Meredith Stout played such a tiny role...
 
  • RED Point
Reactions: Erich-Zann
spasm0d1c_

spasm0d1c_

Fresh user
#77
Dec 29, 2020
Yeah, I chose Corpo, and I gotta say, I was pretty bummed out. Was really hoping I could be a hitman or something for Arasaka, but my expectations were pretty high, don't know what I was thinking. I wish I could be a borg like Adam Smasher!
 
  • RED Point
Reactions: Erich-Zann
MaryQueen

MaryQueen

Fresh user
#78
Dec 29, 2020
Honestly I don't think the game was ever meant to have 3 different campaigns based on the lifepath.
I always thought the lifepath would have been like DA:O, 2-3 hours of prologue and then various side quests that really tied to your origin, plus a better chance to role-play V (and characters reacting to you background). Maybe some variation on the endings based on the lifepath too, but definitely NOT THREE DIFFERENT CAMPAIGNS, it would have been like making 3 games otherwise.
 
Lespirit

Lespirit

Fresh user
#79
Dec 30, 2020
I think it's not about 3 different campaigns, but a more meaningful vibe to the decision, that appears to be important, but really isn't. It's the little things that matter, so being a merc in a corpo maybe would work? Doing some different stuff from what was done before/during prologue? I really wanted to take down that Abernathy hoe...
 
HOPA83

HOPA83

Forum regular
#80
Dec 30, 2020
Yes the life paths are not exploited at all but that had been announced it is more a form of background than anything else, just like the four end choices: johnny / panam / Hanako / suicid (the life path does not matter) but I agree, it would be great to exploit them ... We will have to pray that the DLC to come are huge, especially with the current concerns of CDPR.
 
Prev
  • 1
  • 2
  • 3
  • 4
  • 5
Next
First Prev 4 of 5

Go to page

Next Last
Share:
Facebook Twitter Reddit Pinterest Tumblr WhatsApp Email Link
  • English
    English Polski (Polish) Deutsch (German) Русский (Russian) Français (French) Português brasileiro (Brazilian Portuguese) Italiano (Italian) 日本語 (Japanese) Español (Spanish)

STAY CONNECTED

Facebook Twitter YouTube
CDProjekt RED
  • Contact administration
  • User agreement
  • Privacy policy
  • Cookie policy
  • Press Center
© 2018 CD PROJEKT S.A. ALL RIGHTS RESERVED

CD PROJEKT®, Cyberpunk®, Cyberpunk 2077® are registered trademarks of CD PROJEKT S.A. © 2018 CD PROJEKT S.A. All rights reserved. All other copyrights and trademarks are the property of their respective owners.

Forum software by XenForo® © 2010-2020 XenForo Ltd.