I just want a more fast moving aggressive stealth style. There seems to be a small grace window when attacking an enemy before an alert/combat state occurs. Anyone know if this is affected by the detection time statistic and thus the ghost perk? The problem is that takedown stealth gameplay is a bit too slow for me. Pistol/sniper headshot build doesn't sit right either, aiming for the head (my aim is horrible).
So I wanted to make a character which is more like... dunno how to word it. A stealth assault character? Like a quick moving SWAT member or something. You get the idea. Moving around in stealth, but emptying mags into targets hopefully quickly enough to not cause an alert state.
I've been wanting to make a silenced SMG/Assault rifle stealth build. But I'm afraid of wasting an entire day playing on it without it being functional. So I was wondering if anyone has either tried it, or can share some theorycrafting/build tips to make such a character work. Not sure if Very Hard difficulty changes stealth detection.
I guess it comes down mostly - to if the ghost perk works to extend the "when-shot-at" detection timer or not.
So I wanted to make a character which is more like... dunno how to word it. A stealth assault character? Like a quick moving SWAT member or something. You get the idea. Moving around in stealth, but emptying mags into targets hopefully quickly enough to not cause an alert state.
I've been wanting to make a silenced SMG/Assault rifle stealth build. But I'm afraid of wasting an entire day playing on it without it being functional. So I was wondering if anyone has either tried it, or can share some theorycrafting/build tips to make such a character work. Not sure if Very Hard difficulty changes stealth detection.
I guess it comes down mostly - to if the ghost perk works to extend the "when-shot-at" detection timer or not.