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Could bombs need rebalancing, or am I just doing it wrong?

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Percival_Dickenbutts

Rookie
#1
Jun 14, 2015
Could bombs need rebalancing, or am I just doing it wrong?

It seems to me that bombs like Samum do almost nothing, while Dancing Star is useful against almost everything.

Dragon's Dream is also much too weak considering the criteria required to even trigger an explosion from it.

Devil's Puffball is alright I guess.

Northern Wind seems to work in some cases to allow you to position yourself behind your opponent, but as soon as you hit them the effect wears off.

Grapeshot is very powerful in the early levels, allowing you to basically one-shot bandits, but does negligible damage against monsters that are allegedly weak against it, with the superior version doing around 400 damage to a wyvern, which is about the same amount of damage I would do with one swing from my sword (and I'm still using a level 13 sword at level 25)

Samum is one of those bombs that is conceptually awesome, it's basically a flashbang grenade. One would think that enemies like the Cyclops or flying enemies would be very weak against it. The Bestiary claims that Fiends are weak against Samum, but in my experience it does pretty much nothing, their hypnotic gaze ability will be interrupted by ANY bomb, so one might as well set them on fire at the same time.
Against human opponents Samum will give 1 free hit, but they snap out of their blinded status as soon as they take damage.
An Idea would be to make human opponents flail wildly around them while blinded, hurting their buddies.

Soooo, am I right in saying that certain bombs could use some buffing, or have I just not noticed certain very specific additional effects? Because after some experimenting I've basically just decided to only use Dancing Star and Devil's Puffball with the occasional Moon Dust for very specific enemies, as using anything else feels like a waste of time.
 
Last edited: Jun 14, 2015
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R

roizumaaku

Forum regular
#2
Jun 15, 2015
Basically not all bombs do damage. Others are just effects like disable magic. You can add damage to your bombs even to the ones used to apply effects only by leveling up your bomb skill tree in the Alchemy.

Higher level monsters with high level gap from you tends to have a higher resistance from effects.
 
Last edited: Jun 15, 2015
M

mbaker51591

Rookie
#3
Jun 15, 2015
Samun adds critical hit chance if i remember. Could be an alternate bomb for northern wind. Sadly its effects doesn't last long and that's why it felt useless to me. Also there is a better alternative w/ this bomb will be Katakan decoction.

Dragons star and devil puffball are the same thing due to there purpose is to add DOT and status effect doesn't need any damage. Burn effects have the highest DOT and Poison have the longest duration for a DOT.

Northern Wind is an OP bomb due it froze your opponent and you can deal additional damage. You could instant kill a Monster if you invest w/ combat ability and alchemy. Its status effect seems fine. Quite useful against tanky boss like trolls, giants, cyclops, golem and etc. An alternate for Axii but Axii doesn't work w/ some monster and doesn't last long so Northern Wind totally beat Axii if you want to stun your opponent and immobilize. Good at dealing w/ mobs of Troll.

Grapeshot is useful against mobs seems fine.

Dragon Dream alternate grapeshot.

Moons dust is really good bomb against certain monster due they cannot use any magic ability.

Dimeritium bomb alternate moon dust and much powerful sadly its only affect on the area where you throw the bomb. Also you cannot use any signs while on that area.

Personally i really don't see any need to rebalance the bomb except for samun. Unless is your build is an alchemy. I think bombs could be an alternate against sign but it will be expensive.
 
M

Mihauki

Rookie
#4
Jun 20, 2015
Percival_Dickenbutts said:
Soooo, am I right in saying that certain bombs could use some buffing, or have I just not noticed certain very specific additional effects? Because after some experimenting I've basically just decided to only use Dancing Star and Devil's Puffball with the occasional Moon Dust for very specific enemies, as using anything else feels like a waste of time.
Click to expand...
I agree, many bombs should get a buff. Expecially the dimiritrium bomb could be improved, since it seems it seem only to work against elementals, but even against them it's almost useless, because it blocks your sign use and monster need only to leave the dimeritium cloud.
Also I do not find much use for bombs in a sign only build, for sword play it makes more sence.
My favorite combination is the Devil's Puffball with Golden Oriole potion.
Btw did a lot of experimenting with bombs and made this guide:
https://www.youtube.com/watch?v=1WFkCGcLQMA
 
L

Lieste

Ex-moderator
#5
Jun 21, 2015
Dragon's Dream is useful in combination with Dancing Star.

Throw Dancing Star first, then follow up with Dragon's Dream if you get a burning effect on target with the first.

Can also be used with Igni. Burn him first, then roll away and use Dragon's Dream.
 
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