Cover in general is atrocious : you just have to run to a cover, duck, switch to 1st person view and shoot every enemy as they try to shoot you (when they are behind cover) or as they run at you cause they are melee. From time to time, one of them has the wonderful idea to toss a grenade, forcing you to duck behind another cover.ME3 cover is atrocious.
i thought it worked pretty good, Kane and Lynch cover was atrocious.ME3 cover is atrocious.
This. Not the just stick to the wall for cover thing.I think we need a crouch button. And the cover system can be contextual, like in Far Cry 3.
But the world should be designed realistically, so no chest-high walls all around.
Yes sirI want cover and sneak modes. Be able to implant augmentations to boost my stealth skills. Cover is a must.
i like itOne thing CDPR could add to the old now cover system combat that i never seen before Is light cover-peak system (my own name lol)
Imagine you are behind the wall under heavy fire, normally every game gives you two options.. one is blid-cover fire or your character comes out sometimes fully from cover just to get shot in the head. Why we not add one more system that let you look and aim at the enemy and still preserve heavy cover.. It could limit the player in some other ways like only shoot/aim/peak on whats is in front of the player for example.. its just a option to old boring cover system.. I drew the idea on the windows paint using mouse ..i know drawing is crap
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Ha thank you. I was just thinking about ways how CP2077 could stand out in combat from other similar games.i like itgood explanation and nice picture
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Army of Two has a similar mechanic, where you could swap weapon hands. There's definitely a lot of cover-based mechanics, though.Also perhaps our character could have ability to swap hands depends if he is peaking from left or right side, something like in MGS4 where you could swap your rifle to another shoulder when you were peaking from cover.. almost every game has your weapon in one default right hand and you cant swap it. Its a bit inconvenient when you want to shoot someone leaning to the left.
/\ amen /\cover systems are just a way to dumb things down for console kids i vote no.
Just give us full control of our character crouch, prone, (laying down for sniping) lean buttons for looking around a corner that can be used when couching so that mostly just the gun is exposed. I still hope the game is not us ruing around with guns most the time and has a lot of good melee combat.
If you are going to add a cover system then i want a easy was to detach my self from the wall. No one seams to get that right and it can also make for some bad game mechanics. The guy can be beside you, but because you are in cover mode you are not getting hit by bullets. I have seen this before and it brakes immersion.
If you dont like cover system you wont have to use it. Why not creating a game with all of those abilities.. make everyone happy. Also sticking to the wall doesn't have to be as poinful as people think it is../\ amen /\
They can make cover as a progressive animated sequence depending how close of cover you are, you start to reduce silhouette , I mean there are a lot of ways to make it but I really prefer something smooth and not attached to a complicated mechanic and nothing that compromise the law of physics unless you have some kind of acrobatics/martial arts skills, but the freedom of movement is in top of all, crouch, prone and lean are for me indispensable.If you dont like cover system you wont have to use it. Why not creating a game with all of those abilities.. make everyone happy. Also sticking to the wall doesn't have to be as poinful as people think it is..
By pressing a button our character could close the gap to the object but dont actually stick to it giving you ability to move around but if you wish to press your side or back to the car/wall you could just hold the button or double tap it instead.