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Cover based system

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Garrison72

Garrison72

Mentor
#21
Feb 23, 2013
ME3 cover is atrocious.
 
onosendai7

onosendai7

Senior user
#22
Feb 23, 2013
slimgrin said:
ME3 cover is atrocious.
Click to expand...
Cover in general is atrocious : you just have to run to a cover, duck, switch to 1st person view and shoot every enemy as they try to shoot you (when they are behind cover) or as they run at you cause they are melee. From time to time, one of them has the wonderful idea to toss a grenade, forcing you to duck behind another cover.
Very basic gameplay. Most of the ME series was like that.

I want destroyable covers, things you can blow up with the guys behind (and vice-versa), and not a wall or barricade whistanding sustained fire forever.
 
P

pris2013

Rookie
#23
Feb 23, 2013
slimgrin said:
ME3 cover is atrocious.
Click to expand...
i thought it worked pretty good, Kane and Lynch cover was atrocious.
 
Sardukhar

Sardukhar

Moderator
#24
Feb 23, 2013
ME cover was an issue on the hardest difficulty when you needed to get around cover quick and instead managed to stop and crouch at it.

Context-sensitive buttons are a console thing and really need to be fixed during ports.
 
W

witchermasterofrolling

Rookie
#25
Feb 23, 2013
Cover systems are just a way to dumb things down for console kids I vote no.

just give us full control of our character crouch, prone, (laying down for sniping) lean buttons for looking around a corner that can be used when couching so that mostly just the gun is exposed. I still hope the game is not us ruing around with guns most the time and has a lot of good melee combat.

if you are going to add a cover system then I want a easy was to detach my self from the wall. no one seams to get that right and it can also make for some bad game mechanics. The guy can be beside you, but because you are in cover mode you are not getting hit by bullets. I have seen this before and it brakes immersion.
 
Aditya

Aditya

Forum veteran
#26
Feb 23, 2013
gregski said:
I think we need a crouch button. And the cover system can be contextual, like in Far Cry 3.

But the world should be designed realistically, so no chest-high walls all around.
Click to expand...
This. Not the just stick to the wall for cover thing.
 
dreambled

dreambled

Senior user
#27
Feb 23, 2013
A cover system would be good, but CDPR would really need to test the hell out of it. The cover system in TW2 was horrible and buggy as shit, to the point of frustration. I would take cover then want to just get out of cover to continue moving and end up just rolling back and forth from one cover spot back to my original cover spot.

The other thing is they need to prevent it from being a cover-fest, to the point that that seems like it is all you're doing. It should be pretty easy, being an RPG, you get classes and abilities, a bunch of different weapons and things to help keep things interesting and vary gameplay ... but I have played some shooters (Wanted) where the entire game is take cover>shoot enemies till they're all dead, then continue forward until you encounter more enemies> repeat step 1.
 
B

braindancer12

Rookie
#28
Feb 23, 2013
D1AM0NDBACK said:
I want cover and sneak modes. Be able to implant augmentations to boost my stealth skills. Cover is a must.
Click to expand...
Yes sir
 
D

daddy300

Mentor
#29
Mar 2, 2013
One thing CDPR could add to the old now cover system combat that i never seen before Is light cover-peak system (my own name lol)

Imagine you are behind the wall under heavy fire, normally every game gives you two options.. one is blid-cover fire or your character comes out sometimes fully from cover just to get shot in the head. Why we not add one more system that let you look and aim at the enemy and still preserve heavy cover.. It could limit the player in some other ways like only shoot/aim/peak on whats is in front of the player for example.. its just a option to old boring cover system.. I drew the idea on the windows paint using mouse ..i know drawing is crap :p

 
B

braindancer12

Rookie
#30
Mar 2, 2013
Saoe said:
One thing CDPR could add to the old now cover system combat that i never seen before Is light cover-peak system (my own name lol)

Imagine you are behind the wall under heavy fire, normally every game gives you two options.. one is blid-cover fire or your character comes out sometimes fully from cover just to get shot in the head. Why we not add one more system that let you look and aim at the enemy and still preserve heavy cover.. It could limit the player in some other ways like only shoot/aim/peak on whats is in front of the player for example.. its just a option to old boring cover system.. I drew the idea on the windows paint using mouse ..i know drawing is crap :p

Click to expand...
i like it :) good explanation and nice picture ;)
 
D

daddy300

Mentor
#31
Mar 2, 2013
braindancer12 said:
i like it :) good explanation and nice picture ;)
Click to expand...
Ha thank you. I was just thinking about ways how CP2077 could stand out in combat from other similar games.


Also perhaps our character could have ability to swap hands depends if he is peaking from left or right side, something like in MGS4 where you could swap your rifle to another shoulder when you were peaking from cover.. almost every game has your weapon in one default right hand and you cant swap it. Its a bit inconvenient when you want to shoot someone leaning to the left.

Just like on the drawing he is using his right hand.. what if he was on the other side of the building. To shoot or aim you would have to reveal whole body to aim your weapon from right hand or shoulder. Hope its not to confusing :)
 
Terralventhe

Terralventhe

Senior user
#32
Mar 2, 2013
No wall-humping for me, thanks. I'd prefer to be able to take cover of my own accord, using a crouch button and pressing up against the wall, rather than my body being magically magnetized towards the wall.

Think Metal Gear Solid's system for pressing up to walls, leaning around them to shoot, and so on, as opposed to ME3, or Gears of War, where upon coming within reach of any waist-high crate of convenient placement-- WHOOPS MY BODY SEEMS TO HAVE ATTACHED ITSELF HOW DO I GET OFF ALSO MY HEALTH BAR IS REGENERATING WAT. The MGS-style approach implements both cover, the use of your environment (as opposed to conveniently placed, waist-high objects), as well as the freedom of movement to manouver.

Also, I think someone actually had the gall to say 'if this was a first person game we wouldn't be having this talk'? I'm sorry, I seem to recall there being quite a few first-person games that backhanded you out of first-person and into third-person for the sake of cover-humping mechanics, chief amongst them being the last Deux Ex.
 
Meccanical

Meccanical

Senior user
#33
Mar 2, 2013
I agree about the crouch stance and contextual cover. And we definitely don't want to see every area in the game be constructed by the great architect Chesthigh Mc Wallerson.

I trust they are exploring ways to make cover intuitive yet not a crutch. The last thing we need is this game becoming a pop-a-mole shooter. Speaking of cover, I'd wager in order to keep the lethality and tension of the original pen and paper game Cyberpunk 2077 is gonna need some destructible environments.
 
D

daddy300

Mentor
#34
Mar 2, 2013
I am proposing new addition to the cover system and not how it should change. You can have your own old crouch, pop up and shoot way if want it so much but let the game have some variety of tactical and gameplay options. To much hatred and no constrictive ideas.
 
blank_redge

blank_redge

Rookie
#35
Mar 3, 2013
Saoe said:
Also perhaps our character could have ability to swap hands depends if he is peaking from left or right side, something like in MGS4 where you could swap your rifle to another shoulder when you were peaking from cover.. almost every game has your weapon in one default right hand and you cant swap it. Its a bit inconvenient when you want to shoot someone leaning to the left.
Click to expand...
Army of Two has a similar mechanic, where you could swap weapon hands. There's definitely a lot of cover-based mechanics, though.

I'd be fine if you had simple crouch / lean controls, to either crouch behind cover, and / or to lean out as you suggested, without having a "WALL!! MUST... STICK... TO... WALL..." mechanic built in.
 
D

datakrash

Rookie
#36
Mar 3, 2013
witchermasterofrolling said:
cover systems are just a way to dumb things down for console kids i vote no.

Just give us full control of our character crouch, prone, (laying down for sniping) lean buttons for looking around a corner that can be used when couching so that mostly just the gun is exposed. I still hope the game is not us ruing around with guns most the time and has a lot of good melee combat.

If you are going to add a cover system then i want a easy was to detach my self from the wall. No one seams to get that right and it can also make for some bad game mechanics. The guy can be beside you, but because you are in cover mode you are not getting hit by bullets. I have seen this before and it brakes immersion.
Click to expand...
/\ amen /\
 
D

daddy300

Mentor
#37
Mar 15, 2013
DATAKRASH said:
/\ amen /\
Click to expand...
If you dont like cover system you wont have to use it. Why not creating a game with all of those abilities.. make everyone happy. Also sticking to the wall doesn't have to be as poinful as people think it is..

By pressing a button our character could close the gap to the object but dont actually stick to it giving you ability to move around but if you wish to press your side or back to the car/wall you could just hold the button or double tap it instead.
 
D

datakrash

Rookie
#38
Mar 15, 2013
Saoe said:
If you dont like cover system you wont have to use it. Why not creating a game with all of those abilities.. make everyone happy. Also sticking to the wall doesn't have to be as poinful as people think it is..

By pressing a button our character could close the gap to the object but dont actually stick to it giving you ability to move around but if you wish to press your side or back to the car/wall you could just hold the button or double tap it instead.
Click to expand...
They can make cover as a progressive animated sequence depending how close of cover you are, you start to reduce silhouette , I mean there are a lot of ways to make it but I really prefer something smooth and not attached to a complicated mechanic and nothing that compromise the law of physics unless you have some kind of acrobatics/martial arts skills, but the freedom of movement is in top of all, crouch, prone and lean are for me indispensable.
 
Sardukhar

Sardukhar

Moderator
#39
Mar 15, 2013
I am, generally, in favour of more options for players, not less. Certain options, though, require wide-scale gameplay adjustments. Cover is one. Cover-based gameplay, where your character can auto-move to a safe position and be preserved from enemy fire, typically while you regenerate health, changes how battles in the game are fought.

And not to their improvement. It means the enemy is scaled so that unless you get tot this convenient, indestructible, perfectly-shielding cover, you die fast. Or there is no point in the cover.


Die fast I like. Fantasy-world cover and an auto-stick option I do not. If you need o use cover - and you should - press a crouch key behind what you hope is sufficiently tough terrain. And then hope it completely protects you. It probably won't, forcing you to move again or go prone.

Meanwhile, the enemy walks up under suppressing fire from his pal, and shoots you in the head. Something else you don't often see in cover-based games.

So that's why I don't like your typical gears-of-war style cover gameplay. It's silly.
 
wisdom000

wisdom000

Forum veteran
#40
Mar 15, 2013
It's the magnetic holsters, there must be metal in the walls.... sticks you right to them....
 
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