I agree GOW style cover is repetitive and inane. But there has to be some type of cover mechanic imo. I hope CDPR can get creative with this so it's not popamole shooter combat.
Totally agree, Tomb Raider had an awesome cover system just loved it. Only bad thing there was not button to switch shoulders while aiming which is BAD.i really, really like the cover system in the last tomb raider. the gunfights are quite dynamic and dashing from cover to cover is seamless
yeah there was. on pc it was 'C'Totally agree, Tomb Raider had an awesome cover system just loved it. Only bad thing there was not button to switch shoulders while aiming which is BAD.
It's done very well in Tomb Raider. It's done even better in Sleeping Dogs. On PC I actually get to press a button to crouch behind cover - no more sticky cover issues. This is the best solution.Just use Tomb Raider as a example for the cover base system.
I have to admit I don't remember the SD cover system, as mostly I only hid behind cover in that game to jump over it. The slowmo effect of doing so often resulted in such authentic real world combat techniques as "vaulting over a piece of cover, killing 2 enemies in midair, then circling back around behind the same piece of cover." Pretty sure our armed forces use that move.It's done very well in Tomb Raider. It's done even better in Sleeping Dogs. On PC I actually get to press a button to crouch behind cover - no more sticky cover issues. This is the best solution.
the thing is, tomb raider had very clear combat areas, which im kinda okay with becauseJust use Tomb Raider as a example for the cover base system.
yeah we will see if there are many things to cover and how strong the shields and body armors of our character will beWe'll have to see how the game plays out then. I would personally prefer to have a button to press to get in and out of cover if there is a cover system at all. Though I am sure the way the game will be made there will be plenty of other ways to take cover besides the usual corner walls and knee high walls (body shields, armor upgrades, riot shields).
fights in gears of war are anything but easy and staticI don't like cover systems, i associate it with games developed mainly for consoles... It makes fights really easy and static...