Cp2020 game on youtube

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Or sooner! go to MacDonald's and have more not-food. Save on eating time. That one guy did it and he was fine. Hell, you're already -on- ritalin. And Vicodin. And a...muscle relaxer...wtf? Are you Quasimodo?
Meh. I hate McDonalds. With the ritalin I usually don't each much of anything till dinner. My wife makes me eat relatively healthy. My only true vices are Soda and Korean Food. I used to want to LIVE in Korea just for that reason alone and then someone smacked me up side the head and informed me that I was eating Western Influenced Korean Food--that it's not really like that. I was really sad. I do love Bolgolgi and Kim Chi though. OMG. I could live on that. Well let me amend I could live BRIEFLY on that alone. The Sodium content is through the roof.

I had neck surgery this summer and it turned out worse than it was before. The radial nerve to my left arm is being slowly strangled. With the nerve goes the muscles. I've already lost (most) of the fine motor control in my left arm. The nerves don't die quietly and give me alot of pain. Anything the nerve goes through is fair game. Neck, shoulder, arm, fingers... Because the one surgery failed and there's alot of scar tissue they can't go back in and it appears this is going to be a long term issue. WooHoo I need a Cyberarm! Lets go.

I am also a student at UC. Engineering is currently kicking my ass. I thought in the back of my mind: I touch things that go to space for a living... I am a technician hear me roar! How hard could this EE crap be? Um yea... faulty thought process start to finish. The EE program was like "here you go StaHi, here's your ass you dropped it back there about the 3rd or 4th day of class." So I was tested for ADD and it seems I have it badly. Then add heavy neck meds and I get worse. Looking back at my life though it explains alot. In high school... I used to read wait for it... Cyberpunk Novels in class and be able to repeat anything the teacher had said. I ace the tests and quizes (other than math mind you) and still get C's and D's because I never remembered that I had homework. I hyperfocus at times and I am all over the place the rest. Hence the ritalin. I have a 3.7 GPA two years in, but I am ready to switch majors.
 
Because the one surgery failed and there's alot of scar tissue they can't go back in and it appears this is going to be a long term issue. WooHoo I need a Cyberarm! Lets go. I hyperfocus at times and I am all over the place the rest. Hence the ritalin. I have a 3.7 GPA two years in, but I am ready to switch majors.

So. You -are- Quasimodo. Got it. I hesitate to suggest but if your doctor has nixed more surgery, have you considered alternate options? Not that I have any idea what those would be. Deep tissue massage? Acupuncture? Kama Sutra?

Two years in, you're half way done! It's all downhill from here! Er..it gets easier! Because gravity. Except when gravity fails.

Now I want Korean food. Rather badly.
 
I have a nerve stim unit and that helps break the pain cycle when it's really bad. The secret I have found is not to over do it. My pain doc wants to kill me every time he sees me carrying a laptop. It's become bad enough that the VA bought Dragon Naturally Speaking for me, as I am limited (depending on when I last took meds) on how much I can type. The Razor keyboard helps at home because it clicks. I know if I hit the key or not. My Macbook is another animal entirely. I have varying degrees of numbness in my fingers. So I don't feel if I hit the key or not. I tend to repeat keys alots if I am not watching my hand as I type. Very weird sensation.

Wow I drifted way off in lala land. The Game YES! LOL
 
I didn't get anything after "nerve stim unit" because SQUEEEEEEE! Pain Editors! IRL! SqueeeEE!

I'm listening to your game now as I have a slow work morning. You really need to wound your players more - they lack appropriate bleedings.
 
I certainly can! I fyou can't send IM, blame Gregski. He's my go-to guy for blame around here. Dragon is more into discipline.


If you can't send emails, check and see if your in/sent boxes aren't full. 50 messages is the limit. Again, I blame Gregski. His well-known hatred of All Things Good is the root cause of this.
 
You really have to make it clear which department dear Teddy Law works for. I hope it's Public Relations. I really do.

I also like how the Team has several times tried to weasel on the spirit of the agreement in favour of the wording. With a hacker as their employer. Yeah, because hackers are big on that kind of behaviour.

Of -course- the Girl Solo has an ATTR of 8. Fight the stereotype! Oh, wait, don't.

"I'm just holding the rocket launcher". Have I mentioned how utterly amused I am that one of the Team has already acquired a LAW? 2 sessions in? And he didn't even know what one was. At the end of this scenario, you could make a point by having him busted and doing six months in a MaxPen while everyone else trains and gets cyber and so forth. Not that Teddy wouldn't -learn- things as a cop in jail....

I was going to ask, are you not awarding IP for Awareness? It does go up quickly at first, but that's as should be. Surviving characters learn to watch everything always.

Game needs more Bozos. Clowns of clowny doom go go!

For social occasions and really all non-combat/tense time marks,we usually ignore turn order. I even let people wth crap init but high Init or social skills/stats go waaay before those with less. That said, push comes to shove, high init characters get to interrupt when physical speed is needed.

"Shuddup, Nerd!" Heh. How is he going to intimidate the Netrunner? Threaten to use a scalpel nastily?

Authority is a great skill and can be used any time a cop wants to lend authority to his statements or resist others. You do what Dredd tells you whether he is in uniform or not. After negs, of course. This is also why it's hard to Intimidate Cops - they get to add Auth to their Cool.

WHY HAVE THERE NOT BEEN MORE LIMBS REMOVED YET?! EIGHT DAMAGE IS ALL IT TAKES. Loppity lop!

These guys are so cute. If the docs had any protection, the protection would have shot Law as soon as he walked in. Instantly. No one screws around with Heavy Weapons pointed at them.

He doesn't know how to redirect cops? And he's a Netrunner?! BAD JARED. Get your brain IN there!

DOES NO ONE EVER EVER CALL THE REAL POLICE?

You have to kill off the Law and get him to make a Tech. Or a rockerboy. Or a Corporate. Because all of those would be better and funnier. Maybe you can have it abused into him in Prison.

Wheeeerrrrrrreee is Turing? Shouldn't these people be Railgunned by now?

I love how your Solo says less and less and quietly considers how much easier life would be if everyone else were dead. "WELCOME SISTER. WELCOME."

Lop, lop, lop!

You need to lose the MarySueBorg - he's taking opportunities for the PCs to really get in trouble, away from them!

"I use my doctor-y abilities to make sure that happens."

Do they know that TT/REO have a pretty simple policy about evac in hostile zones? I wonder...

MUST DO THINGS FASTER.Chat chat worry worry. NPCs don't wait for PCs to yammer. Also, boring. I demand tension, excitement and opportunities for chaos!

Oh, Simon. I'm glad I don't like Firefly - your failure pleases me. It's no surprise River Tam stabbed Jane. You're terrible at diagnostics.

When the Solo pulled a gun, you should have called for Awareness rolls and negative-affected initiative. Any aggressive move kind of demands that. You'd do it to the PCs.

REO Meatwagon...doesn't operate that way normally...something be up. The Solo just shot a guy for having the wrong card and blood near him? Oh, yeah, something be up. The Law SHOULD have arrested them immediately backed up by the Netrunner hacking cameras and feeding the data to a safe server.

"I look at the very bright flash." "Me, too!" ...

Session end: yeah, this is why you should have given them a chance to stop the Solo from shooting Falcon. Now they feel punished for something they didn't do. Whoops!

You realise this whole session was "go pick up an OS from a non-resisting target". Ah, Cyberpunk.
 
Wow alot to digest you'll have to give me some time. I also have some homework due 6-7 pages for creative writing before Sunday evening. I hope to reply later this evening if not tommorow AM.

You certainly bring up some points I hadn't considered or at least forgotten... * I told you I'd admit if I was wrong. It happened once in 1961... LOL Once.
 
It occurred to me that Intimidate isn't really an opposed skill - you would use the targets COOL as a negative modifier base, then add in mods like REP, holding a weapon, maybe an appropriate skill if it's appropriate - Stock Market if you are trying to intimidate someone during a board meeting and raising the issue of their quarterly performance, maybe. If the other guy is obviously a badass and you obviously are not, it would be a Diff or V. Diff target number, too.

It's resisted if 2 people are trying to intimidate each other, although that's really a Facedown if it's done in a hurry.
 
actually sardukhar, the supplement wildside (p 51 and 52) offered a cleared mechanic for opposed interpersonal rolls (intimidate, interrogate, persuasion, seduction, etc.). it's also reprinted in IU core rules pages 66 and 67.
it creates a derived stat of "stability" which is cool x 2.5, which becomes the difficulty number to beat on the roll. it also lists various factors like you suggested for holding weapons, having extra thugs, being on home turf, etc.
 
Yeah, wasn't that optional, though? And kind of clumsy?

It's been years since I saw Wildside, though. IIRC it formalised what most of us were doing anyway. Except the Stability bit, pfeh.
 
it's not specifically singled out as being an optional rule, however i suppose it's optional in the same sense that all game mechanics are optional per the will of the GM.
 
True, true.

I just don't like introducing new statistics - mathy ones at that! - when simple GM fiat works. Difficulty? What ever I tell you, just like every other skill in this game.

I guess it works to give people an idea of what kind of chance they will have. And so I hate it even more.
 
while a particular rule can be used or not, i'm totally against the kind of arbitrary system you seem to be advocating. there needs to be a fixed rule in play, even if it's just under the hood and hidden from the player.
 
Well, each to their own. I prefer to avoid rules-lawyers and that entire gameplay style, myself. Rules are just someone else's arbitrary definitions of the game system. Pondsmith is good, but neither he nor his rules are perfect.

Not to mention, it is IN the rules that the Ref picks the difficulty.

If you don't trust your GM, why are you playing?
 
my approach to gm's is the same as my philosophy on governments, there needs to be checks on their power (in the form of written rules laid out in advance). i've been in to many games with dictator GM's swinging the "gm's word is law" trope as a cudgel, railroading the players to do exactly what they want them to. fuck that noise.
 
Ooookay. It's a game, just a game. If it's not fun, then stop playing.

I have few illusions about GMs - pretty much every rulebook ever written tells you the GM can do whatever. In rare exceptions, they still give them crazy amounts of power. A GM can destroy your character, or completely de-power them while sticking to the rules 100%. Easily. They control the world, the NPCs, everything.

An example of a by-the-book GM I use was a fellow who back in the day did deeply love every aspect of DnD. Including all it's myriad sub-rules for things like, oh, swinging a grapple hook to climb a wall.

Along came the PCs, some friends of mine at the time. One had the foresight to bring said hook and thought he would climb the wall to enter the castle. Foolish PC! You must roll dice when you try to do that and follow these specific grapple-hook-to-wall rules!

I can't recall how many tries they told me it took. Most of the game session. The DM just would not relent.

Of course, there are as many or more cases of DM's being jerks and ignoring the rules. But, then, a DM who wants to be a jerk will be regardless.

If you don't trust your GM to help you have a great time, why are you playing with them?
 
yeah, i've left my fair share of games over the years because i just wasn't down with how the gm did things. but my past experience has made me a little touchy about anything that screws with the PC's free will, or the rules changing once play has begun.

but yeah, there's plenty of leeway between rolling to not choke on your morning bowl kibble, and just getting an arbitrary "you fail/succeed" an important task with no dice being rolled.
 
Ooookay. It's a game, just a game. If it's not fun, then stop playing.

I have few illusions about GMs - pretty much every rulebook ever written tells you the GM can do whatever. In rare exceptions, they still give them crazy amounts of power. A GM can destroy your character, or completely de-power them while sticking to the rules 100%. Easily. They control the world, the NPCs, everything.

An example of a by-the-book GM I use was a fellow who back in the day did deeply love every aspect of DnD. Including all it's myriad sub-rules for things like, oh, swinging a grapple hook to climb a wall.

Along came the PCs, some friends of mine at the time. One had the foresight to bring said hook and thought he would climb the wall to enter the castle. Foolish PC! You must roll dice when you try to do that and follow these specific grapple-hook-to-wall rules!

I can't recall how many tries they told me it took. Most of the game session. The DM just would not relent.

Of course, there are as many or more cases of DM's being jerks and ignoring the rules. But, then, a DM who wants to be a jerk will be regardless.

If you don't trust your GM to help you have a great time, why are you playing with them?

Well here's the issue in most cases...

A story is a story and in their head the GM always has some idea on how he wants the tale to play out. PCs being PCs tend to go completely off script. Our tabletop group is a tactical gamers wet dream. We have half a dozen people who think their way through problems and scenarios like Sun Tzu. People who follow the rules set out for players in the book. When I gm for them I write all my stuff out. This shows a level of planning and experience on the opposing side. I don't sit there and arbitrarily say 'you can't do that because...' or give some impossible number because they thought of something I didn't.

So many gms have this idiotic mindset that they have to beat the players and that is not the case. In the adventure world the players are the heroes. You set up troubles and obstacles for them to surpass. It should never be a you vs me philosophy because as gm you have all this power and it leads to abuse. Abuse means your game suffers.

It's the same principle as playing any game. You go online to play whatever...do you want to play wint/against a cheat. Someone who has all the hacks and can basically drone their way to a win each and every time?

Fair

Firm

and impartial

Those are the rules for gm. You start abusing power and players get mad and quit. I've had the pleasure of playing with great gms over the years with some lousy ones sprinkled in. I've seem rules made up on the fly to accomodate what assinine calls they wanted to make. In the end it always came around to me. I'm the player...I make the decision on what my toon does...and I assure you I have weighed all tactical avenues before making a decision. I will pit my tactical thinking against a crappy gm anyday of the week in most situations, but the cheat to win philosophy is always in play.
 
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