Cp2077 can learn World War Z (npc number exceeds 500)
A lot of npc , optimization is very good , no fps drop
A lot of npc , optimization is very good , no fps drop
..., having large, generic crowds, just for the sake of crowds without much justification...
In many cases NPCs are just scenery, just like trees, most animals, or buildings.THE WITCHER 3 is also a lot of useless npc, and almost all stand in place
More importantly, they were persistent, not randomized (for the most part) and even those that were randomized could be interacted with beyond dialogue. Kill them, sure, no surprise there, but also pickpocket, cast spells on, rob their houses.In many cases NPCs are just scenery, just like trees, most animals, or buildings.
One of the things that made the original Elder Scrolls games so amazing was that you COULD actually interact with them. Sure, for the most part it was always the same series of questions/answers, but on occasion some NPC had specific dialog that was useful. Pretty amazing for the time.
Cp2077 can learn World War Z (npc number exceeds 500)
A lot of npc , optimization is very good , no fps drop
Cp2077 npc should be similar to THE WITCHER 3 npc
Why this is so special, there has been games with lots of NPCs before. I believe I read that Dead Rising is buried, so I guess players didnt like it much. Witcher/Cyberpunk kind of games seems never lose players appeal.