CP77 Gameplay Lenght for Each Class and Delivery Model?
Hello Punks,
Those of you who had a chance to play a CP PnP session know that it usually lasts from 30 minutes (when a GM or Team is a bunch of noobs and killed instantly) up to 6 hours gameplay. Although I heard from punks who played 3 days in a row continously. When you do it couple of times per month it adds to the sum.
We mostly all agree that the classes are necessary for the CP77 project and gameplay and storyline should be customised for each class.
We all know the DLC model but a few of us really like it. Another idea is to provide the sandbox inpunt online by CDPR for you to experience news changes in media, new city events, additional packs of random street stories, random encounters, shoping promotions ect. everything to add real life to the city.
I would like to ask ech one of you how long should the Cyberpunk 77 gameplay last for each paricular class and in what manner should CDPR supply it?
1. A big funkin oldschool moloch of over 1000 hours RPG gameplay and different storylines for each class including online sanbox input CDPR (aditionally paid) in terms of news, city happenings, street stories ect. but less graphical glittering right from the box
2. A big funkin oldschool moloch of over 500 hours RPG gameplay and different storylines for each class but less graphical glittering right from the box
3. 300-500 hours good graphic RPG gameplay but completly different storylines each time replayed with different class
and online sanbox input from CDPR (aditionally paid) in terms of news, city happenings, street stories ect.
4. 200-300 hours good graphic RPG gameplay but completly different storylines each time replayed with different class
5. 200-300 hours good graphic RPG gameplay with similar storylines for one or two class and then DLCs for additional classes storylines
6. 100-500 hours good graphic RPG gameplay but completly different storylines each time replayed with different class and online sanbox input from CDPR (paid) in terms of news, city happenings, street stories ect.
7. 100-200 hours good graphic RPG gameplay but completly different storylines each time replayed with different class
8. 100-200 hours good graphic RPG gameplay with similar storylines for one or two class and then DLCs for additional classes storylines
9. 25-100 hours ultragraphic experience gameplay but completly different storylines each time replayed with different class and online sanbox input from CDPR (paid) in terms of news, city happenings, street stories ect. or DLCs
10. 25-50 hours ultragraphic experience gameplay but completly different storylines each time replayed with different class
Hello Punks,
Those of you who had a chance to play a CP PnP session know that it usually lasts from 30 minutes (when a GM or Team is a bunch of noobs and killed instantly) up to 6 hours gameplay. Although I heard from punks who played 3 days in a row continously. When you do it couple of times per month it adds to the sum.
We mostly all agree that the classes are necessary for the CP77 project and gameplay and storyline should be customised for each class.
We all know the DLC model but a few of us really like it. Another idea is to provide the sandbox inpunt online by CDPR for you to experience news changes in media, new city events, additional packs of random street stories, random encounters, shoping promotions ect. everything to add real life to the city.
I would like to ask ech one of you how long should the Cyberpunk 77 gameplay last for each paricular class and in what manner should CDPR supply it?
1. A big funkin oldschool moloch of over 1000 hours RPG gameplay and different storylines for each class including online sanbox input CDPR (aditionally paid) in terms of news, city happenings, street stories ect. but less graphical glittering right from the box
2. A big funkin oldschool moloch of over 500 hours RPG gameplay and different storylines for each class but less graphical glittering right from the box
3. 300-500 hours good graphic RPG gameplay but completly different storylines each time replayed with different class
and online sanbox input from CDPR (aditionally paid) in terms of news, city happenings, street stories ect.
4. 200-300 hours good graphic RPG gameplay but completly different storylines each time replayed with different class
5. 200-300 hours good graphic RPG gameplay with similar storylines for one or two class and then DLCs for additional classes storylines
6. 100-500 hours good graphic RPG gameplay but completly different storylines each time replayed with different class and online sanbox input from CDPR (paid) in terms of news, city happenings, street stories ect.
7. 100-200 hours good graphic RPG gameplay but completly different storylines each time replayed with different class
8. 100-200 hours good graphic RPG gameplay with similar storylines for one or two class and then DLCs for additional classes storylines
9. 25-100 hours ultragraphic experience gameplay but completly different storylines each time replayed with different class and online sanbox input from CDPR (paid) in terms of news, city happenings, street stories ect. or DLCs
10. 25-50 hours ultragraphic experience gameplay but completly different storylines each time replayed with different class