Helmets and face masks anyone?
View attachment 801View attachment 802View attachment 803View attachment 805
View attachment 801View attachment 802View attachment 803View attachment 805
Hm. Could do, could do. Though, I'd like to see these options touch on the idea of wardrobe having a plus, neutral, or minus value to certain in-game factions. Wearing something like this out in the wasteland or in the Combat Zone? No big. However, I'd expect headgear like this to make security in Corporate Plaza VERY nervous. And itchy with the trigger fingers.
Hm. Could do, could do. Though, I'd like to see these options touch on the idea of wardrobe having a plus, neutral, or minus value to certain in-game factions. Wearing something like this out in the wasteland or in the Combat Zone? No big. However, I'd expect headgear like this to make security in Corporate Plaza VERY nervous. And itchy with the trigger fingers.
i want to be able to loot the clothing and the armor of the people i killed.. Fallout style.
I can understand being able to take off someone's armor immediately when you loot them; normally it would take you several minutes to several tens of minutes, depending on the armor type, but in a game where you collect those things it would be extremely annoying having to spend game time taking off your victim's expensive armor. The Fallout and TES series are a good example of this.
I don't, however, see the need to be able to take off the person's clothes, at least not without spending time doing so, and evoking the appropriate reactions of any passerby. I mean really... You'd start undressing a dead person on the street? I mean, again, I understand taking his kevlar vest, because it's worth some eb, but man, it was sick enough in Skyrim and Fallout to autoloot everything and leave behind naked corpses. I personally don't think removing clothing needs to be an option.
Besides, would you really wear that sweaty, blood-stained piece of expensive clothing, riddled with bullet holes? Without at least taking the time to wash it first?
And whats wrong with leaving behind naked people? I mean we are all adults here and cyberpunk universe packed with nudity and sex.
I travel from Whiterun to Riften, leaving behind a dozen naked bodies on the road, while my bags are full of dirty bandit underwear... Mmhmm.
Sure, you could choose not to loot clothing, but what I meant, and failed to put into words was, that when you use the auto loot, which you obviously do, it takes off the clothes as well, in those games. I would rather not have that in this game.
Hm. Could do, could do. Though, I'd like to see these options touch on the idea of wardrobe having a plus, neutral, or minus value to certain in-game factions. Wearing something like this out in the wasteland or in the Combat Zone? No big. However, I'd expect headgear like this to make security in Corporate Plaza VERY nervous. And itchy with the trigger fingers.
Sometimes you have to. Some clothing (assuming its faction clothing) can help you get in places without bloodshed. Some people will have a better armor than you do, wouldn't it be a waste to leave that exoskeleton behind, just because it might be sweaty? Also, i have no problem if looting wouldn't be instantaneous. And you kill people on the street and looting them there is immoral somehow?. Pfff..
I don't think that's what C. Macleod meant... although, why am I interceding for him if he has already answered some other point in your post? It's not a matter of being grossed out by the sweat but if you want an RPG to be realistic, blood and bulletholes would get attention. Why is the person wearing the uniform alive when his vest is all bloodied and there's a lot of holes some of which are directly over vital parts (the ones you used to kill the former wearer, remember?)?
Maybe they should include a similar mechanic to that of the integrity of an item that has to be reforged after too much use. If your attack is too violent and too directed to a certain part of gear this part of gear would be rendered useless, it couldn't be looted or it would be just damaged fabric whose only use would be selling it for what damaged fabric is worth.
How about some WWII style body armors?
It's definitely a Style. Might not exactly be very tactful, if you go the Nazi route, but it's a Style nonetheless. Helmets and body plating like that might not be armoring and clothing you'd wear outside of actual combat, although I can see gas masks being used. They're "stylish" today, so they'd definitely be that in Cyberpunk 2020/2077.