What comes to loot and that, I actually appreciated a lot that I could play practical mercenary and used whatever. I have three playthroughs and on second one I tried to get on looting / crafting and that and came close to abandoning that run. It's not just CP 2077, it's just not for me regardless of game. But like I wrote, on my first and third playthroughs I practically ignored Tech and what I think would make game more appealing to larger group of gamers is that there would be a way to plan economy of build ahead. Now it's questionable if game economy is about eddies or components, now there's no convenient way to know how much components leveling weapon or whatever from level 1 to 50 takes overall and as game is still being polished these in-game economical factors are also subject to change.
It works for fans of looting / crafting but for others like me, my first playthrough with very few points in Tech was based on taking a risk, see if that would work and just going by that. It would be good if there were easier way for player to figure that out and plan their build when creating their characters.
For avoid off-topic, I write/answer here (I didn't found a better thread).
So I recently watch a lot of Playthroughs and honestly the big problem that I can see it's because players don't paid attention (or it's not enough explained) that crafting and upgrading are totally different things.
In most of playthroughs that I watched, players really like a weapon but at one moment (after few/lot of level up), they think that their favorite weapon is too weak and sell it/dismantle it (which is true). But they never go in the "crafting" part of the inventory because they don't have a high crafting skill (in this case, the "upgrade" tab).
Like : "I love my iconic Dying Night, but it's too weak... whatever... I'll sell/stash it, I'll keep this common Lexington who deal more damage..."
It's a shame, if you ask me
Because even without any crafting skill and with few eddies in weapon shops to buy components (if you don't want loot/dismantle), you are always able to keep your "best" weapons at your level (so mostly "better" than the loot that you can find). Yes, upgrading something to level 50 from level 1 is damn expansive... But for 10-20 levels, it's fine and not really expansive.
In short, it only require to buy a bunch of components one time, clic one time at each level up on "upgrade" in crafting tab on your favorite weapon. It's done, super easy, super fast (and your weapon will always stay "better" than almost all the other ones that you can loot or let on the ground).