Why does it cost legendary materials to craft epic gear, epic materials to craft rare gear, and rare materials to craft uncommon gear? And while I'm on that issue, why does it cost more to upgrade a weapon than it does to craft the very same weapon? It would cost me less to craft a legendary handgun than it would for me to upgrade the very same handgun that I already own to that same level of proficiency. It seems like your developers did this to put an artificial block on people trying to upgrade, essentially forcing them into dismantling older weapons, even if they are legendary, so that they can use the mats to simply craft a new one. It doesn't make any sense. What's the point of the Upgrade system, then? None of this makes very much sense to me, and every YouTuber that I've seen that's specced into Crafting has regretted it. They've all come to the same conclusion: it's pointless.
It's pointless because it was made unnecessarily expensive, compounded by the following facts:
Loot ─ The game drops a ridiculous amount of weapons.
Combat ─ Even common, white weapons are perfectly capable of killing enemies without issue on the hardest difficulty setting.
So my question is, what's the point of crafting if it's been made entirely too easy not to and entirely to difficult to bother? It's just a poorly balanced ecosystem, and after reading the latest investor call, I'm not even sure if CDPR are aware, or even care that this game is broken in fundamental ways. All I heard is that they're working on bug fixes through February, and that's that. So... superficial fixes? Major issues with the game won't be reworked? That's great..
Oh, and on a side note, why the hell does V have to look like a hobo that picked their clothes out of random trash cans across Night City, while other characters get to look incredible? It's so stupid, the loot and gear system in this game. It's like they didn't even bother. Did they not think that people would want their character to look badass, even if you can't see yourself most of the time? It's just another ridiculous part of what has turned out to be a pretty damn fun game despite so many issues.
Anyway, this is likely the best review for the game from anyone. He talks common sense as someone who's played through the entire thing. Watch on a bit and you'll get to the part where he describes perfectly how pointless crafting is.
Full investor call and TLDR here.
It's pointless because it was made unnecessarily expensive, compounded by the following facts:
Loot ─ The game drops a ridiculous amount of weapons.
Combat ─ Even common, white weapons are perfectly capable of killing enemies without issue on the hardest difficulty setting.
So my question is, what's the point of crafting if it's been made entirely too easy not to and entirely to difficult to bother? It's just a poorly balanced ecosystem, and after reading the latest investor call, I'm not even sure if CDPR are aware, or even care that this game is broken in fundamental ways. All I heard is that they're working on bug fixes through February, and that's that. So... superficial fixes? Major issues with the game won't be reworked? That's great..
Oh, and on a side note, why the hell does V have to look like a hobo that picked their clothes out of random trash cans across Night City, while other characters get to look incredible? It's so stupid, the loot and gear system in this game. It's like they didn't even bother. Did they not think that people would want their character to look badass, even if you can't see yourself most of the time? It's just another ridiculous part of what has turned out to be a pretty damn fun game despite so many issues.
Anyway, this is likely the best review for the game from anyone. He talks common sense as someone who's played through the entire thing. Watch on a bit and you'll get to the part where he describes perfectly how pointless crafting is.
Full investor call and TLDR here.
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