Crafting - mods exploit and other issues

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At a certain level you can infinitely craft mods for components. With all the perks to reduce crafting costs it costs 4 common and 1 uncommon to craft a mod that yields at least 4 common components along with multiple components of its rarity level and lower, you also receive at least 6 common components and 3 uncommon for the common level of mods meaning you will always end up with more components of all levels than you started with. Also the random generation of mod rarity is extremely annoying. I have crafted 200 mods for 2 epic level mods. Perhaps unlocking a higher rarity crafting spec at the required crafting levels would feel a lot better for people that are wanting to craft something specific rather than having to rely on RNG, this would also somewhat prevent the infinite component problem with a little re-tuning of the crafting/deconstruct numbers.

Crafting could also use an XP buff as at the moment it honestly feels like the only way you can level it is through exploiting as you just don't get enough XP for crafting/upgrading things. It just feels unnecessarily grindy at the moment.

Another problem with crafting, although this wouldn't be so bad if you didn't feel you had to craft thousands of items to level it or get a high rarity mod, is fact you have to click and hold to craft things. I really think there needs to be some kind of slider to allow us to craft in bulk.
 
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