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Crashes

+
W

wanted31

Senior user
#1
May 29, 2015
Crashes

Hope this post finds you well support team,

CPU: I7.965X 3.2GHZ
GPU:GTX X 12GB // Gigabyte
RAM: 16
WIN 7 X64

I was on 7970 after changing into Titan X,
I'm experiencing crash after crash when I look at the map and back into to game
and random crashes with a black screen.

As well im using -skipintro -nosplash -nopause -nologos

My video settings in game are mostly low and 60 fps locked.

[Gameplay/EntityPool]
SpawnedLimit=130
[Hidden]
HasSetup=true
uiVerticalFrameScale=1
uiHorizontalFrameScale=1
[Localization]
SpeechLanguage=EN
TextLanguage=EN
[Viewport]
VSync=false
Resolution="1920x1080"
FullScreenMode=2
VSyncThreshold=0
OutputMonitor=-1
[System]
HWPreset=0
[Budget]
cvMaxAllowedLightsShadowTime=1
cvMaxAllowedApexDestroTickedTime=0.2
cvMaxAllowedGrass=30000
cvMaxAllowedDecalsDynamic=10
cvMaxAllowedDynMeshes=104857600
cvMaxAllowedChunksSkinnedTime=2.5
cvMaxAllowedTrianglesSkinned=100000
cvMaxAllowedDecalsSSTime=0.1
cvMaxAllowedLightsShadow=3
TerrainTileMipDataBudget=100
cvMaxAllowedApexTicked=60
cvMaxAllowedActiveEnvProbesTime=0.1
cvMaxAllowedStatTextures=314572800
cvMaxAllowedSpeedTree=5000
cvMaxAllowedLightsNonShadowsTime=0.2
cvMaxAllowedSpeedTreeTime=2.2
cvMaxAllowedChunksStatic=1500
cvMaxAllowedTrianglesStatic=500000
cvMaxAllowedHiresChunks=25
cvMaxAllowedDecalsDynamicTime=0.5
cvMaxAllowedLightsNonShadows=40
cvMaxAllowedChunksStaticTime=1.5
cvMaxAllowedChunksSkinned=400
cvMaxAllowedApexDestroTicked=20
cvMaxAllowedStatMeshes=209715200
TerrainTileMinTimeout=2
cvMaxAllowedHiresChunksTime=0.2
cvMaxAllowedApexTickedTime=0.5
cvMaxAllowedCharTextures=209715200
cvMaxAllowedParticlesCountTime=0.2
cvMaxAllowedParticlesCount=1000
cvMaxAllowedGrassTime=1.5
TerrainTileTimeout=10
OcclusionQueryAdditionalMemory=5
TerrainTileLoadingTimeout=5
cvMaxAllowedDecalsSS=160
[Audio]
SoundVolume=50
VoiceoversVolume=60
MusicVolume=40
Subtitles=true
[LoadingScreen/TCR]
ShowProgress=true
[Game]
DoNotPauseWhileStopped=false
[PostProcess]
AllowChromaticAberration=false
SharpenAmount=2
MotionBlurPositionTreshold=0.05
AllowVignette=false
AllowBloom=false
MotionBlurRotationTreshold=1
AllowShafts=false
AllowMotionBlur=false
AllowSharpen=false
AllowAntialias=false
SSAOSolution=0
AllowBlur=false
[Input]
PadVibrationEnabled=true
KeyboardCooldownSpeed=0.1
InvertCameraXOnMouse=false
InvertCameraYOnMouse=false
CameraAutoRotX=true
InvertCameraX=false
UIMouseSensitivity=0.8
CameraAutoRotY=true
RightStickCameraSensitivity=1
InvertCameraY=false
RightStickAimSensitivity=1
MouseSensitivity=0.8
[DLC]
DlcEnabled_dlc_004_001=1
DlcEnabled_dlc_001_001=1
DlcEnabled_dlc_002_001=1
DlcEnabled_dlc_003_001=1
[Gameplay]
Difficulty=2
HudTutorialEnabled=false
[LevelOfDetail]
SwarmHideDistance=200
DecalsHideDistance=30
DimmerHideDistance=60
DynamicDecalsHideDistance=20
StripeHideDistance=60
[General]
ConfigVersion=1
[LoadingScreen/Editor]
Disabled=false
[LoadingOverlay/TCR]
FadeOutCooldownExtraTime=1
FadeInSpinnerTime=1
NoninteractiveSpinnerTime=3
FadeOutSpinnerTime=1
NoninteractiveEndCooldown=1
[Visuals]
InventoryBgColorScaleB=0.036
InventoryFixedLuminance=0.25
InventoryBgColorScaleG=0.034
MovieFramerate=60
GammaValue=1.3
InventoryBgColorScaleR=0.02
[Rendering]
GrassDensity=1600
DecalsSpawnDistanceCutoff=10
TextureStreamingHeadsDistanceLimit=10
GlobalOceanTesselationFactor=16
TextureStreamingCharacterDistanceLimit=50
CascadeShadowFadeTreshold=2
CascadeShadowDistanceScale2=1
MaxTextureAnizotropy=8
TextureStreamingDistanceLimit=40000
MaxCascadeCount=3
UseDynamicWaterSimulation=false
TextureMemoryBudget=300
CascadeShadowDistanceScale3=1
MeshLODDistanceScale=1
MaxSpotShadowSize=256
ScaleformTextureUnstreamDelay=2.5
DecalsChance=1
TerrainReadAheadDistance=200
AtlasTextureDownscale=1
HairWorksLevel=0
MaxTextureAnisotropy=4
TerrainScreenSpaceErrorThreshold=2
MaxTerrainShadowAtlasCount=2
MaxCubeShadowSize=256
DetailTextureDownscale=1
TextureDownscale=1
TextureInFlightCountBudget=12
CascadeShadowDistanceScale0=1
MeshRenderingDistanceScale=1
CascadeShadowDistanceScale1=1
[Input/Gestures]
EnableSwipe=true
EnablePan=true
EnableGestures=true
EnablePinch=true
[LoadingScreen]
FadeInTime=3
SkipShowWithAnyKey=true
GameRevealTime=3
SkipHideDelay=3
SkipInputDelay=0.25
FadeOutTime=1.5
SkipAutoshow=false
[Engine]
LimitFPS=60
[Rendering/SpeedTree]
GrassGenerationEfficiency=0.075
GrassDistanceScale=0.8
FoliageDistanceScale=1
FoliageShadowDistanceScale=12
GrassRingSize=4194304
[Save]
ShowCompatWarning=false
[Kinect]
Kinect=true
[Foliage]
MaxVisibilityDepth=8

---------- Post merged on 29-05-2015 at 12:18 AM ----------

Changed in NVIDIA Control Panel > Power Managment mode > Prefer max perfm.

Stoped crashing... let see..
 
J

johnblah1231

Senior user
#2
May 29, 2015
disable any overclock you have - go back to default clock - disable any overlay software you might use (like msi afterburner)
solved it for me
 
W

wanted31

Senior user
#3
May 30, 2015
Still crashing...

I have all default settings.
 
R

RedBehrend

Rookie
#4
May 30, 2015
Are you using the old or new drivers? Do you have and 3rd party video software, like game recording, shadow play, ipad second screen, etc...?
 
W

wanted31

Senior user
#5
May 31, 2015
I would like to thank You for checking this thread and trying to solve this issue.

Tweaked win7 with minimal background processes + non of the above you asked me. ( I'm still on a hdd and my system starts in not more then 10 sec )

I'm on a single display performance mode

I will try from Threaded optimization > AUTO > ON and then OFF.

But i noticed that when u go into the inventory or map and back into the game the clock drops and then go up again. Maybe has smth to do with it as well.

---------- Post merged on 31-05-2015 at 01:32 AM ----------

Threaded optimization ON = no crash yet
 
R

RedBehrend

Rookie
#6
May 31, 2015
wanted31 said:
I would like to thank You for checking this thread and trying to solve this issue.

Tweaked win7 with minimal background processes + non of the above you asked me. ( I'm still on a hdd and my system starts in not more then 10 sec )

I'm on a single display performance mode

I will try from Threaded optimization > AUTO > ON and then OFF.

But i noticed that when u go into the inventory or map and back into the game the clock drops and then go up again. Maybe has smth to do with it as well.

---------- Post merged on 31-05-2015 at 01:32 AM ----------

Threaded optimization ON = no crash yet
Click to expand...
Let me know I don't own that card so I'd like to add it to all my fix posts.
 
W

wanted31

Senior user
#7
May 31, 2015
Still the same... crashed a couple of times.

Patch 1.05 is coming this week.
 
Last edited: May 31, 2015
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