Awesome, thanks. Then I compile screenshots in collages (less images more information) and post text soon here.You can post what would be the thread's opening post here in this thread, and we'll move it to a new thread. Include your desired title in the post.
Well, I think once I publish it tomorrow, you'll have a better vision of where and how to place it here. For me, this isn't so much a discussion point (although I think there will be some who agree with me), but rather an opportunity to voice an idea based on what I've already seen in Witcher 1-2-3, so that it can be noticed by some real developers.For the suggestion, we have a dedicated Suggestions board. Go ahead and post that here, and ping any of the moderation team when it's written. We'll move it.
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Okay, here is theme I wanted to post:
Title: Bestiary idea for The Witcher 4 - tracking discovered monster variants
Hello RED team.
One of my favourite aspects of the Witcher games has always been the Bestiary. I first grew attached to it in The Witcher, was very glad to see it return in The Witcher 2: Assassins of Kings, and in The Witcher 3: Wild Hunt I genuinely enjoyed it like a child discovering a collection album.
I also tend to love similar systems in other games. Creature catalogues in Dungeon Siege II and the machine catalogues in the Horizon Zero Dawn/Forbidden West series were always very satisfying for me. Even the mobile game The Witcher: Monster Slayer had a surprisingly enjoyable monster collection system before it was shut down.
For me the Bestiary is not only a gameplay tool that explains monster weaknesses. It also feels like a chronicle of the witcher’s journey, slowly filling up as you explore the world, complete contracts and encounter new creatures.
One thing that always impressed me in The Witcher 3: Wild Hunt is how much visual variation exists within the same monster species.
However, most Bestiary entries represent a species with only one illustration and one entry, even though the actual creatures encountered in the world can vary quite significantly.
For example, drowners appear in couple distinct forms. Some are bald with mohawk while others have hair or fin-like crests. Some have simple limbs, while others develop more pronounced fins.
Grave hags and water hags also show noticeable variation. Besides their characteristic swollen belly, some individuals have natural fungal growths on their bodies, while others decorate themselves with bones or remains of their victims.
Nekkers sometimes appear with different forms of primitive “armour”, different horns (or ears) directions, and even different war paint patterns.
Foglets can also vary in skull structure: some have a rear bone plate, not just round skull or/and develop additional horn-like protrusions.
Flying monsters show similar diversity. Harpies come in various forms - not just the standard harpies and erynias, but also regional variants that differ in color and may have additional “clothing” or feathers (maybe it's celaeno).
Large monsters are no exception. Fiends encountered across the world are rare and usually differ greatly in fur coverage, horn shapes and colour.
Wraiths also show interesting variation in their visual storytelling. Some are bound to a gravestone behind them, while others appear as hanged spirits with a rope around their neck and a sack over their head. They also carry different improvised weapons, from fence poles to rusted blades.
Another memorable example are arachas — large insectoid monsters that appear in several forms, including armored and poisonous variants, with beautifully designed variations which is most noticeable in the shell of the armored ones.
All these details make the world feel biologically diverse and carefully crafted, but most of this variation is not currently reflected in the Bestiary.
Because of this, the Bestiary sometimes feels like it represents only the idea of a species rather than the full diversity that actually exists in the world.
So, based on what I’ve said above, here’s a small suggestion of mine. Yes, it sounds ambitious, but I hope someone on the development team will like this idea.
In a future Witcher game such as The Witcher 4 (to be honest, I'd really like to see that in the Witcher 3 too, but I understand that I'm about a decade too late to make such a wish) it could be very interesting if Bestiary entries allowed players to track discovered variants of a monster species.
For example:
Monster species page like it already was and exist:
- general lore
- weaknesses
- behaviour description
So when the player encounters a new variation of the creature, an additional tab could unlock showing:
- an illustration or model of that variant
- a short descriptive note (which can replace regular description)
- where that variation is typically encountered (if it not really random)
This would turn the Bestiary into something closer to a witcher’s field journal documenting the diversity of monsters, rather than just a single static entry per species.
Also one design choice I really appreciated is that some creatures can be recorded in the Bestiary even if the player does not kill them. For example, during a Skellige quests it is possible to encounter magma troll Wham-a-Wham and resolve the situation peacefully. The creature is still recorded in the Bestiary because Geralt encountered it and learned about it.
This small detail reinforces the feeling that the Bestiary represents knowledge and experience, not simply a list of enemies defeated.
A system that tracks discovered monster variants would fit very naturally with this idea.
Why this could work well:
- It strengthens the Bestiary as a collection system
Players would feel motivated to discover not only new species but also their variations. - It highlights the creature design work
The Witcher games clearly contain a huge amount of creature design detail that many players may never consciously notice. - It fits the witcher fantasy perfectly
A professional monster hunter documenting variations within species feels very natural within the lore. - It rewards exploration
Rare variants could appear only in certain regions, contracts or unique encounters.
Thank you for creating such an incredibly rich world.
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