Forums
Games
Cyberpunk 2077 Thronebreaker: The Witcher Tales GWENT®: The Witcher Card Game The Witcher 3: Wild Hunt The Witcher 2: Assassins of Kings The Witcher The Witcher Adventure Game
Jobs Store Support Log in Register
Forums - CD PROJEKT RED
Menu
Forums - CD PROJEKT RED
  • Hot Topics
  • NEWS
  • GENERAL
    SUGGESTIONS
  • STORY
    MAIN JOBS SIDE JOBS GIGS
  • GAMEPLAY
  • TECHNICAL
    PC XBOX PLAYSTATION
  • COMMUNITY
    FAN ART (THE WITCHER UNIVERSE) FAN ART (CYBERPUNK UNIVERSE) OTHER GAMES
  • RED Tracker
    The Witcher Series Cyberpunk GWENT
SUGGESTIONS
Menu

Register

CRIME AND THE CITY.... crime as a dynamic element...

+
Prev
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • …

    Go to page

  • 12
Next
First Prev 4 of 12

Go to page

Next Last
blank_redge

blank_redge

Rookie
#61
Jun 14, 2013
ChrisWebb2020 said:
I've been wondering about initiative, actually. It works on PnP, but unless they go for some sort of 'Bullet-Time' mechanic, I don't see it being useable in game.
Click to expand...
I know we've discussed this before, but can't be arsed to go looking for it right this second. =p

I proposed that for the various reflex boosts, in a combat scenario, or other scenario that would otherwise trigger it, it would briefly work as a "Bullet Time" mechanic, for as long as the appropriate boost type.
 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#62
Jun 14, 2013
blank_redge said:
I know we've discussed this before, but can't be arsed to go looking for it right this second. =p

I proposed that for the various reflex boosts, in a combat scenario, or other scenario that would otherwise trigger it, it would briefly work as a "Bullet Time" mechanic, for as long as the appropriate boost type.
Click to expand...
That is basically what I had been thinking. The only other options is VATS style combat... No thanks.
 
Sardukhar

Sardukhar

Moderator
#63
Jun 14, 2013
Hey! I goddamn LOVE that mullet.


I have a love/hate relationship with Johnny. On the one hand, he's a glittery glam-rocking prancer. On the other, he's the cynical, hard-rocking vet from the alleys and streets of Night CIty.
Not su
He's pretty iconic.

Also, init is going to be very tricksy. I do hope a bullet-time mechanic is implemented, yes. But mostly for speedware users.
 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#64
Jun 14, 2013
Sardukhar said:
Hey! I goddamn LOVE that mullet.


I have a love/hate relationship with Johnny. On the one hand, he's a glittery glam-rocking prancer. On the other, he's the cynical, hard-rocking vet from the alleys and streets of Night CIty.
Not su
He's pretty iconic.

Also, init is going to be very tricksy. I do hope a bullet-time mechanic is implemented, yes. But mostly for speedware users.
Click to expand...
Third session of CP2020 I played, I drove over him, hit and run. He didn't make it. I got away too.
 
D

dethfuk

Rookie
#65
Jun 15, 2013
It would be nice to follow a mugger and watch him mug a few people (each time increasing his own inventory) then after the mugger has committed violent crimes to multiple people for items and cash you could paint the streets with his organics and take his inventory.

Or perhaps witnessing a violent crime.... what you do triggers a story branch, if you decide to let the thugs violate people they might ask you to do a task to carry out an unmoral deed which allows you to obtain a ruthless item or wardrobe item/s. Or perhaps you couldn't bare to watch the helpless victims get violated by the thugs so you step in triggering a story branch leading to a moral deed which unlocks wardrobe item/s, weapons or perhaps a contact in the police force.
 
Sardukhar

Sardukhar

Moderator
#66
Jun 15, 2013
ChrisWebb2020 said:
Third session of CP2020 I played, I drove over him, hit and run. He didn't make it. I got away too.
Click to expand...
You...BASTARD. You know he's friends with some seriously bad people, right? Yeah, you wouldn't get very far.

We love the idea of triggered story branches from random events, Dethfuk. Love it! Adds replayability, immersion, looks good for reviewers. Really hoping for some special AI and Random Event Matrixes.
 
N

Neural_Cipher

Rookie
#67
Jun 15, 2013
Agreed, random events are awesome to witness or even intrude upon, triggering story branches is just epic, it will blow the game out to a huge replayable almost open world feel. I think we are all hoping for a little of this now, ah blows my mind with awesome.

On the bullet time idea for dealign with int and reflexes and whatnot - althought it's cool - its' totally single player based and i for one would love to see some engaging multiplayer and you can't have bullet time and multiplayer in the same room, it's like dividing by zero.

But why am i so intent on multiplayer you say? Well... how many of you play p&p games alone?... exactly, and with a console, having 3 friends join you running a game of cyberpunk 2077, oh yeah i dig that, works for pc too, you just can't play corners while your mates are trying to not get fried by a tricky run lol.
 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#68
Jun 15, 2013
Sardukhar said:
You...BASTARD. You know he's friends with some seriously bad people, right? Yeah, you wouldn't get very far.
Click to expand...
I was a getaway driver. I had a disguise on. We bailed very shortly after and disappeared into the zone. 3 years (game years anyway,) on, my character has never been pulled up on it. I suppose the GM could have always nailed me with it.
 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#69
Jun 15, 2013
Neural Cipher said:
On the bullet time idea for dealign with int and reflexes and whatnot - althought it's cool - its' totally single player based and i for one would love to see some engaging multiplayer and you can't have bullet time and multiplayer in the same room, it's like dividing by zero.

But why am i so intent on multiplayer you say? Well... how many of you play p&p games alone?... exactly, and with a console, having 3 friends join you running a game of cyberpunk 2077, oh yeah i dig that, works for pc too, you just can't play corners while your mates are trying to not get fried by a tricky run lol.
Click to expand...
I totally agree. For single player, bullet time seems perfect, but it does not translate to multiplayer at all. The only other thing I can think of is a 'reverse' of bullet time, where you speed up and can 'dodge' bullets.
 
Sardukhar

Sardukhar

Moderator
#70
Jun 15, 2013
You killed a guy who is loved by a disembodied AI superhacker, friends with some of the -hardest- professional killers on the planet, famous across that planet...yeah. They'd have found you in less than a week unless you did something insanely cunning. And then Rogue or Alt or someone would end you. Horribly.

Bullet time is a problem in multiplayer. Hmm. We've discussed this before, can't recall what idea seemed best. Probably SP only then. You could try some kind of jacked-up speed in MP, of course. Draw, reload, movement, etc.

I wonder if you couldn't apply bullet time in MP. Are there any games that do that? Run a client/client/server disparity and give you bullet-time?
 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#71
Jun 15, 2013
Sardukhar said:
You killed a guy who is loved by a disembodied AI superhacker, friends with some of the -hardest- professional killers on the planet, famous across that planet...yeah. They'd have found you in less than a week unless you did something insanely cunning. And then Rogue or Alt or someone would end you. Horribly.
Click to expand...
No phorensics. Dumped the vehicle sharpish, didn't drive like I had just run someone over. Acted like nothing had happened. And they were good masks. Turned out they were based on a cleaning crew who had a habit of nocking over the occasional fixer.

In short, I rolled lots and lots of 10's.

Sardukhar said:
I wonder if you couldn't apply bullet time in MP. Are there any games that do that? Run a client/client/server disparity and give you bullet-time?
Click to expand...
I think it could be problematic, but if they could perfect it, it sounds ideal. If you capped the number of players in a given game to about 4, then I think it could work. The game would have to re-sync after the fighting stops, but it may be possible.
I really don't know when it comes to coding.
 
N

Neural_Cipher

Rookie
#72
Jun 15, 2013
Sardukhar said:
I wonder if you couldn't apply bullet time in MP. Are there any games that do that? Run a client/client/server disparity and give you bullet-time?
Click to expand...
Q3A had a matrix mod done to it where you could fight int he dojo and the lobby, it had bullet time and you could play in multiplayer - the way this worked was that when you instigated bullet time it instigated bullet time for everyone playing, so yes you could dodge bullets... however everyone else was slowed down as well so they could basically aim at 100% accuracy lol. The other issue this had was that with more then 3-4 players the game was basically in bullet time 24/7 because everyone was popping it all over the place.

What Q3A did if i remember correctly was put a time delay on the bullet time effect so you could only use it every so often, or was it a pick up item to use? i can't recall correctly but you personally were unable to spam is constantly thats for sure. Obviously however the more real players you have the more chances of bullet time going off one after another.

Still a unique pickup or severely cool down version of this that only certain types of character build can use might be cool.

You are shooting at someone, he pops bullet time to evade, the whole world and everyone in it all players are now in bullet time. The player who is evading gets his chance to evade or pop a stim pack or whatever to replenish. You have better aim but it's not like your bullets are going anywhere anytime soon, the effect wears off after say 10 sec and the world goes back to normal time. On the other side of the map another player is thinking... damn someone must be having a crazy fight, they chill out for 10 sec then go back to whatever they were doing.

Just a possible idea.
 
G

Ghost_Machine

Rookie
#73
Jun 18, 2013
Sardukhar said:
I wonder if you couldn't apply bullet time in MP. Are there any games that do that? Run a client/client/server disparity and give you bullet-time?
Click to expand...
Max Payne 3 did it. How it works is someone activates it, and any enemy player in their line of sight gets caught in it and slowed down until the user's meter runs out, by which time they all may have been given several new bodily orifices courtesy of the user's firearm of choice. On the other hand, anyone else outside the users LOS is unaffected, and can take the user down if they're not careful.
 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#74
Jun 18, 2013
Ghost Machine said:
Max Payne 3 did it. How it works is someone activates it, and any enemy player in their line of sight gets caught in it and slowed down until the user's meter runs out, by which time they all may have been given several new bodily orifices courtesy of the user's firearm of choice. On the other hand, anyone else outside the users LOS is unaffected, and can take the user down if they're not careful.
Click to expand...
http://kotaku.com/5907699/how-multiplayer-bullet-time-works-in-max-payne-3
 
P

prosociety

Rookie
#75
Jun 18, 2013
Crime should be a dynamic feature in the game. But I think it's time we go beyond the red dead redemption model where you're like "ooh, there's a crime, can I be arsed to go and help?" Crime is in reality something that makes people feel uncomfortable, and I'd like to see the player as being at risk of victimization as well. A few ideas:

1. Characters who are famous are more likely to be attacked, or will struggle to stay hidden.
2. Characters with rare, illegal or valuable items are more likely to be targeted and robbed of them. (say if you fire your railgun, people will know you've got it, and try and steal it, this will put an extra challenge onto players to be tactical about what gear they use and when). This could be a lot of fun if multiplayer opens up and will solve any "ultimate weapon" dilemmas.
3. Police and gang members will shake you down if you are vulnerable. (it's called capitalism baby).
4. Trading illegal goods, or spending stolen money will increase your visibility online (digital footprint or something) and will make it easier for corporates, gangs and maybe even the authorities (meh) to locate you. (this will encourage players to use netrunning chops, or tech).
5. You can always have the choice to fight your way out - (keep trauma team's number at the ready though....)
 
D

dethfuk

Rookie
#76
Jun 18, 2013
ProsocietY said:
the authorities (meh)
Click to expand...
I thought you said in another thread that you were "kinda" a cop in real life?

Now thats confusing, isn't it mate ;)
 
P

prosociety

Rookie
#77
Jun 18, 2013
Dethfuk said:
I thought you said in another thread that you were "kinda" a cop in real life?

Now thats confusing, isn't it mate ;)
Click to expand...
Not in either an imaginary or a real sense am I a cop. I don't think I ever even played as one in the original game :rolleyes:. But I do celebrate the freedom to be confusing every so often, it means I grow to appreciate clarity when it occurs.

How does characters being able to get their gear stolen fit for you?
 
D

dethfuk

Rookie
#78
Jun 18, 2013
Say if someone only made 11 steps into the game and another playing was so perceptive that he could see where that player was coming from and where he was heading....thats the guy who deserves to take the full inventory of the "netrunner"
 
D

dragonbird

Ex-moderator
#79
Jun 19, 2013
ProsocietY said:
How does characters being able to get their gear stolen fit for you?
Click to expand...
Your character, or an NPC?
Stealing from other characters is fine, but I don't appreciate game AIs doing the same to me. I'm hypocritical about certain things. Besides, game AIs that do that usually cheat.
 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#80
Jun 19, 2013
I'm all for our gear getting jacked.

There are two obvious ways this would take place:

1 - Mugging - Poor bastards that think its a good idea to mug our characters...

2 - Burglery - While we are out on an op, our safehouse could get turned over. All the more reason for 'secret stashes' in the safehouse and various defences. Swapping the shrapnel in claymores for razor wire is my personal favourite...
 
Prev
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • …

    Go to page

  • 12
Next
First Prev 4 of 12

Go to page

Next Last
Share:
Facebook Twitter Reddit Pinterest Tumblr WhatsApp Email Link
  • English
    English Polski (Polish) Deutsch (German) Русский (Russian) Français (French) Português brasileiro (Brazilian Portuguese) Italiano (Italian) 日本語 (Japanese) Español (Spanish)

STAY CONNECTED

Facebook Twitter YouTube
CDProjekt RED
  • Contact administration
  • User agreement
  • Privacy policy
  • Cookie policy
  • Press Center
© 2018 CD PROJEKT S.A. ALL RIGHTS RESERVED

CD PROJEKT®, Cyberpunk®, Cyberpunk 2077® are registered trademarks of CD PROJEKT S.A. © 2018 CD PROJEKT S.A. All rights reserved. All other copyrights and trademarks are the property of their respective owners.

Forum software by XenForo® © 2010-2020 XenForo Ltd.