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CRIME AND THE CITY.... crime as a dynamic element...

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chriswebb2020.736

chriswebb2020.736

Forum veteran
#101
Jun 22, 2013
Dragonbird said:
Yes, because the other entities aren't entities, they're pixels, and bits, and stuff like that. As Sard said, the game is ultimately about us.
Click to expand...
Well, I hope some this could be in the game in some form - even a 'hardcore' mode or something. I used to mess with PnP players this way quite a bit. My group was the most paranoid SoB's you could find outside of 'call of cthulhu'.
 
wisdom000

wisdom000

Forum veteran
#102
Jun 22, 2013
Stealing up to maybe 10 percent of my money, I wouldn't mind... stealing the one of a kind gun I had to kill my way acrtoss half the city to get.... I would fucking break the game in half and hunt down the developers...

Unless I had a way to track it down, then yeah, going and getting my shit back could almost be fun...
 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#103
Jun 22, 2013
Wisdom000 said:
Stealing up to maybe 10 percent of my money, I wouldn't mind... stealing the one of a kind gun I had to kill my way acrtoss half the city to get.... I would fucking break the game in half and hunt down the developers...

Unless I had a way to track it down, then yeah, going and getting my shit back could almost be fun...
Click to expand...
Now, I am all for 'emergent gameplay' in this manner. Getting burgled and tracking down the SoB and illumiated them as to their poor choice of career. We can start with Ezekiel 25:17:
 
B

braindancer12

Rookie
#104
Jun 22, 2013
Dragonbird said:
Mugging is OK, as you can always choose to fight back. It's the idea of leaving your stash in your room and coming back to find it stolen that I don't like. And random pickpocketing (Unless you have the option to chase after the pickpocket and use your favourite flamethrower to get revenge. Did I mention that I want a flamethrower? Yes, I think I did).

I think that what it comes down to is that I don't like passive-aggressive AI in a game. If the game is going to backstab me, I want to get instant revenge.
Click to expand...
revenge should be an option
 
P

prosociety

Rookie
#105
Jun 22, 2013
At pains to try and be clear....so players should have the choice as to whether they want crime or not.

Crime is random, but not unreferenced - as a plot device getting your stuff back could be really end entertaining. You feel an enhanced sense of reward when you react constructively to crime. When you get the person who robbed you, you can receive more than you lost.


The crime component could really take off in multiplayer mode.
Everything is replaceable .
 
P

prosociety

Rookie
#106
Jun 22, 2013
Put it this way, sonic would be a pretty crap game if you weren't able to lose the rings you collected.....but then there are always more to collect...
 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#107
Jun 22, 2013
ProsocietY said:
The crime component could really take off in multiplayer mode.
Everything is replaceable .
Click to expand...
And thats where I draw the line. What happens when you get pick-pocketed by other players and they log off, leaving you high and dry with no inventory?
 
C

cyborgironside

Rookie
#108
Jun 22, 2013
Whoever thought of this stealing from other players inventory must have little to no experience in gaming, I mean really? wtf.

Random crime events are good in sandbox games so I'm all for that. It would be cool to see a armored car get randomly attacked and a gun fight breaks out in front of you, stuff like that would fit in without hindering the player in a negative way.
 
D

dragonbird

Ex-moderator
#109
Jun 22, 2013
cyborgIRONSIDE said:
Whoever thought of this stealing from other players inventory must have little to no experience in gaming, I mean really? wtf.

Random crime events are good in sandbox games so I'm all for that. It would be cool to see a armored car get randomly attacked and a gun fight breaks out in front of you, stuff like that would fit in without hindering the player in a negative way.
Click to expand...
This, definitely. I'm also OK, I think, with non-violent crime with you as the victim as part of the story,
as a plot device getting your stuff back could be really end entertaining
Click to expand...
but, to me, the moment it becomes a plot device, it's no longer random events.
 
P

prosociety

Rookie
#110
Jun 24, 2013
cyborgIRONSIDE said:
Whoever thought of this stealing from other players inventory must have little to no experience in gaming, I mean really? wtf.
Click to expand...
And you come to this conclusion based on....what exactly? The idea is not "somebody's stealing from me" it's a whole lot more than that, and is intended to reflect the amount of crime that is common place in nightcity. The idea of constantly parading around with all of your belongs strapped to your back in the middle of the roughest parts of the city seems naive to me, being at risk of crime will add a layer of threat that could be entertaining.

And if you really want to keep your head in the sand, then that mode should be able to be switched off, for the benefit of casual gamers, who don't like things like "a challenge."
 
C

corvidaehakubi

Rookie
#111
Jun 25, 2013
Unfortunately something like stealing other players stuff also leads to people getting a small group together and just trolling and ganking newer players, which it turn makes a lot of people just stop playing the game. Can it be done well, yes. DayZ is pretty bloody popular after all and that happens all the time there, but thats also a very different kind of game. It could be done, you have to be careful with how its implemented to keep it from becoming load in the game, instantly lose all your stuff.
Personally I'm more interested in a good single player experience anyway though.

I do however like the idea of being able to be stolen from in single player in different ways. Leaving my nice unprotected car parked in a bad part of town while I wander off to go do something for an hour only to come back and find it missing would make sense and wouldn't bother me too much so long as Ican track the person down and steal it back, along with everything else they have of course, that would be great. Even better if you can get something like a GPS tracker for your car to make it even easier to find them (also helps remember where you parked the thing after a long firefight). Would be even better if you came back in time to catch someone in the act. If you're a big enough badass they might see you, start stammering out an apology and begging you not to kill them that they will give you everything they have. Likewise I don't mind the idea of someone trying to mug me, I can react to that however I wish. That said my car shouldn't be stolen every time I leave it for five minutes and I shouldn't have someone trying to mug me around every corner.

I also like the idea of coming back to your car and seeing a group trying to steal another car and you can just ignore them and let them steal the car or stop them if you really want (and then steal the car for yourself if that's your thing).
 
wisdom000

wisdom000

Forum veteran
#112
Jun 25, 2013
ProsocietY said:
And you come to this conclusion based on....what exactly? The idea is not "somebody's stealing from me" it's a whole lot more than that, and is intended to reflect the amount of crime that is common place in nightcity. The idea of constantly parading around with all of your belongs strapped to your back in the middle of the roughest parts of the city seems naive to me, being at risk of crime will add a layer of threat that could be entertaining.

And if you really want to keep your head in the sand, then that mode should be able to be switched off, for the benefit of casual gamers, who don't like things like "a challenge."
Click to expand...
Except he wasn't talking about shit you have strapped to your back.... he was talking about other players coming in and robbing your apartment or whatever... which isn't fun, and isn't challenging, it's just douchey.
 
Sardukhar

Sardukhar

Moderator
#113
Jun 25, 2013
Well, I hate a challenge, god knows. Also pet pictures. HMMM.
HMMMMMMMMMMMMMMMM.

Some things are challenging. Some things are totally doable..and annoying.
 
D

dragonbird

Ex-moderator
#114
Jun 25, 2013
Not the way I'd have phrased it but...
What Wisdom said. And it's just as bad if it's the AI.
 
Sardukhar

Sardukhar

Moderator
#115
Jun 25, 2013
Heh. You just supported a description phrased using the word, "douchey", Dragon. Nice one, Wisdom!
 
U

username_3674532

Rookie
#116
Jun 25, 2013
Just wanted to say I love this thread. This is the kind of interesting conversation I go out looking for on forums.

For me, the one thing that I think a lot of games find hard is the balance. The balance between allowing the player to do unlawful acts with and without punishment. On one hand, you want players to feel somewhat fee and unrestrained; it is a video-game after all, so following laws like j-walking or littering for instance may be a little too absurd. On the other hand, there usually doesn't seem to be enough of a punishment for major crimes involving destruction or violence. You lose the cops/authorities until the star-meter goes down, and everyone gets their memory wiped. Clean slate.

For me, I would like to see a developer tackle this a little more cleverly. GTA's system was (and is for some) fine due to the limitations of the time, but now that we have all of these incredible AI systems and different possibilities, I think we can find a lot more creative solution than evade the authorities for X minutes and everything is fine. I'm not saying we need to dip into that complete realism, but there is definitely a better middle-ground.
 
Sardukhar

Sardukhar

Moderator
#117
Jun 25, 2013
Well, Bethesda games keep guards on you until you go to jail, pay the fine or kill every damn guard in the region. That's not bad and works as a motivator to be either a better thief or a more honest person in-game.

Of course, the fines are pretty low, so it's not a great motivator, but still.

What did you envision from 2077? Keeping in mind you'd want to try for a fun mechanic and not some new way of annoying the player.
 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#118
Jun 25, 2013
Sardukhar said:
Well, Bethesda games keep guards on you until you go to jail, pay the fine or kill every damn guard in the region. That's not bad and works as a motivator to be either a better thief or a more honest person in-game.

Of course, the fines are pretty low, so it's not a great motivator, but still.

What did you envision from 2077? Keeping in mind you'd want to try for a fun mechanic and not some new way of annoying the player.
Click to expand...
Well, I don't want psychic guards. I hope it could all go on an identity tracker kind of thing.

1 - If we commit a crime and there are no witnesses and no CCTV, then we should mainly be in the clear.

2 - If there are witnesses, then we need to kill them before they have a chance of reporting it, which would not take long with the kind of cellular devices we would all be carrying.

3 - CCTV means it's tough shit and were on the run. We have to take out camera's first. (Of course that will only be in the corp zones and maybe a few in moderate zones.)

4 - If we use a weapon that is registered to us to bump someone off, then the police can come after us. But again, no psychic cops running from who knows where straight at us. They have to spot and ID us.

5 - Changing identity could be done in a number of ways. IF our description is going around, then a change of clothes should help reduce the chance of being spotted. Full face helmets and the like should prevent facial recognition, both during the crime and at a later date. We could also look at plastic surgery on our faces, it is in 2020 after all.

6 - If our SIN is known, then we would need to get that sorted out. We need a new SIN and that isn't cheap or easy. If we don't get one then every time we buy something with a cred stick or use a registered item or service, the police should know where we are.

7 - Our record should be vulnereable to getting hacked, but only by the best. If we specialise in NetWarfare, then maybe we should stand a chance of getting into NCPD's database and altering our record. Otherwise, we should just pay the next Rache Bartmoss to clear our name.


That is how I would play it.

Would we want to change any of the crimes and punishments from 2020?
 
M

MasticatorDeelux

Rookie
#119
Jun 28, 2013
I'm all for players potentially getting robbed or what may have you by other players--I'm kinda ruthless in that regard anyway, and it makes sense as a part of realism. The first thing on my mind when I find a site to hole up in is security, even before I settle down in it; means of entry, means of escape, cover, et cetera. This is Night City--you will get fucked up, you will get fucked over and it's a simple facet of the city itself. Don't like the idea? Harden your surroundings or, hey, hire another player/NPC to do it for you. It encourages player interaction (both positive and negative). That being said I still disagree with a 100% chance of losing EVERYTHING each time you venture outside, as if the robbers are some techno-vultures waiting for you to eek outside for a bit. I guess, in a way, it would encourage grouping up (a la gang, corp, or nomad group, you name it) for collective interests.
 
B

braindancer12

Rookie
#120
Jun 29, 2013
ChrisWebb2020 said:
Well, I don't want psychic guards. I hope it could all go on an identity tracker kind of thing.

1 - If we commit a crime and there are no witnesses and no CCTV, then we should mainly be in the clear.

2 - If there are witnesses, then we need to kill them before they have a chance of reporting it, which would not take long with the kind of cellular devices we would all be carrying.

3 - CCTV means it's tough shit and were on the run. We have to take out camera's first. (Of course that will only be in the corp zones and maybe a few in moderate zones.)

4 - If we use a weapon that is registered to us to bump someone off, then the police can come after us. But again, no psychic cops running from who knows where straight at us. They have to spot and ID us.

5 - Changing identity could be done in a number of ways. IF our description is going around, then a change of clothes should help reduce the chance of being spotted. Full face helmets and the like should prevent facial recognition, both during the crime and at a later date. We could also look at plastic surgery on our faces, it is in 2020 after all.

6 - If our SIN is known, then we would need to get that sorted out. We need a new SIN and that isn't cheap or easy. If we don't get one then every time we buy something with a cred stick or use a registered item or service, the police should know where we are.

7 - Our record should be vulnereable to getting hacked, but only by the best. If we specialise in NetWarfare, then maybe we should stand a chance of getting into NCPD's database and altering our record. Otherwise, we should just pay the next Rache Bartmoss to clear our name.


That is how I would play it.
Click to expand...
YES! Yes to everything you said, thats how i want it
 
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