I would love this, have fun, dynamic events where crimes randomly occur and you chose how to deal with them.
Thats the idea... something like the stupid cat thing that randomly shows up in SR3, blasting shit up... but much better done...I would love this, have fun, dynamic events where crimes randomly occur and you chose how to deal with them.
Cyberpsycho attacks, even when -or specially- when your job isn't dealing with them. I would really like it if this could happen in different scenarios, including interiors and transitions between them. Imagine you're inside a restaurant and a cyberpsycho comes crashing in through a window, throwing chairs, tables and customers, or maybe you're on a TV set (you're a media or a rockerboy being interviewed) broadcasting live and "the news" happen just there.Thats the idea... something like the stupid cat thing that randomly shows up in SR3, blasting shit up... but much better done...
In SR2 you could be in a store, and suddenly some dude would run in and rob the place...
Drunk Drivers in GTA4,...
Ambushes and prisoner escapes, gangs riding through town shooting things up in RDR
It was all completely random, but it was fun, and added a lot to the experience...
Hm....if we get caught while committing a crime, we should be able to bribe the cops to forget the crime ever happened or we should be able to go to prison..
Probably being released on bail, paying a huge fee, and loosing your illegal equipment.Hm.
I'd be hard to work in a "going to jail / going to prison" mechanic that wasn't scripted / part of the main storyline. I don't know how they could include a mechanic like that without it feeling "video game-y", and still being plausible / fitting within the narrative.
What happens if your character can't afford to post bail? Game over / reload / new character?Probably being released on bail, paying a huge fee, and loosing your illegal equipment.
I don't know, usualy when you're heading to prison in video game it's game over, excepted in Postal 2 where you could escape from it using the same route over and over again, but that would be boring.What happens if your character can't afford to post bail? Game over / reload / new character?
The con would be that having some specific save point would be annoying if you have to leave your game away from a saving point, that would mean replaying the same level, etc...should Saving / Reloading at any point be an option?
It's one thing to remove saving options on shooters, but I'd consider it absolutely essential to have it on story-based RPGs. I want to be able to play a game all the way through, and then go back and see what would have happened if I'd done something different at a particular decision point., to fork the game into different paths at any point of my choosing, and yes, to reload and try again if I don't like the consequences.Actually, have we had a thread on that yet? I think it's come up a few times. How do we prevent someone from spamming Save / Reload, if a situation isn't favorable? (ie Fallout 3 / New Vegas)
Well... maybe not "prevent," as different people have different play styles, but should Saving / Reloading at any point be an option?
*nods*Providing a hardcore mode for those who want it is fine, but forcing it on everyone just ignores the fact that games should, above all, be enjoyable.
I agree with this.It's one thing to remove saving options on shooters, but I'd consider it absolutely essential to have it on story-based RPGs. I want to be able to play a game all the way through, and then go back and see what would have happened if I'd done something different at a particular decision point., to fork the game into different paths at any point of my choosing, and yes, to reload and try again if I don't like the consequences.
Yup. Especially with CDPR games, where there's no right or wrong choice.I agree with this.
My first run thru an RPG I do what I feel is best/in character ... second run I explore "what if" options.
We-ell. Don't push your luck with Roche or it's a bolt to the back. Pretty wrong decision.Yup. Especially with CDPR games, where there's no right or wrong choice.
And that one would be pretty annoying if you had to replay 30 minutes to the last checkpoint save.We-ell. Don't push your luck with Roche or it's a bolt to the back. Pretty wrong decision..
Sure. But it also cheapens it when death means zippo. Roche shot me, I did it again.And that one would be pretty annoying if you had to replay 30 minutes to the last checkpoint save.
Just to make it clear, I don't want saves in mid-combat. I think there's something wrong if a bossfight takes an hourI love my quick saves, but I can deal with not being able to middle of combat. Though Dragon Age 2 had dragon fight that took me hour to complete, can't remember if it let you save middle of combat or not, but if encounter lasts that long let us save![]()
Agreed.I save often, usually after conversation and before combat so if it doesn't go my way I can try different tactic. I like conversations but don't care to repeat them immediately. So limited save don't really work for me either, plus how do you even limit saves in open-world game (time limit perhaps)?
Also don't give me Farcry crap that I can save but if I don't complete mission I have to start begginning that mission if I quitted the game.
Sometimes real world interferes or I just don't feel like playing at that time and wanna quit. So don't force me to sit there next 15 minutes to be able to save properly.
Nope, absolutely not. If you want to replay an entire mission/episode then it can be your choice not to do manual saves. But forcing it on everybody else? Sadistic, just Sardistic.Sure. But it also cheapens it when death means zippo. Roche shot me, I did it again.
I liked Hitman's X amount of saves per level. I think they had 3 - I'd go with 5 or 10. Those plus quicksaves could provide a nice balance of tension vs frustration.
Giggle. Perfect timing.Also, I hit 5,000 posts, (disgusting) and do I get to be a NetCop? Ironically, no, although now I am one.
Stupid moderator title. We suck.