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CRIME AND THE CITY.... crime as a dynamic element...

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K

kc_infamous

Rookie
#121
Jul 1, 2013
I would love this, have fun, dynamic events where crimes randomly occur and you chose how to deal with them.
 
wisdom000

wisdom000

Forum veteran
#122
Mar 11, 2014
kc_infamous said:
I would love this, have fun, dynamic events where crimes randomly occur and you chose how to deal with them.
Click to expand...
Thats the idea... something like the stupid cat thing that randomly shows up in SR3, blasting shit up... but much better done...

In SR2 you could be in a store, and suddenly some dude would run in and rob the place...

Drunk Drivers in GTA4,...

Ambushes and prisoner escapes, gangs riding through town shooting things up in RDR

It was all completely random, but it was fun, and added a lot to the experience...
 
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Decatonkeil

Decatonkeil

Forum veteran
#123
Mar 11, 2014
wisdom000 said:
Thats the idea... something like the stupid cat thing that randomly shows up in SR3, blasting shit up... but much better done...

In SR2 you could be in a store, and suddenly some dude would run in and rob the place...

Drunk Drivers in GTA4,...

Ambushes and prisoner escapes, gangs riding through town shooting things up in RDR

It was all completely random, but it was fun, and added a lot to the experience...
Click to expand...
Cyberpsycho attacks, even when -or specially- when your job isn't dealing with them. I would really like it if this could happen in different scenarios, including interiors and transitions between them. Imagine you're inside a restaurant and a cyberpsycho comes crashing in through a window, throwing chairs, tables and customers, or maybe you're on a TV set (you're a media or a rockerboy being interviewed) broadcasting live and "the news" happen just there.
 
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Suhiira

Suhiira

Forum veteran
#124
Mar 12, 2014
I definitely support the idea that the character (and companions) shouldn't be the only one(s) in the game breaking the law.
Witnessing a robbery (store or back-alley), a drunk driver almost running you down, someone tries to pickpocket you, some junkie tries to rob you ....
The possibilities are endless, but the point is your character isn't the only person in Nightcity doing things they shouldn't be.

How about this - Just after the character finishes a run a cop stops them ... to ask them if they've seen anything suspicious because they just got a call about an incident in the area. Of course most players will assume they're being stopped for what they just did and now instead of getting away clean their over reaction means they've become the target of a manhunt.
 
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wisdom000

wisdom000

Forum veteran
#125
Mar 12, 2014
Dead cop, emp grenade casually tossed into his car, then you just thave to mow down a street full of witnessess... get enough cars piled up and no one can see you anymore right?



Right?????



Yeah,. this plan can't go wrong....
 
thewarsend

thewarsend

Forum veteran
#126
Mar 12, 2014
GTA games has a nice dynamic crime element going.. They have these "street criminals", they steal cars, wallets and shoot at people.. It is not deteiled enough for a game like CP77, but I'm sure CDPR can come up with something..

I also liked how you were able to stop murders from happening in Watch Dogs, i don't want any scripted deaths in my cyberpunk.. You should always be able to stop people from killing others in front of you.. (while it shouldn't always be so easy, it should still be possible..) I find it annoying when you can't stop NPC's or your companions from killing people or dying themselves because it is a "scripted death".. While sometimes it can make sense and be a story point, most of the time it is plain annoying.. Same goes for immortal NPC's and companions.. When you "know" they will try to kill you at some point, but you can't do anything about it..

By the way, how about if we could get framed or could frame other people for our crimes? You should be able to do that by stealing someones wallet or whatever and put it on the crime scene.. Having watched enough CSI, i bet that person would be the prime suspect and as long as you don't leave any other evidence, nobody would suspect you..

Also, if we get caught while committing a crime, we should be able to bribe the cops to forget the crime ever happened or we should be able to go to prison.. (And then escape from the prison and clear your name or bribe people, implant false evidence, frame other people to clear your name.. You know, like in Saints Row 2, but with a little more detail..)
 
blank_redge

blank_redge

Rookie
#127
Mar 13, 2014
thewarsend said:
...if we get caught while committing a crime, we should be able to bribe the cops to forget the crime ever happened or we should be able to go to prison..
Click to expand...
Hm.

I'd be hard to work in a "going to jail / going to prison" mechanic that wasn't scripted / part of the main storyline. I don't know how they could include a mechanic like that without it feeling "video game-y", and still being plausible / fitting within the narrative.
 
Maelcom404

Maelcom404

Senior user
#128
Mar 13, 2014
I'd like to be able to call the cop over a crime scene i see, so by the time cops are busy arresting a bunch of punks, I can rob a store a few street from them

blank_redge said:
Hm.

I'd be hard to work in a "going to jail / going to prison" mechanic that wasn't scripted / part of the main storyline. I don't know how they could include a mechanic like that without it feeling "video game-y", and still being plausible / fitting within the narrative.
Click to expand...
Probably being released on bail, paying a huge fee, and loosing your illegal equipment.
 
blank_redge

blank_redge

Rookie
#129
Mar 13, 2014
Maelcom404 said:
Probably being released on bail, paying a huge fee, and loosing your illegal equipment.
Click to expand...
What happens if your character can't afford to post bail? Game over / reload / new character?
 
blank_redge

blank_redge

Rookie
#130
Mar 13, 2014
Actually, have we had a thread on that yet? I think it's come up a few times. How do we prevent someone from spamming Save / Reload, if a situation isn't favorable? (ie Fallout 3 / New Vegas)

Well... maybe not "prevent," as different people have different play styles, but should Saving / Reloading at any point be an option?
 
Maelcom404

Maelcom404

Senior user
#131
Mar 13, 2014
blank_redge said:
What happens if your character can't afford to post bail? Game over / reload / new character?
Click to expand...
I don't know, usualy when you're heading to prison in video game it's game over, excepted in Postal 2 where you could escape from it using the same route over and over again, but that would be boring.
Honnestly the prison is something worth thinking about, even in the pnp it's hard to handle it.

blank_redge said:
should Saving / Reloading at any point be an option?
Click to expand...
The con would be that having some specific save point would be annoying if you have to leave your game away from a saving point, that would mean replaying the same level, etc...
Or worse, finishing an hard mission, don't being able to save your game and being killed.
Probably something like The Nomad Sould, where you had limited save by some rings (or was it to gives you help advices about the game? i don't remember...), anyway some time-limited save/reload could work.
 
Last edited: Mar 13, 2014
D

dragonbird

Ex-moderator
#132
Mar 13, 2014
blank_redge said:
Actually, have we had a thread on that yet? I think it's come up a few times. How do we prevent someone from spamming Save / Reload, if a situation isn't favorable? (ie Fallout 3 / New Vegas)

Well... maybe not "prevent," as different people have different play styles, but should Saving / Reloading at any point be an option?
Click to expand...
It's one thing to remove saving options on shooters, but I'd consider it absolutely essential to have it on story-based RPGs. I want to be able to play a game all the way through, and then go back and see what would have happened if I'd done something different at a particular decision point., to fork the game into different paths at any point of my choosing, and yes, to reload and try again if I don't like the consequences.

On a shooter, it can be part of the challenge, but on an RPG, it's just a cause of player frustration. Providing a hardcore mode for those who want it is fine, but forcing it on everyone just ignores the fact that games should, above all, be enjoyable.
 
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blank_redge

blank_redge

Rookie
#133
Mar 13, 2014
dragonbird said:
Providing a hardcore mode for those who want it is fine, but forcing it on everyone just ignores the fact that games should, above all, be enjoyable.
Click to expand...
*nods*

Agreed with this point.
 
Suhiira

Suhiira

Forum veteran
#134
Mar 13, 2014
dragonbird said:
It's one thing to remove saving options on shooters, but I'd consider it absolutely essential to have it on story-based RPGs. I want to be able to play a game all the way through, and then go back and see what would have happened if I'd done something different at a particular decision point., to fork the game into different paths at any point of my choosing, and yes, to reload and try again if I don't like the consequences.
Click to expand...
I agree with this.
My first run thru an RPG I do what I feel is best/in character ... second run I explore "what if" options.
 
D

dragonbird

Ex-moderator
#135
Mar 13, 2014
suhiir said:
I agree with this.
My first run thru an RPG I do what I feel is best/in character ... second run I explore "what if" options.
Click to expand...
Yup. Especially with CDPR games, where there's no right or wrong choice.
 
Sardukhar

Sardukhar

Moderator
#136
Mar 13, 2014
dragonbird said:
Yup. Especially with CDPR games, where there's no right or wrong choice.
Click to expand...
We-ell. Don't push your luck with Roche or it's a bolt to the back. Pretty wrong decision.

On the one hand, I of course agree. Save games essential. We have lives.

On the other hand, I hope they call Ironman mode something like "Friday Night Firefight" or "Black Edition" . I want a cool name when i try to play the game like it was PnP.
 
D

dragonbird

Ex-moderator
#137
Mar 13, 2014
Sardukhar said:
We-ell. Don't push your luck with Roche or it's a bolt to the back. Pretty wrong decision..
Click to expand...
And that one would be pretty annoying if you had to replay 30 minutes to the last checkpoint save.
 
L

Lolssi83.811

Rookie
#138
Mar 13, 2014
I love my quick saves, but I can deal with not being able to middle of combat. Though Dragon Age 2 had dragon fight that took me hour to complete, can't remember if it let you save middle of combat or not, but if encounter lasts that long let us save :p

I save often, usually after conversation and before combat so if it doesn't go my way I can try different tactic. I like conversations but don't care to repeat them immediately. So limited save don't really work for me either, plus how do you even limit saves in open-world game (time limit perhaps)?
Also don't give me Farcry crap that I can save but if I don't complete mission I have to start begginning that mission if I quitted the game.
Sometimes real world interferes or I just don't feel like playing at that time and wanna quit. So don't force me to sit there next 15 minutes to be able to save properly.
 
Sardukhar

Sardukhar

Moderator
#139
Mar 13, 2014
dragonbird said:
And that one would be pretty annoying if you had to replay 30 minutes to the last checkpoint save.
Click to expand...
Sure. But it also cheapens it when death means zippo. Roche shot me, I did it again.

I liked Hitman's X amount of saves per level. I think they had 3 - I'd go with 5 or 10. Those plus quicksaves could provide a nice balance of tension vs frustration.

Also, I hit 5,000 posts, (disgusting) and do I get to be a NetCop? Ironically, no, although now I am one.

Stupid moderator title. We suck.
 
Last edited: Mar 13, 2014
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D

dragonbird

Ex-moderator
#140
Mar 13, 2014
Lolssi83 said:
I love my quick saves, but I can deal with not being able to middle of combat. Though Dragon Age 2 had dragon fight that took me hour to complete, can't remember if it let you save middle of combat or not, but if encounter lasts that long let us save :p
Click to expand...
Just to make it clear, I don't want saves in mid-combat. I think there's something wrong if a bossfight takes an hour :)

I save often, usually after conversation and before combat so if it doesn't go my way I can try different tactic. I like conversations but don't care to repeat them immediately. So limited save don't really work for me either, plus how do you even limit saves in open-world game (time limit perhaps)?
Also don't give me Farcry crap that I can save but if I don't complete mission I have to start begginning that mission if I quitted the game.
Sometimes real world interferes or I just don't feel like playing at that time and wanna quit. So don't force me to sit there next 15 minutes to be able to save properly.
Click to expand...
Agreed.

Sardukhar said:
Sure. But it also cheapens it when death means zippo. Roche shot me, I did it again.

I liked Hitman's X amount of saves per level. I think they had 3 - I'd go with 5 or 10. Those plus quicksaves could provide a nice balance of tension vs frustration.
Click to expand...
Nope, absolutely not. If you want to replay an entire mission/episode then it can be your choice not to do manual saves. But forcing it on everybody else? Sadistic, just Sardistic. :)

Also, I hit 5,000 posts, (disgusting) and do I get to be a NetCop? Ironically, no, although now I am one.

Stupid moderator title. We suck.
Click to expand...
Giggle. Perfect timing.
 
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