Just finished watching the stream. I apologize in advance, because this will feel like i complain whether you do something or the complete opposite, but here it goes:
With Homecoming, one of my (and some other players) biggest issues was the removal of many gameplay mechanics, which left the game too simple, compared to the possibilities there were in Beta.
Its nice to see so many new mechanics and keywords but i think now you're introducing too many mechanics and keywords at the same time, 3 or 4 per update would be nice, but just in this stream we saw or heard about:
-the return of 'shield' and 'bloodmoon'
-'purify', 'bleeding', 'poison', 'berserk', 'vitality', 'bonded', 'assimilate', 'formation', 'harmony',... (and im probably forgetting some)
It'll be impossible to run counters for every one of this new mechanics, i just hope somehow you manage to balance all of this new stuff, between itself and with the old content. Good luck.