As long as Brigade and Sentry are both not changed, the Madron will interact with neither of them, which brings the ability down to immun to rot tosser, but counts as end of the row. Just having her stay at her original place would have been a lot more intuitive and wouldn't have added unnecessary complextity.
Hmmm... Yeah, I meant Sentry, not Brigade, my bad...
Missed the fact that Sentry boost only if a card is moved between row (and not just moved). But I won't be surprised if they change it..
I can empathize with the frustration expressed by a lot of players about SK. However, there is no valid reason for CDPR to be biased towards a particular faction since it is detrimental to the game in terms of its success and promoting enough variety for it to be popular.
People who say CDPR has their favourite faction seem to forget that they are a business with operating costs & profit-driven goals just like any other company. It's silly to assume that they want a faction to be dominant; I think they're much more inclined to bring balance even if they haven't completely achieved that yet.
Your argument makes perfect sense, which is why it baffles me why they do it. I can think of one logical explanation. As many times many people (even though not official communication from CDPR) has confirmed that ST has the largest fan base. Jason has mentioned somewhere (so it is official communication) that SK is the least played faction. So, may be the logic goes like this in CDPR's team "Lets not make the most favorite faction strong as it will be bad for the community. Lets keep the most favorite faction as the weakest one so that others try the other factions. Since SK is the least played, lets give them ridiculously easy mechanisms and cards that give better yield than their provisions always, so that people tend to play that faction more *and bring balance*".
May be it is not personal that they give shitty cards to ST and ridiculous cards to MO or SK (but now, in CC, almost all NR cards are uber powerful). So, it may not be a few people's favoritism, but a collective decision as the whole company to bring balance which keeps one faction shitty and others stronger. I am just guessing.
Of course I am ST fan but I am not biased. Let me explain about the one "great thing" about ST in CC, that it's tutor is 9 provisions while tutors in other factions are 10. The reason is, all other tutors can tutor much more powerful card than ST.So let's see if I get that right. You mean to tell us that CDPR intentionally made strong all other factions but not ST. Let me guess, I assume your favorite faction is ST then. Tell me, how much more time it has to pass and how many more comments you have to write until you finally realize how ultra biased you are. ST receives incredibly good cards in CC, both solid bodies and powerful engines. Also, just for a counter argument, in any other faction the tutor card for their faction's specific specials are 2 strength and 10 provisions. The ST tutor is 9 provisions.
In the end of the day, I can't see what you are squeaking about and I try really hard.
The problem with your argumentation is in my opinion, that you are looking at each card on its own.Oak needs 5 cards in a row to break even. The other tree can't work reliably since it needs handbuff units and may not see much play.
Thanks for the clarification... Nice to see interactions like that implemented into the game... Hopefully there will be possibilities also for indirect negative interaction so to mess up indirectly and creatively with all the engines, positioning and movement.The day Matron was revealed Ostry already confirmed that Sentry will work with Matron.
I hope Leader, Orianna and Detlaff: Higher Vampire either ties together Vampires or Bleed as a package.
I hope too, because Monsters have been disappointing so far.
There is a lack of pay off for most of what they're trying to do, we only have one blood moon synergy (with Alp), otherwise the effect just has a basic tribal synergy, and from what we've seen the application of blood moon seems very convoluted through Crimson Curse. Same thing is going on with bleeding, only Garkain interacts with the effect, and even then it relies rather heavily on your opponent's play style (they need to go tall) to be good, and we have no draining synergy.
Some of the cards are just straight up bad, like Nekurat or Fleder, and very few support existing archetypes, Queen of the Night might see play if you care about purify, and Protofleder, Bruxa, and Katakan might see play in different Gernichora lists.
I hardly see how three cards can salvage the situation.
We could even call it a blood and wine expansion.
Blood and whine
I guess Ducal Guard is a direct equivalent to Dryad Fledgling that itself is equivalent to Nekkers. But you are right, Nauzicaa Sergeant is a better choice, always. However, I think Ducal Guard is the better choice over Magne Division.And Ducal Guard is just boring, having only Assimilate as an ability. And as long as you don't play against NR, a Nauzica Sergeant will be a clearly better alternative in my opinion.
Thanks for doing this dear Ciri, but *Only 14 cards*? Damnit we have only 3 days left (including today, damnit). My guess would be, tomorrow we will have dev stream in which all leaders will be revealed, remaining 9 cards, 3 per day.Only 14 cards remaining
At least someone who can appreciate that card. Because as a NR player I find that card pretty useless and a really bad design.Nonetheless, my favorite NG engine (that I'm looking forward to) will be Lyrian Cavalry All hail the Duchesses Informant!