Seems like Undying Thirst is a neutral card! The card art seemed like a MO card.
Eh? To me it just looks like some bloke who really likes his raspberry jam.
Seems like Undying Thirst is a neutral card! The card art seemed like a MO card.
But monsters already has many good cards and synergies; it will likely not get many more powerful cards(maybe one or two, though).Fingers crossed on the next Monster reveals to be good high provision cards (6+).
The point is not that they get new tools that outclass old ones, they should get another functioning archtype.But monsters already has many good cards and synergies; it will likely not get many more powerful cards(maybe one or two, though).
The point is not that they get new tools that outclass old ones, they should get another functioning archtype.
Them being good already does not mean a potential new deck for them has be unplayably bad.
Vampires and Bloodmoon are the new theme for them and the cover of the expansion, what I am saying is that only 7 reveals are left for them and we have nothing even remotely worth bulding around, only fillers (4 provision cards and Alp) and a tool for an old leader (Fleder for Arachas Queen and maybe Gerni).
Currently the theme suffers from Eldain Trap syndrome (the main focus being low provision cards).[...]
I agree that we need a few more synergy cards to fill out the archetype, but I disagree that it is not at least in theory viable.
And by the way, people got a first card of what they have been asking for, Gregoire de Gorgon is direct Spy support (especially for Cantarella and Emissary) and good at that.
Bruxa is another card of the Wolf Pack clones, which are welcome in all factions, although this is the worst among them, given that it becomes no better than the original when hit by another one of these, the others (especially SK and NR) are safer value, not relying on surviving and if I want to play a point/provision = 1 card I would propably rather plya Wyvern and Drowner is also leagues better (not just 1 point, given its versatility).Let's take a deeper look shall we. Bruxa is very below average. A four point card which can gain thrive but requires a deathblow to do so, seems unlikely to ever be used.
[...]
The first one completely depends on how Bloodmoon turns out, based on that it is either alright or plain awful.[...] Alp is a base 5 with potential for 7, not that low value. Plumard is a base 5 with potential for 7, also synergizes well with deathblow. [...]
Feast of Blood takes forever to get the provision cost in points back and only brings that many points in case you first find a really large unit (unlikely unless you face Monsters) and then proceed to wait 4-5 turns, just to break even.[...]Feast of blood, base six, synergizes with deathblow, removes beneficial effects from enemies, this card works well with deathblow, but depends on provision cost (it low it is a good card, if high not a good choice.) [...]
Nekurat is an objectively worse version of Johnny (which about noone runs outside of memes), it has less shots (Johnny comes with 1), is just as reliant on targets, is just as easily removable (same stats, both pointwise and provision-wise) and uses a subset as trigger (Johnny works with all Special Cards and not even that is true for Nekurat).[...] Nekurat is an engine with great value (at least 2 points every 2 turns, and demands enemy lock/removal.) [...]
Fleder does nothing for Vampires and works better for consumption than you give it credit for.[...] Lastly fleder is a base 3 potential 7 card which functions like a 1 point smaller Griffen, except it is worse for consumption and better for vampire synergy. [...]
I am also hoping for the best, however they only have 7 cards left to add actual Vampire synergy, add at the very least some excuse to Nekurat's existence, add consistent Bloodmoon access (propably also the new leader) and a few Bloodmoon cards, add Bleeding synergy (they announced there would be cards playing around with the damage of Bleeding etc) to give an actual incentive to use it and potentially add an actually good Deathblow card.[...]
I agree these cards by themselves are not a successful deck, but with new deathblow cards and with the more powerful vampires yet to be revealed, I am okay reserving judgement.
CDPR way to balance RNG is by making RNG cards unplayable. This applies to Gascon, followed by nerfs to Reveal NG followed by nerfs of Shupe and now this. This is good progress, atleast they wont waste resources on nerfing RNG cards in the future, by releasing bad cards from the very begining.
- Oh wait they already spent resources on making animated version of the card, so here goes nothing, another card wont see the light of day.
Dear CDPR. Please stop making useless RNG cards.
Random musicians.
I like the vast majority of the revealed cards, but sadly not the musicians.
Dear CDPR. Please stop making RNG cards.
(Or have crazy wild RNG-heavy cards arena only.)
The reason for the Musicians being trash, btw, is the poison.The card neither is the problem if it is to think, today who will play 4 of body for 6 of provision???
Now if you put it as possible status of having it Vitality would already make it something that can be thrown!
The card neither is the problem if it is to think, today who will play 4 of body for 6 of provision???
Now if you put it as possible status of having it Vitality would already make it something that can be thrown!
RNG has nothing to do in a competitive environment. There is no satisfaction whatsoever in winning out of RNG. It might be fun, I don't deny it, for casual play maybe but for me it's just a plain disturbance in my gwent experience.