Critical hit calculation bug?
Opps, please move this mods, didn't see the sticky.
How is critical damage calculated? Seems bugged as I can't arrive at these numbers no matter what maths I use, unless it is override only, which seems silly.
Since this game hates PrintScreen, I will list the values manually.
This list is only for light steel crit, but I assume the bug affects all the attacks as my heavy steel crit doesn't make sense either.
Base critical is 5% chance and 110% damage (1.1x crit) for all attacks as far as I know.
Spikeroog Longsword (Steel) Level 11. 100% durability.
103-127 damage
+20 armor piercing
+75% critical hit damage bonus
<some sign bonuses that are irrelevant>
Active Skills
Katakan Mutagen
+5% attack power +3x sword skills (total: +20% attack power)
Muscle Memory
Fast attack damage +25%
Cat School Techniques
+25% crit damage bonus per light armor gear equipped, I have 4 (total: +100% crit damage bonus)
+5% fast attack damage per light armor gear equipped, I have 4 (total: +20% fast attack damage bonus)
Precise Blows
+75% crit damage bonus
+10% chance to crit
Focus
Adrenaline increases sword damage. Now if only they were kind enough to list the exact amount....
Whirl (irrelevant)
Resolve(irrelevant)
Griffin Mutagen(irrelevant)
The total crit bonus is not provided in the stats page, only total crit damage (WHY?). Therefore I have to calculate it myself.
Total using additive method: (base)110 +75+100+75= +250% or a total of 360% or 3.6x.
Total using override: 100 is the highest, so 200 total.
Total using multiply: 1.1 * 1.75 * 2.00 * 1.75 =6.125x
Now onto the stats page:
Steel sword fast attack damage: 218
Steel sword fast attack critical hit damage: 534
534/218 = 2.45x approx(self-calc, remember the multipler isn't provided in the stats page)
Even if it were only cat school that were bugged and it's 2.5x, it should be 545 crit damage. Otherwise the base crit would have to be 0.95x and that doesn't make sense.
Now the even stranger thing. In battle against some level 7 nearly naked bandits with crap armor, I do 240 damage but only crit for 505 damage. You can attribute the 22 bonus to armor piercing and/or focus, but then why is the critical doing less damage?
Any help would be appreciated as I want my crit-fishing build to be viable!
Opps, please move this mods, didn't see the sticky.
How is critical damage calculated? Seems bugged as I can't arrive at these numbers no matter what maths I use, unless it is override only, which seems silly.
Since this game hates PrintScreen, I will list the values manually.
This list is only for light steel crit, but I assume the bug affects all the attacks as my heavy steel crit doesn't make sense either.
Base critical is 5% chance and 110% damage (1.1x crit) for all attacks as far as I know.
Spikeroog Longsword (Steel) Level 11. 100% durability.
103-127 damage
+20 armor piercing
+75% critical hit damage bonus
<some sign bonuses that are irrelevant>
Active Skills
Katakan Mutagen
+5% attack power +3x sword skills (total: +20% attack power)
Muscle Memory
Fast attack damage +25%
Cat School Techniques
+25% crit damage bonus per light armor gear equipped, I have 4 (total: +100% crit damage bonus)
+5% fast attack damage per light armor gear equipped, I have 4 (total: +20% fast attack damage bonus)
Precise Blows
+75% crit damage bonus
+10% chance to crit
Focus
Adrenaline increases sword damage. Now if only they were kind enough to list the exact amount....
Whirl (irrelevant)
Resolve(irrelevant)
Griffin Mutagen(irrelevant)
The total crit bonus is not provided in the stats page, only total crit damage (WHY?). Therefore I have to calculate it myself.
Total using additive method: (base)110 +75+100+75= +250% or a total of 360% or 3.6x.
Total using override: 100 is the highest, so 200 total.
Total using multiply: 1.1 * 1.75 * 2.00 * 1.75 =6.125x
Now onto the stats page:
Steel sword fast attack damage: 218
Steel sword fast attack critical hit damage: 534
534/218 = 2.45x approx(self-calc, remember the multipler isn't provided in the stats page)
Even if it were only cat school that were bugged and it's 2.5x, it should be 545 crit damage. Otherwise the base crit would have to be 0.95x and that doesn't make sense.
Now the even stranger thing. In battle against some level 7 nearly naked bandits with crap armor, I do 240 damage but only crit for 505 damage. You can attribute the 22 bonus to armor piercing and/or focus, but then why is the critical doing less damage?
Any help would be appreciated as I want my crit-fishing build to be viable!
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