Have you ever worked long hours? Extra days? Slept at work? Got 2 hours of sleep between shifts, broken up? Not once or twice but for weeks, or months?
I know its been recognized and talked about, and I know its common in the game development community. I really think the crunch is the fundamental problem here. You can't just make up for poor planning, and because they did it with Witcher 3 I think it taught them a bad lesson.
Failures in planning, buisness and management lead to a over year long crunch we are told.
No one is going to do quality work in that kind of environment. No one is going to be creative, morale plummets, resiliency drops, interpersonal problems spring up, efficiency declines.
Theres a lot or blame flying around. CDPR stands for a lot of great things. No DRM. No microtrabsactional cheap DLC. I think crunching is 'just how its done', but its time for the game industry to grow up. I think they should turn their back on the crunch. And if they won't, we shouldn't support them.
I know its been recognized and talked about, and I know its common in the game development community. I really think the crunch is the fundamental problem here. You can't just make up for poor planning, and because they did it with Witcher 3 I think it taught them a bad lesson.
Failures in planning, buisness and management lead to a over year long crunch we are told.
No one is going to do quality work in that kind of environment. No one is going to be creative, morale plummets, resiliency drops, interpersonal problems spring up, efficiency declines.
Theres a lot or blame flying around. CDPR stands for a lot of great things. No DRM. No microtrabsactional cheap DLC. I think crunching is 'just how its done', but its time for the game industry to grow up. I think they should turn their back on the crunch. And if they won't, we shouldn't support them.