You can have a deck full of specials now .. Maybe add a unit or two just to have some presence on the boardso many special cards, but only can have 10... man, that will be a hard choice
You can have a deck full of specials now .. Maybe add a unit or two just to have some presence on the boardso many special cards, but only can have 10... man, that will be a hard choice
I can explain by saying, "It's like [secrets] in Hearthstone"... Sigh...
I understand what you're said, but don't treat like Hearthstone is the only one card game out there.
"Remove strength...", "Add strength...", "Remove strength..." everywhere. Half of the heroes now have this as a special, "unique" ability. I would love to see more really interesting abilities in game like Hjalmar, Caranthir, Ciri, Dijkstra, or Milva, because now this new mechanic really starts looking like Hearthstone's "minions fight", where whole game is about dealing damage with your minionsS Denis Kranmer 4str mele. Choose 2 non-gold your units and add 3 to each of em.
S Holger Blackhand 7str ranged. Choose 3 non-gold enemy units and remove 1 str from each.
G Hjalmar 10 Str mele. Make Undvik Giant(5str) on enemy side. Then Giant dead Hjalmar get +10str.
G Vernon Roche 8str mele. Choose ANY unit on enemy and remove 5str from it.
G iImlerich 9str male. Choose ANY unit on enemy side remove 3str from it and 1str from all units in this row.
G Blood Baron 6str male. Sumon igosha or chur.
One of them have 3str and can take 1 non gold unit from graveyard.Other have 4st and some ability.
Nice video, thanks. I see Commander's Horn still works in new way, not as a glyph. And that is why I do not understand why this is still in game. I am missing something, or it is useless area now?Moscow, Igromir - https://youtu.be/CSCDZsLlmUw?t=79
"Remove strength...", "Add strength...", "Remove strength..." everywhere. Half of the heroes now have this as a special, "unique" ability. I would love to see more really interesting abilities in game like Hjalmar, Caranthir, Ciri, Dijkstra, or Milva, because now this new mechanic really starts looking like Hearthstone's "minions fight", where whole game is about dealing damage with your minions
I see Commander's Horn still works in new way, not as a glyph. And that is why I do not understand why this is still in game. I am missing something, or it is useless area now?
At least they're not raw stat without ability. I'm sure there are lot more hero with unique abilities, we just don't see it yet."Remove strength...", "Add strength...", "Remove strength..." everywhere. Half of the heroes now have this as a special, "unique" ability.
At least they're not raw stat without ability. I'm sure there are lot more hero with unique abilities, we just don't see it yet.
Yeah, I was talking about this new buff/debuff mechanic here, because I think players do not really understand how big impact to the gameplay these changes had. I think a lot of opportunities have been cut out from the game along with the glyphs.About Glyph. Now all cards work like Sorceries from MTG (instant effect atfter cast) i think we still can get some card that work like MTG Enchantment with (affect board till end of the round). Mooshrooms can be this card,or something like it. In this case we must get cards that can kill glyphs.
i think its made to make game more easy for HS users
Originally Posted by insartpl
I see Commander's Horn still works in new way, not as a glyph. And that is why I do not understand why this is still in game. I am missing something, or it is useless area now?
I think it is a bug or problem of early version (maybe they do not know yet how it should work and they test various solutions). Also weather cards do not put glyphs, when they definately should.
It must be mother crone!