Current Card List - Gwentify

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Yeah I agree the facedown mechanic looks great and suits scoia'tael very well. Hope it will be kept for them only and that Nilfgaard for instance won't have any card doing the same thing. It will add some good bluffing into the fray. Let's see during the beta if the design is as well thought as it seems. For now, it looks promising.
 
I've looked into it with designers and we've standardized the way they work.

Traps now trigger first, always :)
 
the thing that confuses me about traps do see what row the trap is played on, or dose it work like a secret in HS where after the trap is triggered it then goes on the row it's placed I feel traps should work like that so you don't know what row it's on it leads to less counter play, but bigger moments in games.
 
the thing that confuses me about traps do see what row the trap is played on, or dose it work like a secret in HS where after the trap is triggered it then goes on the row it's placed I feel traps should work like that so you don't know what row it's on it leads to less counter play, but bigger moments in games.

Traps are played face down. So your opponent cannot see them.
 
Traps are played face down. So your opponent cannot see them.
do you know what row the face down is placed? that's super important.

what I am asking is if you play a face down do I see what lane you placed the face down in, so many of the face down cards trigger when something is played on that row so if they know what row it's on all they have to do is not play on that lane.
 
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do you know what row the face down is placed? that's super important.

what I am asking is if you play a face down do I see what lane you placed the face down in, so many of the face down cards trigger when something is played on that row so if they know what row it's on all they have to do is not play on that lane.
Yes, you can see which lane the face down card is but bluffing is part of the play. Not playing on that lane can be exactly what your opponent wants, or maybe not...
 
right i understand that but knowing what row it is on helps you play vs the trap sometimes you have to trigger it but if you can play around it you will. I think it would be cooler if you just know a face down is played but you don't know where it is it could lead to so really big plays. and great Got'em moments. bluffing in gwent is becoming less and less important as we add all these new cards.
 
right i understand that but knowing what row it is on helps you play vs the trap sometimes you have to trigger it but if you can play around it you will. I think it would be cooler if you just know a face down is played but you don't know where it is it could lead to so really big plays. and great Got'em moments. bluffing in gwent is becoming less and less important as we add all these new cards.

Like MaxIImus pointed out, you don't know what card is played face down. That could be a way of bluffing all in itself. You don't know whether the card that's played face down is Ida, a Dol Blathanna Trapper or Toruviel, so you don't know whether it would wound your units, negate a special card or just add strength at the end of the round. In my opinion it adds to the bluffing: you play a card face down, but your opponent does not know its effect, so has to figure out your bluff. 'Did you play Ida or Toruviel just to force me into not playing on that row or did you actually play a Trapper there?'
 
Another thing: An Craite Warriors (-2 Self Wounding units) will get back to 7 if Weather Effect is removed from their Row.

-2 is one time thing, and as in other cases Clear Weather brings back cards to their original value, Encourages or Wounds don't get carried over
 
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So as we understand, white value on the cards is the power that any card will always return to if it is affected by any "return to its original strength" - whether it be Clear Skies, Dimeritium Bomb, etc.
 
Another thing: An Craite Warriors (-2 Self Wounding units) will get back to 7 if Weather Effect is removed from their Row.

-2 is one time thing, and as in other cases Clear Weather brings back cards to their original value, Encourages or Wounds don't get carried over

They would be set back to their original (white) value.
 
I was randomly looking at gwentdb cards when i noticed something. I have never seen a post about it so here it goes: Gold and Silver cards are name characters from games, books etc. in every faction, except Monster faction. Here we have some random hags as silvers, some leshen as gold and so on. Dose not make much sense, especially when much more powerful monsters than hags - like chorts and archgriffins - are just bronze. Here's an idea, contract monsters could be silvers and golds. They are stronger than normal versions, they have unique look, they have names and lore! So Woodland Spirit instead of leshen, Mourntart instead of grave hug, Abaya instead of water hug, Therazane insteado of earth elemental etc. Frightener could be Savolla's Frightener, Giant Toad, Ice Giant and Draug are so unique in witcher world they could stay as they are, but also can be renamed - Prince, Unvik Giant, Vandergrift/The Visitor to add some flavor. This way there is also more room to create more bronze cards for Monsters - normal leshen, normal hags and so on.
 
Here's an idea, contract monsters could be silvers and golds. They are stronger than normal versions, they have unique look, they have names and lore! So Woodland Spirit instead of leshen, Mourntart instead of grave hug, Abaya instead of water hug, Therazane insteado of earth elemental etc. Frightener could be Savolla's Frightener, Giant Toad, Ice Giant and Draug are so unique in witcher world they could stay as they are, but also can be renamed - Prince, Unvik Giant, Vandergrift/The Visitor to add some flavor. This way there is also more room to create more bronze cards for Monsters - normal leshen, normal hags and so on.

That's a pretty decent idea. i like it
 
I was randomly looking at gwentdb cards when i noticed something. I have never seen a post about it so here it goes: Gold and Silver cards are name characters from games, books etc. in every faction, except Monster faction. Here we have some random hags as silvers, some leshen as gold and so on. Dose not make much sense, especially when much more powerful monsters than hags - like chorts and archgriffins - are just bronze. Here's an idea, contract monsters could be silvers and golds. They are stronger than normal versions, they have unique look, they have names and lore! So Woodland Spirit instead of leshen, Mourntart instead of grave hug, Abaya instead of water hug, Therazane insteado of earth elemental etc. Frightener could be Savolla's Frightener, Giant Toad, Ice Giant and Draug are so unique in witcher world they could stay as they are, but also can be renamed - Prince, Unvik Giant, Vandergrift/The Visitor to add some flavor. This way there is also more room to create more bronze cards for Monsters - normal leshen, normal hags and so on.
Love the idea ,, but you missed something really important and that was the cause of the change from troop/character/hero to bronze/silver/gold because cards like siege tower for example can't be called a troop and more importantly to open up new spaces for adding different cards that couldn't be added before like the silver and gold special cards
 
Rethas, I have an idea: Since weather effects now also remove buffs from units, how about making Clear Skies buff units that were negatively affected by weather by, say, + 2 strength. This will make weather effects not as devastating against decks that are reliant on buffing their units.

Also, how about you guys consider giving weather-clearing effects to some unit cards? It doesn't seem fair that only Monsters have such units now in the form of Archgriffin cards. That would also help deal with the fact that weather-heavy decks can have an absurd amount of weather cards (some of them are Gold units as well), but every other deck, apart from Monsters, can only have 3 weather-clearing cards.

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Love the idea ,, but you missed something really important and that was the cause of the change from troop/character/hero to bronze/silver/gold because cards like siege tower for example can't be called a troop and more importantly to open up new spaces for adding different cards that couldn't be added before like the silver and gold special cards

I'm pretty sure that's not why they made that change. Cards like Reinforced Siege Tower could be simply called units, which is what they are called now. The real reason behind the aforementioned change, in my opinion, is to force players who are decent at the game to use only 25 cards, since it's the only optimal amount of cards for any deck at the moment. Personally, I support the idea. My only concern is: Why do CDPR devs even allow players to have more than 25 cards in their decks? It'll severely gimp decks of newbies and bad players in general giving them a poor impression of the game.
 
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I'm pretty sure that's not why they made that change. Cards like Reinforced Siege Tower could be simply called units, which is what they are called now. The real reason behind the aforementioned change, in my opinion, is to force players who are decent at the game to use only 25 cards, since it's the only optimal amount of cards for any deck at the moment. Personally, I support the idea. My only concern is: Why do CDPR devs even allow players to have more than 25 cards in their decks? It'll severely gimp decks of newbies and bad players in general giving them a poor impression of the game.

Current limitations are ok. You do not know all the cards. And the second thing it is that we have to be able to build larger decks than 25-26 cards. It all depends on cards and strategies. I realize that deck with 35-40 cards can be weak. But having an option is always a GOOD thing
 
Current limitations are ok. You do not know all the cards. And the second thing it is that we have to be able to build larger decks than 25-26 cards. It all depends on cards and strategies. I realize that deck with 35-40 cards can be weak. But having an option is always a GOOD thing
Having an option to have a very weak deck in a highly competitive game is not a good thing. In my opinion, it's a recipe for disaster, and I already explained why. Players should have viable and meaningful choices, and not crappy and meaningless ones.
 
I was randomly looking at gwentdb cards when i noticed something. I have never seen a post about it so here it goes: Gold and Silver cards are name characters from games, books etc. in every faction, except Monster faction. Here we have some random hags as silvers, some leshen as gold and so on. Dose not make much sense, especially when much more powerful monsters than hags - like chorts and archgriffins - are just bronze. Here's an idea, contract monsters could be silvers and golds. They are stronger than normal versions, they have unique look, they have names and lore! So Woodland Spirit instead of leshen, Mourntart instead of grave hug, Abaya instead of water hug, Therazane insteado of earth elemental etc. Frightener could be Savolla's Frightener, Giant Toad, Ice Giant and Draug are so unique in witcher world they could stay as they are, but also can be renamed - Prince, Unvik Giant, Vandergrift/The Visitor to add some flavor. This way there is also more room to create more bronze cards for Monsters - normal leshen, normal hags and so on.

I like that idea as well, but I can't help but think that they already thought of it.

Another thing when it comes to card names that seems off to me is the names of the dragons. It seems they are standardized now. The dragons we know the human forms and names of now have the human name attached to them in their dragon form. It was hinted at that Saskia and Borkh will have both dragon and human form cards. In that case I think it fits better to attach their human names to their human form cards and their unique and awesome names to their dragon form cards. I could imagine people wouldn't know they are one and the same creature then, so there's that to consider.
 
Having an option to have a very weak deck in a highly competitive game is not a good thing. In my opinion, it's a recipe for disaster, and I already explained why. Players should have viable and meaningful choices, and not crappy and meaningless ones.

No. Like I said, you do not know all the cards. It is the main reason. Besides, knowledge how to prepare proper deck is one of the most important skill in this game. Gwent is quite simple game to just play and have fun. It is enough for most the players.

If you for example play CoD and use only colt1911, because you do not know how to change weapon. And you cry that other players kill you. Do you blame devs for it? No. You take a moment, get to know key bindings and then play competitive game. Same with Gwent. If you see your deck is suck because of 40 cards in it, just get rid of some cards. But just wait for other cards and let others to build their own decks and learn when doing so.

There is no fun if devs just show you everything in the game where skills, proper preparing decks and knowing the cards is the key to be the good player.
I do not compare, but just look for Dark Souls series. How many fans it has.
 
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