Tokens are previewed within the large preview of cards so that you can see what they do. This includes their images and the tooltip information
Sure, forgot about this one.
Tokens are previewed within the large preview of cards so that you can see what they do. This includes their images and the tooltip information
Yeah want to see some unicorn! Will it be stuffed or alive though? XD
Unicorn depending on which chosen either adds 2 or minuses 2 to everything on both sides of the board including gold units.
https://www.facebook.com/tvgrypl/videos/10154554286212359/
A few small things from new gameplay:
- Clan an Craite Raider is now 7 STR,
- Clan Heymaey Skald is now 6 STR,
- It's confirmed for sure that Sarah isn't immune to Rain, and it's 4 STR now,
- Morkvarg is now 6 STR,
- Clan Brokvar Hunter is now 5 STR,
- Svanrige is now 5 STR,
- Any buffs casted after Weathers works like it was with old encourage mechanic, it's again some alternate if you don't have Clear Skies (I'm not sure if it's new thing ?)
---------- Updated at 07:08 PM ----------
- Clan an Craite Raider is 6 Strength
- Clan Heymaey Skald is 4 Strength
- Sarah is 3 Strength
- Morkvarg is 5 Strength
- Clan Brokvar Hunter is 5 Strength
- Svanrige is 4 Strength
Those are +1s from Skellige Faction Ability.
EDIT: One more thing, are Gold units, when they lose their gold status, retain this +2 buff ? Because otherwise, Djikstra is useless
Additional thing I just noticed:
http://imgur.com/a/2CK3M (Dimeritium Bomb - restores the Strength of all non-gold cards to their original values. (doesn't say anything about the battlefield, haven't been able to test though)
GwentDB: Set the strength of all non-Gold units on the battlefield to its original value.
I'm assuming that Dimeritium Bomb apart from the battlefield also works on both players' Hands, Graveyards and Decks
Additional thing I just noticed:
http://imgur.com/a/2CK3M (Dimeritium Bomb - restores the Strength of all non-gold cards to their original values. (doesn't say anything about the battlefield, haven't been able to test though)
GwentDB: Set the strength of all non-Gold units on the battlefield to its original value.
I'm assuming that Dimeritium Bomb apart from the battlefield also works on both players' Hands, Graveyards and Decks
I have a feeling there was a bug where Giant Toad when played could draw a card without devouring one - if you haven't had any non-gold unit cards in your hand, but special and gold cards only.
Which really feels unintended, it's like a spy that doesn't benefit the enemy and gives you card advantage.
For those who have been asking how Traps trigger.
So for example if I have a face down Dol Blathana Trapper on my melee Row.
I then play a wild hunt rider on the row (while I have 2 in the deck).
The Wild Hunt rider will trigger its own ability first and draw the other 2 wild hunt riders onto the board.
The Dol Blathanna Trapper will reveal and deal 5 damage to all units on the row.
The Wild Hunt Riders are destroyed and sent to the graveyard.
There is another trap that deals damage directly to one target, however this triggers first.
Do you feel that is confusing? How do you feel traps should trigger?