Do we know how big is the city? How many inhabitants, square Km?
Just blind, I suppose.I try, but I see nothing of the sort.
One of their heads said about 350 developers back earlier this summer.How big is the Cyberpunk team right now?
https://segmentnext.com/2018/07/12/...velopers-working-on-cyberpunk-2077-right-now/It is in the process of production. Currently, a team of nearly 350 developers from the CD Projekt RED studio is working on it – the largest in the history of the studio so far. Production goes according to the schedule, but we still have a lot of work ahead of us, because we have set the bar very high. Expectations are also large, which is clearly visible after our presentation at E3 – we are all very happy about it’s quality.
Had not seen this, thanks! This 45% increase in numbers sure speaks to the effort being put forward. Even gives me some hope that some of that effort is really going into optimization. Might even run in this old rig.One of their heads said about 350 developers back in earlier this summer. https://segmentnext.com/2018/07/12/...velopers-working-on-cyberpunk-2077-right-now/
Already in the demo, when V it's going to call the corpo agent, there's a "Tom's Diner" in the corner, with a woman waiting in the morning. I believe it's a reference to the first song converted to mp3.I hope the game will have many references and Easter eggs to such topics as: Fallout, Deus ex, Ghost in the shell, Blade runner, Judge Dredd, Robocop... and many others
Perhaps it is a case that your character will be LIMITED in dialog choices based off of their background and Cool/EMP stats. Just a thought and would make a lot of sense to me.It's not really "gating" when dialog options are due to character background not skills. It only makes sense that someone with say a Corp background is going to have a better grasp on what to say to a Corp then someone that grew up in the streets.
And while I've also heard they don't want to limit dialog with speech checks I can't see that working well. First off it totally negates the use/need for most Empathy (and many Cool) based skills and if you allow anyone to say anything and have NPCs respond (generally favorably) to it then what's the point? Most folks will pick just the "best" dialog option and any others that may exist are a waste of CDPRs time even creating them.
And the success of such endeavor would make a true cyberpunk.The tired old expression "Dog eat dog" pretty much sums it up in Cyberpunk.
It's frequently difficult to get ahead without screwing someone else over.
V the nickname seems hard coded into the character creator at present. It makes sense to have some name all characters can refer to the player as, so that the script and voice acting can be more personalized.Maybe you can add some other optional alias or that's not possible?
I am honestly confused as to what V actually stands for I know it's an aliasV the nickname seems hard coded into the character creator at present. It makes sense to have some name all characters can refer to the player as, so that the script and voice acting can be more personalized.
I am honestly confused as to what V actually stands for I know it's an alias
Thank you for the helpit's like Shepard in Mass Effect, it allows then to do the dialogue for the game with out having to record 150 possible names and still coming up short.