oh, I was sure it was 60 minutes. mmmm then I don't know which game has 24 hours in 60 minutes... mmmmI just googled TW3 and it took 1hr 36mins for a day night cycle . I had no problem about the time it took .
1 hour 36 minutes
How long is a day in the witcher games? 24 hours in-game (one virtual day) are equivalent to 1 hour 36 minutes in the real world.Jun 12, 2017
IMO if the game includes appointment schedules, I will likely disapprove a shorter day/night cycle. I remember when in Shenmue, I had to rush my day routine and it felt contrary to the game philosophy of taking our time. Minecraft also did that impression on me, and other games. The only one (I played) that dares giving day/night cycles a slower pace is 7 Days to Die, and it felt just great as it was.Regarding day / night I hope a full day takes longer than an hour. Or that it t turns into a moddable value without hiccups to quests or missions, much like you can change the timescale in some other games with ease without things breaking.
A longer day and night cycle makes some things more interesting in my eyes. It doesn't need to be countless hours but I suggest a "vanilla" value that is somewhat greater than an hour, at least. Maybe two? Or three to five.
If you can always "wait" or skip ahead, no biggie.
no one knows, we don't have the game yet.Techical question to devs.
Will it be enough RTX 2080 Super to maintain decent FPS (60+) playing in 2K resolution with raytracing and ultra graphic settings?
I'm just asking because I tend to buy something right now and if I have to sell it later I lose money as consequently, so it's important.
- Quick answer: Yes.Hi, I saw a lot of people excited about the “free DLC” comment on Twitter, but that makes me a bit worried. I’d rather have large/paid DLC similar to The Witcher 3 (which is my favorite dlc ever) than smaller, less quality, free dlc. I guess my question is, will the CP2077 DLC be on the same scale as The Witcher 3 DLC?
Totally agree with you on everything.Especially due to "cyberpunk feels" I feel a day and night cycle should each take a bit of time to last or pass.
If you can wait or skip time it's basically no inconvenience to the user from my point of view. Perhaps 3 to 5 hours might be too long per full or half cycle. But I consider 90 minutes for a day to be the minimum. Ideally it would rather be 90 to 120 minutes for half a cycle from my preference.
Basically what I want to say in convoluted fashion:
More people might benefit from somewhat longer days and nights and I cannot see an issue or inconvenience if you can skip time by waiting or sleeping like in Skyrim, Fallout, etc.
A "too short" day or night on the other hand might be more of a bummer for some or many in turn.
Not necessarily. The Cool stat can be viewed somewhat like Charisma. And in the first trailer, there was also a system to loose humanity when using too much cyberware as your body. So there will be that theme, that you loose humanity or empathy because of this.Seems so. Sadly enough.
I thought they already said that COOL was more as it is in 2020 (i.e. bot charisma, but ”keeping it cool” in tight situations) and that humanity scoring was scrapped via limited cyberware slots.The Cool stat can be viewed somewhat like Charisma. And in the first trailer, there was also a system to loose humanity when using too much cyberware as your body.
Didn't know that humanity was scrapped. But I understandy why, especially if it's tied closely to the story.I thought they already said that COOL was more as it is in 2020 (i.e. bot charisma, but ”keeping it cool” in tight situations) and that humanity scoring was scrapped via limited cyberware slots.
It is my understanding that there will be dialogue choices based on stats e.g body adds intimidation, and skill hacking skills gives relevant dialogue options.