Custom Mimic Head Replacement
Hello
I am trying to import a custom head model that supports facial animation into the witcher 2 however the face bones collapse to the "head_face" bone for some reason.
Ive worked hard to examine every possible cause to no avail the only hint is that the Skeleton ID may not match and causes the engine to collapse the mimic face bones. this also happens when you try to interchange other mimic models from different skeletons their IDs are the only unique factor, but i'm only speculating.
there is no documentation on this anywhere so i was curious to know if anyone had any experience on the subject it would help me alot.
double thanks in advance
ps : i have pictures Offical to the left custom to the Right
ps+: also i noticed the model format is different I only have access to the red engine model format .RE but the official work used a .MMM file this format is unknown.
Hello
I am trying to import a custom head model that supports facial animation into the witcher 2 however the face bones collapse to the "head_face" bone for some reason.
Ive worked hard to examine every possible cause to no avail the only hint is that the Skeleton ID may not match and causes the engine to collapse the mimic face bones. this also happens when you try to interchange other mimic models from different skeletons their IDs are the only unique factor, but i'm only speculating.
there is no documentation on this anywhere so i was curious to know if anyone had any experience on the subject it would help me alot.
double thanks in advance
ps : i have pictures Offical to the left custom to the Right
ps+: also i noticed the model format is different I only have access to the red engine model format .RE but the official work used a .MMM file this format is unknown.


