Cut scenes and their role in CP 2077
We seem to be broaching this topic in other threads, so I thought I'd start this one. And by all means, use other games or the industry in general for examples, because I think this is an increasingly important topic, and more complex than it's often given credit for. My own take:
-they are not inherently bad, but can easily be abused, disrupting gameplay at the wrong moment.
-as condensed story telling tools, they are invaluable. You can say much more in an effective cutscene than you can with dialog or gameplay alone.
-I don't buy the 'they look awkward and clunky, so don't use them' argument. Tech is quickly closing this gap.
-I think fewer with more quality is preferable.
-just to clarify, cutscenes where we engage in dynamic conversation with an NPC are considered gameplay.
-I'm a proponent of utilizing the above mechanic with an in-game camera, but have never seen it done in an RPG.
We seem to be broaching this topic in other threads, so I thought I'd start this one. And by all means, use other games or the industry in general for examples, because I think this is an increasingly important topic, and more complex than it's often given credit for. My own take:
-they are not inherently bad, but can easily be abused, disrupting gameplay at the wrong moment.
-as condensed story telling tools, they are invaluable. You can say much more in an effective cutscene than you can with dialog or gameplay alone.
-I don't buy the 'they look awkward and clunky, so don't use them' argument. Tech is quickly closing this gap.
-I think fewer with more quality is preferable.
-just to clarify, cutscenes where we engage in dynamic conversation with an NPC are considered gameplay.
-I'm a proponent of utilizing the above mechanic with an in-game camera, but have never seen it done in an RPG.