Remember when everyone thought we would play as a member of Psycho squad. Good times
Good times indeed. *chuckle*
This is (still) my V - in mind at least
I'm completely aware they changed the course over time, but I think this very first trailer is still in the minds of many people and partially the reason this thread exists, because the initial sales pitch or idea was simply a bit different, heavily hinting that the player was (able) to be a MAX-TAC member and part of police in specialized role, or able to pick this rough career out of several classes like cop, corpo, rockerboy, nomad, netrunner, etc and thus also be tied to certain factions in a relatively formal manner.
But that was all changed, yet I think it's worth pushing for compromises in that direction to simulate something you could remotely consider "faction affiliation", even if it's just you working closely with certain factions. Basically to describe it, I look for blurred lines in the vanilla game or more in a DLC, if mods won't be a thing that make this possible.
I just hope that doing missions for netwatch and the police department doesn't lock me out of quests with other people. I want to do everything, one giant fully immersive rich playthrough that doesn't lock me out of anything in any way. I want to experience everything the game has to offer, no limitations.V is a mercenary so I'm pretty sure the NCPD and other departments will give contracts to V. There is also Netwatch which I think is affiliated with NCPD? The contracts probably range from bounty hunting to raids to helping corrupted officers.
That trailer was never meant to be an advertisement for the game, or to tell you anything about the game, it existed pre direction to the game. it was created by a third party to announce they where doing a CP game. that was it.
I just hope that doing missions for netwatch and the police department doesn't lock me out of quests with other people. I want to do everything, one giant fully immersive rich playthrough that doesn't lock me out of anything in any way. I want to experience everything the game has to offer, no limitations.
I vaguely recall something like this being discussed a long time ago. Even so, the talk about classes before the 2018 E3 heavily gave the indication that a cop role could be pursued and the trailer surely added more implications. But even if you take it out of the picture, the class talk was a notable indicator - until it was all clearly changed and mentioned otherwise.
You can hardly blame people, this was basically the only solid or tangible media piece they got for a long time, so people make subjective conclusions from there.
TL;DR: I think it's almost impossible to expect to not be locked out from any sort of content in one playthrough for this game.
While I understand your preference after various posts by now, you'll probably have to accept that this might (probably) be a type of game where consequences matter. This already starts with picking a background for your char.
With reference to the underlined part by me, you will always be locked out of certain content as you make different choices, whether they are thought out or sudden with not so much information at hand to assume likely outcome. You can't be a nomad, street kid and corpo at the same time for example. You have to pick something and that will define what content you see later. It won't affect every quest and dialogue, but some, meaning you are locked out of the other options you do not pick.
Likewise (and to stay a bit on topic, forum police is watching after all), if NCPD can be assisted in the game we get at release or if you come to a point in the game where they are involved in consequences or events where it's about helping them or not, you have to possibly assume or live with the fact that actively assisting them based on events or your own choice might lead to certain other factions or actors getting pissed about that. Maybe some gang for example. Other example: If you end up in a situation where you have to assist a Megacorp (or none), their opponents likely won't take kindly. If you eventually have to chose between Arasaka or Militech at some point in the game, you can't please or see both sides.
Perhaps I take you too literal but I am personally against no "lockouts" at all, and depending on what big or small role NCPD might play, if I actively help them it should piss certain people off, just like helping those (shady?) people might piss off NCPD. Can't please all factions, is what I mean. If we don't get this by release nor any DLC, but maybe mods, then mods should also consider simulating faction relations on occasion meaning people get pissed or happy depending on your choices.
E: But to add, if we get some leeway or compromise, possibly only thanks to threads like these, then I do assume that NCPD might play a sidekick or minor role in the overall game plot or so, in which case it might be so "optional" that doing things for and with them might probably not lock you out of major or notable content. You might get involved in fighting some gangs, but that might be it by and large, I am assuming.
No CDPR game has ever been this black and white with its choices, and its also not how the real world works. You can't just go to the library and ask if your neighbor is a good person, or someone who murders people and stows them in his basement.Yes, I understand what you mean, I get how that may work, I do just hope that the game does a very good job at outlining "Who is Who" for example like making sure V understands who they are supporting and who they are making to be an enemy so that they understand or have the ability to learn more about all the different factions before they make the choice of who to support or who to go against. I don't like it when a game tells me "hey do this mission for some mystery people who tell you they're good, but you're not sure- against these other mystery people who you are not sure are good or bad" in the end I'm left just thinking "Why should I do anything, how do I know I'm doing the right thing?" and I feel unwilling to make any choices.
For example, If I want to join "THE POLICE" and I'm not in any way sure if they're "Good police" or really corrupt "bad police" or some kind of mix in between, hopefully leaning in the good direction, I'm definitely worried that all the gangs and corporates will Quest Lock me or shoot me on sight just because I helped the police do some things, And then later, I might realize that the police were not actually the good guys (SCARY!) and regret being unable to work with other people. Like the voodoo boys might seem bad, and maybe they tried to kill V in that private demo (people were allowed to talk about it but not take pictures supposedly) but then their leader is like "Here lets work together again sorry about that" or something along those lines.
Maybe they are bad guys? Maybe not? It gets a little bit "guess" but I hope that V can go to the library and maybe ask many different people around all over Night City to learn about all the different groups before V decides to do anything, maybe as an optional early game quest? Then I could feel more confidence about choosing to join that squad like in the very early trailer/ help the police, or just say "whoaa noo steer clear!"
I'm also concerned if I can join the police, determine whether or not they are corrupt, and decide if I want to pretend to help them and then just hack the whole place and use them to save the world etc. but then go against them after (assuming they were evil, and not good cops), I worry that the gangs and corporates will still hate me because they believe I joined the cops and helped them, even if I didn't.
Also the complete opposite could happen in many different ways, but just how aware of what is really going on are all the different groups and NPC's in the game, right? What if I do something in the game that would or should make a group angry, but I do it with very good stealth, and use a good disguise? Can it be that I make sure they never find out who I was, and still ally with them later? Could I technically wear a complicated array of many different disguises all game long, as different personas in the game, and then just do all the quests for all the different sides because everyone thinks I'm someone else?
I would like to do some police stuff if I knew I could remain as an anonymous participant the whole time, like the police put me into witness protection from the moment I start helping them... whoaaa!
Depending on how approachable modding winds up being, maybe a Night City PD mod can happen like the Los Santos PD mods for GTAV, another game where people wanted to play as a cop but the base game wasn't set up for it, yet it happened thanks to ambitious modders. Calls to deal with rampaging cyber-psychos would probably be the easiest to implement. If access is granted to assets like the NCPD building interior and sound files for calls (two of the big ones), it's a decent possibility.Remember when everyone thought we would play as a member of Psycho squad. Good times
To be fair, while I highly doubt things will turn out like fridgeband wishes, I don't think we can totally dismiss stuff he wants completely out of the realm of possibility. You give the reason "CDPR has never done things like that" as the blanket reason to crush his dreams, which while true, kind of loses its impact when CP2077 in its entirety is completely against everything they've done before. Considering how stingy CDPR is being about details, we honestly can't be 100% about anything they might do with the game as some things are still in flux and a lot of new stuff is in play.No CDPR game has ever been this black and white with its choices, and its also not how the real world works. You can't just go to the library and ask if your neighbor is a good person, or someone who murders people and stows them in his basement.
Sometimes, you will not know. Other times, you will be given the optional (perhaps not obvious) opportunity to find out more information about someone before making a choice. Other times still, the choice will be much more clear-cut. And in some cases, you will be given context clues and other details to learn more about people, but you very well might miss them (though based on what you've told me about your 100% playstyle, that seems unlikely to blindside you).
As Metro said, by now, I have a pretty good idea of the type of game you want, and I just don't think 2077 is it. What you have asked for, and continue to ask for, is completely counter to how CDPR makes games. I mean that literally -- it is the antithesis of their choice and consequence systems; they simply do not make games that function how you want them to. So, hopefully, the complaints you've raised are small compared to the other things you are excited about.
To the topic at hand, I'm impressed @Metropolice is still pushing for this. As usual, I can't help but respect your dedication!
To the topic at hand, I'm impressed @Metropolice is still pushing for this. As usual, I can't help but respect your dedication!
While some could say it might be expected of you ("Hurr durr, it's your job!"), I still want to say thanks for keeping the thread relatively on point or topic.Off-topic posts deleted. Do stop de-railing the thread.
Depending on how approachable modding winds up being, maybe a Night City PD mod can happen like the Los Santos PD mods for GTAV, another game where people wanted to play as a cop but the base game wasn't set up for it, yet it happened thanks to ambitious modders. Calls to deal with rampaging cyber-psychos would probably be the easiest to implement. If access is granted to assets like the NCPD building interior and sound files for calls (two of the big ones), it's a decent possibility.
Yeah, I realized everyone was kinda dogpiling on the poor guy. Tried to address that and sympathize, but they seem to have peaced out. Can't PM em either.Depending on how approachable modding winds up being, maybe a Night City PD mod can happen like the Los Santos PD mods for GTAV, another game where people wanted to play as a cop but the base game wasn't set up for it, yet it happened thanks to ambitious modders. Calls to deal with rampaging cyber-psychos would probably be the easiest to implement. If access is granted to assets like the NCPD building interior and sound files for calls (two of the big ones), it's a decent possibility.
To be fair, while I highly doubt things will turn out like fridgeband wishes, I don't think we can totally dismiss stuff he wants completely out of the realm of possibility. You give the reason "CDPR has never done things like that" as the blanket reason to crush his dreams, which while true, kind of loses its impact when CP2077 in its entirety is completely against everything they've done before. Considering how stingy CDPR is being about details, we honestly can't be 100% about anything they might do with the game as some things are still in flux and a lot of new stuff is in play.
So, in conclusion, feel free to continue to dash his many, many wishes to the ground and gleefully stomp on them (sorry, that's just the mental image I get with some of your responses to him and others lol), just consider that ita not 100% absolute to end in bitter disappointment for them...just maybe more like 85-90% likely.
I can't help it, it's compulsive!
In all seriousness, by now, if not before, I consider(ed) it a community service. I think I got the spark shortly after they said they'd not apply the class system, indicating a cop role (among others) would just not be likely or possible and that, as I recall it, disappointed quite a lot of people who originally were hoping just for that: certain roles you could pick, due to "class" or not. And let's face it, many would like the idea of being able to play some sort of cop role in a dystopian cyberpunk world, perhaps some sort of "Judge Dredd", even if not as special or badass and just some low rank deputy or cop, or in this case perhaps MAX-TAC because I specifically believe with the current protagonist idea, you could somehow implement a way to have V partake in MAX-TAC missions if the right conditions were met as some sort of optional side content that would not interfere much with the rest of the game. Loosely compared to hopping in a police car in older GTA games to do some vigilante missions, but more immersive and woven in, with more interaction with NCPD of course.
Main reasoning is that if one raised feedback or suggestions about it early, there could be a realistic (or even remote) chance of this being changed. Just like people do with other topics like the apartments or the old music track. Main thing is to keep it respectful and / or work on a compromise or keep it remotely obtainable - I clearly can't start demanding classic factions back, unrealistic at this time, maybe for a DLC or mod.
And I think one could realistically get some compromises or police (side) content additions from even the main game, not just a later DLC (if it would notably cover this, I'd also take a late DLC!) or, as last straw, a good mod, from the community.
While some could say it might be expected of you ("Hurr durr, it's your job!"), I still want to say thanks for keeping the thread relatively on point or topic.
Yeah, I realized everyone was kinda dogpiling on the poor guy. Tried to address that and sympathize, but they seem to have peaced out. Can't PM em either.
Wasn't really trying to crush his dreams (got a chuckle out of your "Gleefully stomp on them" descriptor, though), but I disagreed with what he was asking for, and because he was participating in the discussion (and with just as lengthy responses), I responded in kind. And, actually, I gave quite a few more reasons than "they've never done things like that." In general, I don't like blanket reasons or generalizations, so I avoid them when possible. At any rate, I did feel a bit bad, but can't really do much to resolve it now.
I know you and I have had our differences, too, but at the end of the day, it's important not to take polite disagreements personally. Until slurs or personal attacks start getting thrown around, emotions should be kept firmly out of the equation. My strategy is discuss until a compromise is found, or give up if it's impossible. The second someone says they don't want to talk about it, though, I stop. Until then, I assume they are on board.
The game. Discuss the game. If not...marshmallow. Sooo much marshmallow.
OK, full disclosure? I didn't read the complete discourse between the two of you in its entirety [Edited -- SigilFey]
But back on topic...while I'm OK with modding being a good "Plan B" to get some police action into Cyberpunk 2077, I still kind of hope that maybe somehow CDPR adds adventures for the classes left behind as DLC, much like Vampire the Masquerade: Bloodlines 2 is doing by adding in the various Clans that the game won't launch with later on as updates and DLC. Maybe somehow the same can be done with the Cop, Fixer, and other classes?
It's tricky. I think the reason they chose the three "classes" that they did for 2077 is that they're kind of the only ones that fit traditional RPG (Not just fantasy) roles. Solo -- warrior/combat pro, techie -- engineer/summoner/mage(?), netrunner -- rogue/assassin/thief.
The only other one I can think of that might fit would be Rocker or Media, as they would both fit the "Bard"-type role and could rely on persuasion to get through encounters. However, that is already going to be an option (when appropriate), so it might not make sense to attach that playstyle to a specific role (since all "fluid" roles can do it). Nomad and Corporate are already covered by the lifepaths, so that's them out as well.
The main thing is, in order for another role to make it into the game (in my mind), they would need to bring a unique playstyle to the table. Not just unique, but something that could smoothly be fit into the existing experience (so it doesn't need a full game re-work).
In the case of cop, perhaps you could have abilities that let you pacify enemies? Maybe you'd be rolling against their "Cool" to determine whether or not they're willing to give up and "come quietly" (maybe let you cuff them, or they cuff themselves and hide nearby). The higher your cool, or the higher whatever this "pacify" ability, the more people can be affected by your warnings in an area. You could also get a few unique dialogue abilities to flex your cop muscles.
I'm not sure what other abilities there could be, though. Maybe @Metropolice would like to brainstorm?
Perhaps you could also non-violently "commandeer" somebody's vehicle. "Police business, I need your vehicle" (Cool check in the background). NPC: "Hell no, get out of my face." or "SUPER hell no, now I'm going to attack you." or "Fine, but make it quick." (the car, if it has support for it, could auto-drive back to its owner when you are finished).
(how'd you like my segue, Sigi?)
Very, very cool ideas. You're right that it would be controversial, because I think most people would -- based on their gut feeling -- prefer to have DLC that lets them play more with their existing characters. However, it would be a very interesting concept and not something we see very often.You know what might work, even though it'd be fairly decisive? What if future DLC, while still taking place in Night City, didn't focus on V but instead had us make another gender neutral named protagonist to play as one of the other classes with new gameplay elements? The Cop DLC would have some of the ideas that have been tossed around in this topic so far and would have access to skills that main game V wouldn't. Gameplay would be quite different as there would be rules to follow as a Cop unless there's an option to play as a rogue Cop.
Maybe the next DLC could be Media focused and tie into the Cop DLC, perhaps the new Media character we would create is investigating something huge the Cop character from the previous DLC discovered. Instead of the mayhem for hire that is the main game, and the "To protect and serve" gameplay of the Cop DLC, the media DLC would be less combat focused and more investigative, maybe letting you hire NPC Solos and Netrunners back you up while you chase down your story.
Then perhaps the final DLC could be Corporate themed as you play yet another created character that ties into the previous two DLCs, perhaps as a whistleblower who is in contact with the Media character. Gameplay in this one would be more cloak and dagger as your Corporate is trying to gather the materials they need to give to the Media while trying to stay alive from your fellow cutthroat Corporates who want your corner office.
I dunno, just spitballing ideas here...anyways, that'd be something I'd be interested to play.
I agree, because then all the dreams come trueedited quote"Mods be good thing"
@Metropolice
Do you think police eat marshmallows in the dark future? What about donuts?
Now I want to know if we can enter police stations and interact with people at all, or if they will be "rabbit holes" that NPCs come in and out of (or just stand around in front of) but are off-limits to players.
Hmmm....
(how'd you like my segue, Sigi?)
well marshmallow and donut is one segue, but If the police need sandwich, they go to subueYup. That's a good segue.