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Cybernetics: Things that seem off?

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C

cycoholic

Rookie
#121
Sep 5, 2013
ChrisWebb2020 said:
Wait... You were there? Are you a time traveler or just old?
Click to expand...
Just old. lol Nah, I was just referencing myself about watching some doco on the Russians using dogs with explosives.

Hmm, would have been cooler to say I'm a Time Traveler. Yeah, lets go with that. I'm from the future, and the future is 'punk. lol
 
G

guidokpd

Rookie
#122
Sep 5, 2013
ChrisWebb2020 said:
My fellow GM's, between us I would like to reach a concensus on how, (or indeed IF,) the following augmentation could work:

Click to expand...
Well, muscles could be rerouted to be able to rods to let her pull the triggers. Reloading would be a pain. Not to mention that walking around on a muzzle is a bad idea. A rock jammed into the muzzle break could lead to a bad case of hotfoot.

In cyberpunk It would be easier. Neuralware processor and smartlinks. Reloading would still be a pain.
 
G

guidokpd

Rookie
#123
Sep 5, 2013
Geese are a good farm animal. Eggs, meat, protection, and an early warning system.
 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#124
Sep 5, 2013
guidokpd said:
Well, muscles could be rerouted to be able to rods to let her pull the triggers. Reloading would be a pain. Not to mention that walking around on a muzzle is a bad idea. A rock jammed into the muzzle break could lead to a bad case of hotfoot.

In cyberpunk It would be easier. Neuralware processor and smartlinks. Reloading would still be a pain.
Click to expand...
To be clear, I was asking from the perspective of 2020, though it was mostly for the sake of humour.

However, I am curious how recoil would be handled, especially if she's standing up.

Also, I like the upgrade:

 
C

cycoholic

Rookie
#125
Sep 24, 2013
One thing that never really made sense to me, was that a low impedance interface cable helped you aim/drive/hack better. Ok, I get it that a smartgun gives you bonuses to aim. But, we're just talking about a length of cable here. Giving a +1 bonus to shoot someone in the face to just 60 euro? We changed it so a normal interface cable gives a -1, and a low impedance cable gives a +0. Ok, not really cyberware, but it's an intrinsic piece of equipment to many an edgerunner.
 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#126
Sep 24, 2013
We made low imps 300eb and only apply a bonus to net running.
 
U

username_3688833

Rookie
#127
Sep 26, 2013
Low imp was a bit DnDish to my mind, just a cheap +1 with no real justification. Surely if the benefit was that profound they'd have become the standard, no?
 
G

guidokpd

Rookie
#128
Sep 26, 2013
Captain Death said:
Low imp was a bit DnDish to my mind, just a cheap +1 with no real justification. Surely if the benefit was that profound they'd have become the standard, no?
Click to expand...
True. But it is a cheap +1 that I use a lot. For my characters and against my players.....bwahahaha

Oh, without telling them. They can read the books.
 
Sardukhar

Sardukhar

Moderator
#129
Sep 26, 2013
Yeah, it's pretty standard. It's akin to swapping out low-quality audio cables for much better ones - or anything non-fibreoptic to fibre. 10,000 rpm HDD vs 5,000 rpm drive. Little tricks the in-the-know, know.

There are lots more in the various books...
 
T

TheWanderingJewels

Senior user
#130
Sep 26, 2013
As a thought, the RPG eclipse phase has a lot of cool ideas on implant types that area bit more utilitarian, but interesting. not to mention lots a Nanotech based spy tech
 
U

username_3688833

Rookie
#131
Sep 27, 2013
Sardukhar said:
Yeah, it's pretty standard. It's akin to swapping out low-quality audio cables for much better ones - or anything non-fibreoptic to fibre. 10,000 rpm HDD vs 5,000 rpm drive. Little tricks the in-the-know, know.

There are lots more in the various books...
Click to expand...
What, like ALWAYS getting skinweave and whenever possible doubling up with a light armor jacket and at least leather pants minimum?
 
Q

quartermaim

Rookie
#132
Sep 27, 2013
Captain Death said:
What, like ALWAYS getting skinweave and whenever possible doubling up with a light armor jacket and at least leather pants minimum?
Click to expand...
I think Skinweave is mandatory for most Cyberpunk games. Why? In my opinion PARANOIA. If you go by style over subtance then how do you protect your face? Helmets are only welcome in Combat Areas and incur Awareness Penalties. Yes you can buy scarves and such but it will only protect parts of your face. Skinweave gives you armor just about everywhere.

I heavily suggested it to my players and they all got it.

I suppose my biggest gripe at the moment is the Visual Recognition Secretarial Chip and Shape Recognition Chip. You need at least one Cyberoptic with Times Square Plus (3 Options), Neuralware Processor, and Chipware Socket. You roll your INT+Chip Bonus+ 1d10. Even with a INT of 10 you still have to roll a 10 to get the bonuses from Very Difficult.

As for the Shape Recoginition it makes sense but two of my players didn't take the time to actually read how it works. One of them bought the Neuralware Processor but not the Cyberoptic, the other has the Cyberoptic but not the Neuralware Processor and Chipware Socket. I explained to them that they need to program it what to look out for.

I find cybernetics wise the most abused are these in my games:

1) Skinweave
2) Attractive Boosts (Cyberish I suppose, have to go to a clinc I allow a max of no more than +4 only so much they can do yeah?)
3) Advanced Muscle/Bone Lace
4) Speed Grafts

The last three are used mainly to tank stats so they can put points elsewhere.
 
Sardukhar

Sardukhar

Moderator
#133
Sep 27, 2013
No, skinweave/armor jacket is pretty obvious, from the main book and only good for 16 or so SP anyway. Soft SP, too, so lots of weapons will shred it, some really badly.

I meant more gadget/cyber/drug combinations scattered across the books that help with tasks or challenges. Chris mentioned in another thread the data-chips with things like Police most wanted or specs for military gear and outfits that display to your TSM.

Stuff that rewards a bit of research or clever thinking on the player's part.

Edit: as both player and GM, I don't think you can abuse gear in CP2020. You only get one life in a game where a solid hit from a .22 can and often will kill a player not prepared for it. Do whatever you can to stay alive.

Unless you don't care or your character is nuts or she/he thinks it's uncool to be prepared.
 
U

username_3688833

Rookie
#134
Sep 27, 2013
Sardukhar said:
No, skinweave/armor jacket is pretty obvious, from the main book and only good for 16 or so SP anyway. Soft SP, too, so lots of weapons will shred it, some really badly.

I meant more gadget/cyber/drug combinations scattered across the books that help with tasks or challenges. Chris mentioned in another thread the data-chips with things like Police most wanted or specs for military gear and outfits that display to your TSM.

Stuff that rewards a bit of research or clever thinking on the player's part.

Edit: as both player and GM, I don't think you can abuse gear in CP2020. You only get one life in a game where a solid hit from a .22 can and often will kill a player not prepared for it. Do whatever you can to stay alive.

Unless you don't care or your character is nuts or she/he thinks it's uncool to be prepared.
Click to expand...
Nuts and blind luck can work wonders, on occasion. Tried to kill Greebo any number of ways, but he got all the 10's the player never rolled elsewhere. In one case, taking out a C-Swat Solo who had a faceplate and cowl by rolling 10+10+10+8 to cap him in the eye with an Armalite 44 from 60 meters away. And he tried this because? I asked him before he confirmed his action, and he replied with a shrug "Don't like the look of him."

*Headdesk*

But still, some pricks do get all the luck I guess...
 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#135
Sep 27, 2013
Captain Death said:
Nuts and blind luck can work wonders, on occasion. Tried to kill Greebo any number of ways, but he got all the 10's the player never rolled elsewhere. In one case, taking out a C-Swat Solo who had a faceplate and cowl by rolling 10+10+10+8 to cap him in the eye with an Armalite 44 from 60 meters away. And he tried this because? I asked him before he confirmed his action, and he replied with a shrug "Don't like the look of him."

*Headdesk*

But still, some pricks do get all the luck I guess...
Click to expand...
Does that guy know Warsend?
 
Sardukhar

Sardukhar

Moderator
#136
Sep 27, 2013
Faceplate and cowl but not cybereyes? No visor? There are pretty obvious ways to armour up eyes.

Even so, unless you use auto-kill rule for head hits, still gets a Death Save. Pretty good odds of making it from a .44 to the head if you are heavily cybered. Unless he rolled really high on damage but that as well as the 10 10 10 and 8 would make me pretty suspicious. You'd want to see that roll. 22 damage to the (unarmoured!) eyes doubles to 44. -5 btm =39. Death Save -6 from a Body of 14 means 8 or less and he survives. Even better odds if he has certain..devices or drugs in him.

If he visored up or had cybereyes, well. Even harder to kill him.

It's easy to kill a PC, though. Any Ref can do it, no luck needed.
 
U

username_3688833

Rookie
#137
Sep 27, 2013
Sardukhar said:
Faceplate and cowl but not cybereyes? No visor? There are pretty obvious ways to armour up eyes.

Even so, unless you use auto-kill rule for head hits, still gets a Death Save. Pretty good odds of making it from a .44 to the head if you are heavily cybered. Unless he rolled really high on damage but that as well as the 10 10 10 and 8 would make me pretty suspicious. You'd want to see that roll. 22 damage to the (unarmoured!) eyes doubles to 44. -5 btm =39. Death Save -6 from a Body of 14 means 8 or less and he survives. Even better odds if he has certain..devices or drugs in him.

If he visored up or had cybereyes, well. Even harder to kill him.

It's easy to kill a PC, though. Any Ref can do it, no luck needed.
Click to expand...
He made a very good case for extra damage, considering it was a large caliber non-AP round now traveling inside an armored skull... Ricochets are a bitch. I minimally applied the chunky salsa effect in that case, and when you add automatic double damage for head shots...

Besides, the guy made his death save but failed his shock save. And how many medtechs have the gear to crack 20/25 sp skull armor?

It was one of the many, many stupid times I tried to kill his stupid arse. The player also wanted him dead methinks, he certainly acted like it. DAMN YOU DICE!!!
 
G

guidokpd

Rookie
#138
Sep 28, 2013
Captain Death said:
He made a very good case for extra damage, considering it was a large caliber non-AP round now traveling inside an armored skull... Ricochets are a bitch. I minimally applied the chunky salsa effect in that case, and when you add automatic double damage for head shots...

Besides, the guy made his death save but failed his shock save. And how many medtechs have the gear to crack 20/25 sp skull armor?

It was one of the many, many stupid times I tried to kill his stupid arse. The player also wanted him dead methinks, he certainly acted like it. DAMN YOU DICE!!!
Click to expand...
What about the other 5 heavily armed and armored members of his CSwat squad? Not to mention all the other cops. If you want to kill a player as a GM just kill them. Dice be damned. Right now my problem is players who seem to think they have some kind of immunity from death.
 
Q

quartermaim

Rookie
#139
Sep 28, 2013
Captain Death said:
It was one of the many, many stupid times I tried to kill his stupid arse. The player also wanted him dead methinks, he certainly acted like it. DAMN YOU DICE!!!
Click to expand...
Another issue is that it might be very EASY to take out a character but, there is difference between it looking like typical combat and an intentional PC assassination attempt.

Personally I enjoy acid paint balls, Sambo/Monowire, and Insanely-cybered up Boosters with cyberlimbs and appropriate martial arts. Also vehicles work nicely.
 
U

username_3688833

Rookie
#140
Sep 28, 2013
Quartermaim said:
Another issue is that it might be very EASY to take out a character but, there is difference between it looking like typical combat and an intentional PC assassination attempt.

Personally I enjoy acid paint balls, Sambo/Monowire, and Insanely-cybered up Boosters with cyberlimbs and appropriate martial arts. Also vehicles work nicely.
Click to expand...
Vehicles would work. After all, it was Captain Death's end. That third AV6 turning up while he was busy reloading did the trick...
 
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