Some of the scenes shown in the trailers oddly remind me of the 'Sixth element', with a more clownish and excessive flair than punk. I would have preferred a darker industrial tone. Same for the music. I always associated cyberpunk with the dark industrial, post punk music scene: Susie and the Banshees, Joy Division, The Cure, Bauhaus and other rock bands with more decidedly metal influences like the Queensryche, Sister of Mercy, Nine Inch Nails, Ministry, Ramstein.
I wouldn't mind more goth influences since that's the subculture I identify with. But yeah "clownish" is a good word for how I feel about a lot of the fashions they're showing. While yes, @superpunked2077 's screenshot shows what might be considered punk fashion, I was admittedly seeking a more deathrock brand of punk that comes in all-black.
I personally think synthwave is the best sound for cyberpunk, but some darkwave/coldwave would be nice too. I could definitely see myself listening to Linea Aspera in a cyberpunk universe.
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I love that punk is ultimately a subversion or outright rejection of rigid norms, and here we are wondering if this game isn't punk enough because the high level description of the 4 style themes don't follow a rigid & narrow norm
That may be true of punk philosophy to a certain extent, but whenever a definable subculture is developed around something, you will get new norms for that subculture - no matter how anti-norm the subculture purports to be. At the end of the day punk is a lot of things, just like goth is a lot of things. And while goth is and has always been primarily a music subculture (I'm not versed in punk enough to know whether it's primarily focused on being a music subculture or a philosophy), there is definitely a fashion to the subculture as well. And so to summarize I'm not saying the game isn't punk (as a philosophy) enough, it definitely seems to be that, I'm saying it doesn't seem very punk (as a form alternative fashion).
And that's something I was hoping to see, and that other cyberpunk genre pieces often incorporate. Pris from Bladerunner, for example, has an arguably goth look. As do many elements of fashion from The Matrix. And a lot of the art and other media I immersed myself in when learning about the genre also did. So I have a certain expectation, or at least hope, to see some of that represented in a game that uses the name of the entire genre as it's branding.