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Cyberpsycho Quest Reward

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LegendaryHack

LegendaryHack

Fresh user
#21
Jan 7, 2021
BhodiLee said:
I wonder if we are supposed to get Skippy back from her as a final reward for this mission?

Did anyone return Skippy back to her and then completed the Cyberphyscho quest?
Click to expand...
Finders keepers.. Bad user BAD!
 
Willowhugger

Willowhugger

Forum veteran
#22
Jan 7, 2021
animalfather said:
cyberpsycho sidequest is underdeveloped like alot of other things. the point of taking them down was to further research about them but that never comes to fruition.
Click to expand...
I was hoping the big twist was that cyberpsychosis doesn't exist save in rare cases of malfunctioning combat mods. A good chunk of the cyberpsychos were perfectly sane or suffering preexisting psychological problems. Like the vet who went on a Tyger Claw killing spree after they kidnapped and murdered his daughter.

I assumed you could originally talk him down by bringing his daughter to him.
 
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Metropolice

Metropolice

Senior user
#23
Jan 7, 2021
I only played some of the quests and didn't finish the series, thus, cannot really comment on it. I liked some of the "mini quests" because they give you insights in semi-depressing ways of what people have to deal with, people that get suddenly cut off from vital meds or psychological support and end up going nuts or living on the edge of going nuts.

Someone mentioned 'underdeveloped' though. Or the fact that any quest simply ends, whether with a bang or whimper.
This is (shameless ad coming in...) why I'm sort of lobbying however, for another approach to cyberpsychos. Depending on if and how CDPR tackles and adds this (prayemoji here) the idea is to add some sort of "endless" jobs like radiant quests, but also more unique quests. I think another great way of tackling cyberpsychos instead of just working for a fixer as hired gun would be getting closer or basically into MAX-TAC, as promoted in this thread throughout here:

forums.cdprojektred.com

Cybercop 2077: Police related side content - thoughts and discussions

Corps has never been done in game industry especially as MP. Sabotage enemy Corps, assassinate leaders, blackmail their people, kidnap kids etc. Play a GTA game long enough and you'll probably eventually get to most, if not all, of those type of missions in some fashion or another...the only...
forums.cdprojektred.com forums.cdprojektred.com


Let's think about the potential ability for a second: Now, ideally you do not ONLY get to go some area and fight cyberpsychos. Next to some perks of being able to non-lethally take them down (already possible) but the option to apprehend / arrest them if taken down like that for an added bonus, it can be greater.

1) There can or should be a unique chest chain of at least a few quests letting you join and have more unique missions instead of random "Go here, f' shit up, get rewarded". There's in essence already scanner missions for that, among other quests

2) Not just combat. You can still add "investigative gameplay" even if you run with MAX-TAC, as example. Imagine you take down a foe either way or just get called into a scene after things went down but then you can or have to assist in gathering clues around the area and figure some things out - the tools for this such as the eye scanner and so on already exist and can be integrated in meaningful ways


The end result is a new or additional semi-deep take on cyberpsychosis by rolling with the people who have to fight or suppress it daily. Additionally you can also explore cyberpsychosis and struggles within MAX-TAC. There is seemingly a quest called "Bullets" where you interact with the squad and they offer you joining. I never saw this quest myself yet but I hear the trailer woman from the 2013 teaser might possibly be there or have joined them as someone who went amok as cyberpsycho herself.


So you can explore the whole cyberpsychosis topic not just from the view of your adversaries but your (new) allies or colleagues as well.

As with many things, there is lots of potential. It just needs to be tackled, tried, and added for the player.
 
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Willowhugger

Willowhugger

Forum veteran
#24
Jan 7, 2021
While cool, cyberpsychosis in CYBERPUNK RED has been rolled back as something people don't necessarily believes exist. This is partially due to the fact some people found it to be abelist.

I think this is a good thing because cyberpsychos just being ordinary people that the cops and public are racist against because of their enhancements makes a very good analogy.
 
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Aedus Amaterasu

Aedus Amaterasu

Forum regular
#25
Jan 7, 2021
Schanana said:
Awwww... I was hoped for a cool shirt *I <3 Cyberpsychos*, or something like that! Welp - maybe we'll get something for it eventually :censored:
Click to expand...
That would actually be kind of cool :)
 
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Zefninja

Zefninja

Fresh user
#26
Jan 7, 2021
My suggestion for a mission reward would be you get an implant that could be inserted in any slot that functioned to increase yr abilities in general.

Backstory : As a result of considerable research into Cyberpsycho cases, blah blah prototype has been fabricated for V to test.
 
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Aedus Amaterasu

Aedus Amaterasu

Forum regular
#27
Jan 7, 2021
Zefninja said:
My suggestion for a mission reward would be you get an implant that could be inserted in any slot that functioned to increase yr abilities in general.
Click to expand...
That would be cool as well. I don't think is anything like that currently is there?
 
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Zefninja

Zefninja

Fresh user
#28
Jan 7, 2021
Aedus Amaterasu said:
That would be cool as well. I don't think is anything like that currently is there?
Click to expand...
Not that i'm aware of.
 
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Mana_Shield

Mana_Shield

Fresh user
#29
Jan 8, 2021
What a disappointment too. This was one of the actually good sidemissions that had a ton of cool intel and backstory to all these people and an even better overarching message about how we should treat those we label mentally ill. I forget the exact line but someone mentions how pretty much everyone in Night City is a confrontation or two away from being a 'cyberpsycho' and they should be rehabilitated and not killed. I restarted my playthrough to make sure I completed this by not killing them once I understood the kill mechanic and after accidentally seeing a post about how the rewards are literally just eddies..... yeah.... fuck that.
Post automatically merged: Jan 8, 2021

Kaspar.Hauser said:
Are you guys saying that money and knowing that the honest citizens of NC can sleep peacefully at night aren't enough prize? You wanted more? Is that it? :smart: :coolstory:
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I mean I haven't beaten the mission yet but yeah. Something more than some money. In a capitalist-driven hellhole where money is the root of all evil... that being the reward for you taking the more human approach to finishing the mission.... yeah.... you deserve some unique dialogue or a cool cutscene or something intricate and cool. Maybe a reflection in the world with how people talk about cyberpsychos??? If anything like that exists I have yet to hear about it.
Post automatically merged: Jan 8, 2021

Willowhugger said:
While cool, cyberpsychosis in CYBERPUNK RED has been rolled back as something people don't necessarily believes exist. This is partially due to the fact some people found it to be abelist.

I think this is a good thing because cyberpsychos just being ordinary people that the cops and public are racist against because of their enhancements makes a very good analogy.
Click to expand...
While I understand what you mean, using the word "racist" for this instance would be wrong and justifies all the anti-sjw types that scream when people ask for equality. Augmentation isn't why the public is fearful of cyberpsychos. It's because they're acting out. Lots of people will see someone acting erratic or aggressive and label them crazy without even wondering why they're acting that way. It's a look into how we label and deal with mentally ill people or people suffering because of circumstances and lashing out. I do however love that they let you know that these are just normal people under extreme circumstances and they should be treated like humans.
 
Last edited: Jan 8, 2021
ash23neuro

ash23neuro

Forum regular
#30
Jan 8, 2021
I was very disappointed by the quest chain finale. She gave me some funny amount of money and that's it after hunting 18 deadly cyberpsychos, risking my life and not killing them like Psycho Squad would :).
 
Willowhugger

Willowhugger

Forum veteran
#31
Jan 8, 2021
Mana_Shield said:
While I understand what you mean, using the word "racist" for this instance would be wrong and justifies all the anti-sjw types that scream when people ask for equality. Augmentation isn't why the public is fearful of cyberpsychos. It's because they're acting out. Lots of people will see someone acting erratic or aggressive and label them crazy without even wondering why they're acting that way. It's a look into how we label and deal with mentally ill people or people suffering because of circumstances and lashing out. I do however love that they let you know that these are just normal people under extreme circumstances and they should be treated like humans.
Click to expand...
Technically, it's Abelist but the simple fact is that cyborgs are treated differently by the police because they're assholes. Dangerous or not. For instance, the vet who guns down dozens of Tyger Claws to avenge his daughter is under no circumstance any form of "psycho."

Not in Night City.
 
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ash23neuro

ash23neuro

Forum regular
#32
Jan 8, 2021
Willowhugger said:
Technically, it's Abelist but the simple fact is that cyborgs are treated differently by the police because they're assholes. Dangerous or not. For instance, the vet who guns down dozens of Tyger Claws to avenge his daughter is under no circumstance any form of "psycho."

Not in Night City.
Click to expand...
Because some of them don't suffer cyberpsychosis as definition says:

"Those afflicted with cyberpsychosis are known as cyberpsychos, those who have existing psychopathic tendencies, enhanced by cybernetics, and as a result have lost their sense of identity as a person, either to themselves or others. They come to view regular people and other living things as weak and inferior. With their enhanced physical abilities and complete disregard for life, Cyberpsychos are extremely dangerous to anyone that crosses their path. Cyberpsychosis can affect anyone modified with cybernetics eventually, but the less empathetic or psychologically unstable a person is, the more susceptible they are to it."
 
Willowhugger

Willowhugger

Forum veteran
#33
Jan 8, 2021
Yeah, I think the quest makes it clear none of them are actual cyber-psychos except maybe the Satanist demon creature.
 
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Obsidian_Crane

Obsidian_Crane

Forum regular
#34
Jan 8, 2021
The problem with the Vet (from the police perspective) isn't the Tyger Claws, its the large number of civilians he kills that are fleeing the scene. Most of the bodies you find are shot in the back by him.

After being invited to discuss the whole thing in her office, I felt it ended a bit too abruptly for a quest chain that spans 20ish levels of play. Its less about the reward and more about the "Thanks for coming to see me, now thanks for not killing any of them, see you later" aspect of the meeting with her.
 
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Mana_Shield

Mana_Shield

Fresh user
#35
Jan 8, 2021
ash23neuro said:
Because some of them don't suffer cyberpsychosis as definition says:

"Those afflicted with cyberpsychosis are known as cyberpsychos, those who have existing psychopathic tendencies, enhanced by cybernetics, and as a result have lost their sense of identity as a person, either to themselves or others. They come to view regular people and other living things as weak and inferior. With their enhanced physical abilities and complete disregard for life, Cyberpsychos are extremely dangerous to anyone that crosses their path. Cyberpsychosis can affect anyone modified with cybernetics eventually, but the less empathetic or psychologically unstable a person is, the more susceptible they are to it."
Click to expand...
I think they're trying to expose the fact that you can apply this logic to anyone you don't agree with. Everyone in Night City realistically SHOULD be a cyberpsycho with what's going on. If anyone had to endure that life they'd crack. I think that's the point....
Post automatically merged: Jan 8, 2021

Willowhugger said:
Technically, it's Abelist but the simple fact is that cyborgs are treated differently by the police because they're assholes. Dangerous or not. For instance, the vet who guns down dozens of Tyger Claws to avenge his daughter is under no circumstance any form of "psycho."

Not in Night City.
Click to expand...
Ableist was the word thank you! And yeah I don't recall that one exactly but most of them I would take em down then read some shit and just be like ":/ damn bro. I feel you."
 
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MojoBreaker

MojoBreaker

Senior user
#36
Jan 8, 2021
Regina is evil, she is collecting all those cyberpsychos she will brainwash them and start a revolt
 
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Mana_Shield

Mana_Shield

Fresh user
#37
Jan 8, 2021
Obsidian_Crane said:
The problem with the Vet (from the police perspective) isn't the Tyger Claws, its the large number of civilians he kills that are fleeing the scene. Most of the bodies you find are shot in the back by him.

After being invited to discuss the whole thing in her office, I felt it ended a bit too abruptly for a quest chain that spans 20ish levels of play. Its less about the reward and more about the "Thanks for coming to see me, now thanks for not killing any of them, see you later" aspect of the meeting with her.
Click to expand...
And that's the one bad thing about this game in my opinion. Yeah bugs suck but cut content like this hurts most because the world of Cyberpunk does such a good fucking job of putting you in this world and making you understand exactly what's going on and how people feel but you don't get to see the outcome or tail end of that build up on more sections of the game than I'm used to.
Post automatically merged: Jan 8, 2021

MojoBreaker said:
Regina is evil, she is collecting all those cyberpsychos she will brainwash them and start a revolt
Click to expand...
Dude no lie. I thought she was going to be evil or something. She is the first fixer to call you. She tells you nothing. She knows your name. She works with the NCPD.... what the fuck???? Lose my number and tell me where you HQ is so I can murder everyone in there with my fists.
 
Willowhugger

Willowhugger

Forum veteran
#38
Jan 8, 2021
MojoBreaker said:
Regina is evil, she is collecting all those cyberpsychos she will brainwash them and start a revolt
Click to expand...
I genuinely expected the revelation that she was selling them to Max-Tac to be remade into cops via brainwashing like happens in the tabletop game.
 
Last edited: Jan 8, 2021
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Z

Zaion666

Forum regular
#39
Jan 8, 2021
maybe
 
Willowhugger

Willowhugger

Forum veteran
#40
Jan 8, 2021
Obsidian_Crane said:
The problem with the Vet (from the police perspective) isn't the Tyger Claws, its the large number of civilians he kills that are fleeing the scene. Most of the bodies you find are shot in the back by him.

After being invited to discuss the whole thing in her office, I felt it ended a bit too abruptly for a quest chain that spans 20ish levels of play. Its less about the reward and more about the "Thanks for coming to see me, now thanks for not killing any of them, see you later" aspect of the meeting with her.
Click to expand...
Agreed, there is WAY TOO MUCH build up to just end it like this, I'm feeling cuts.
 
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