Cyberpunk 2: Custom Worlds & Private Servers!

+
Cyberpunk 2 needs to break the mold of RPG and FPS games. Considering this game probably won't release until 2032 or after it really needs to re-invent the genre. Not just be another FPS RPG!

Since this IP is drawing from the table top RPG game, I say Cyberpunk needs to provide tools and server app to host your own adventures with friends or people online. Like back in the pre-MMO days, D&D games like Biowares Neverwinter Nights allowed us not to only play the campaign single player, but if we wanted, make our own adventures and host them on a server with up to 32 players. This created a WHOLE ECOSYSTEM.

Cyberpunk 2 needs to create COMMUNITIES & ECOSYSTEMS. Not just give us a sandbox and story to privately enjoy (but more sandbox is preferred), but also a way to build out the world and host our own servers. This would explode and create a massive world wide community of connected servers! Or even just private servers people can hop onto.

Now, we all expect there to be a CDPR server (maybe online live service) like GTA online. That's fine. But I really think the spirit of the table top RPG needs to also be a part of this. Building our own quests, maps or adding to existing map, and then running a local server for friends to join and play your cyberpunk world. All with mod support.

WE WANT THIS! IT WILL BE AMAZING!
 
Now, we all expect there to be a CDPR server
You may want to consider using first person singular, instead of claiming to represent everyone (which you certainly don't).

I would be happy if CDPR stayed entirely away from multiplayer -- which is a vain hope, I'm aware.

Project Orion absolutely does not need any of that stuff, though. If they must add it somewhere, then I'd hugely prefer it be in a franchise separate from the existing ones (so that it'd be easy to ignore).

CDPR hasn't exactly had great success with multiplayer stuff, but they shine in story-driven single-player RPGs.

Trying to shoehorn MP in a (semi?) sequel to a hugely successful SP game doesn't seem like a smart idea.

There are countless MP games and games with optional MP modes out there.
Those of us who prefer pure SP ought to get new, major titles from favourite developers, too. Especially games that will be part of already established SP franchises.

I know Rockstar gets quite a bit of flak for focusing too much on their MP stuff for RDR2 and GTA5 -- from players who prefer SP. Another reason for CDPR not to start down the same path, considering almost certainly most of their current playerbase prefers SP.

To modify a saying I encountered a long time ago, new fans are silver but old fans are gold. Meaning that it's valuable to gain new fans, but not alienating old fans is even more valuable.
 
Love the enthusiasm... buuuuuuuuut I don't think that would go very well. CP 2077, setting aside the launch snafu... actually no... keep the launch snafu.... because even in spite of that wicked rough launch is considered a very successful and great FPS RPG game. It makes zero sense to change that up, especially when CDPR learned a lot from CP 2077.

Look, I played the hellllllllllll out of NWN... like a lot a lot. Why would I want this game that I love, CP 2077, to be totally different? If there's to be a CRPG w/ mod support Cyberpunk game, that would be really cool... but I wouldn't go to CDPR for it, maybe someone like Larian. It needs to be its own thing.
 
I'm pretty much only interested in single player, but just from a commercial perspective it's worth pointing out that multiplayer games (or aspects of games) are a key way to keep players engaged for longer --> more consistent revenues --> less financial risk / pressure involved in the "smaller" studio model of game development, which involves working on maybe a couple of projects at a time with often decreasing income the later you get in the development cycle. If one of your prospects then flops then, financially, you have trouble.

So there is a commercial flipside to this even if I'm not personally interested that feeds into having cashflow to fund single player development, too.

I'd actually assumed one of the reasons CDPR switched to Unreal was the ability to do multiplayer (a bit) more easily.
 
Top Bottom