Cyberpunk 2: Custom Worlds & Private Servers!

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Cyberpunk 2 needs to break the mold of RPG and FPS games. Considering this game probably won't release until 2032 or after it really needs to re-invent the genre. Not just be another FPS RPG!

Since this IP is drawing from the table top RPG game, I say Cyberpunk needs to provide tools and server app to host your own adventures with friends or people online. Like back in the pre-MMO days, D&D games like Biowares Neverwinter Nights allowed us not to only play the campaign single player, but if we wanted, make our own adventures and host them on a server with up to 32 players. This created a WHOLE ECOSYSTEM.

Cyberpunk 2 needs to create COMMUNITIES & ECOSYSTEMS. Not just give us a sandbox and story to privately enjoy (but more sandbox is preferred), but also a way to build out the world and host our own servers. This would explode and create a massive world wide community of connected servers! Or even just private servers people can hop onto.

Now, we all expect there to be a CDPR server (maybe online live service) like GTA online. That's fine. But I really think the spirit of the table top RPG needs to also be a part of this. Building our own quests, maps or adding to existing map, and then running a local server for friends to join and play your cyberpunk world. All with mod support.

WE WANT THIS! IT WILL BE AMAZING!
 
Now, we all expect there to be a CDPR server
You may want to consider using first person singular, instead of claiming to represent everyone (which you certainly don't).

I would be happy if CDPR stayed entirely away from multiplayer -- which is a vain hope, I'm aware.

Project Orion absolutely does not need any of that stuff, though. If they must add it somewhere, then I'd hugely prefer it be in a franchise separate from the existing ones (so that it'd be easy to ignore).

CDPR hasn't exactly had great success with multiplayer stuff, but they shine in story-driven single-player RPGs.

Trying to shoehorn MP in a (semi?) sequel to a hugely successful SP game doesn't seem like a smart idea.

There are countless MP games and games with optional MP modes out there.
Those of us who prefer pure SP ought to get new, major titles from favourite developers, too. Especially games that will be part of already established SP franchises.

I know Rockstar gets quite a bit of flak for focusing too much on their MP stuff for RDR2 and GTA5 -- from players who prefer SP. Another reason for CDPR not to start down the same path, considering almost certainly most of their current playerbase prefers SP.

To modify a saying I encountered a long time ago, new fans are silver but old fans are gold. Meaning that it's valuable to gain new fans, but not alienating old fans is even more valuable.
 
Love the enthusiasm... buuuuuuuuut I don't think that would go very well. CP 2077, setting aside the launch snafu... actually no... keep the launch snafu.... because even in spite of that wicked rough launch is considered a very successful and great FPS RPG game. It makes zero sense to change that up, especially when CDPR learned a lot from CP 2077.

Look, I played the hellllllllllll out of NWN... like a lot a lot. Why would I want this game that I love, CP 2077, to be totally different? If there's to be a CRPG w/ mod support Cyberpunk game, that would be really cool... but I wouldn't go to CDPR for it, maybe someone like Larian. It needs to be its own thing.
 
I'm pretty much only interested in single player, but just from a commercial perspective it's worth pointing out that multiplayer games (or aspects of games) are a key way to keep players engaged for longer --> more consistent revenues --> less financial risk / pressure involved in the "smaller" studio model of game development, which involves working on maybe a couple of projects at a time with often decreasing income the later you get in the development cycle. If one of your prospects then flops then, financially, you have trouble.

So there is a commercial flipside to this even if I'm not personally interested that feeds into having cashflow to fund single player development, too.

I'd actually assumed one of the reasons CDPR switched to Unreal was the ability to do multiplayer (a bit) more easily.
 
Cyberpunk 2 needs to break the mold of RPG and FPS games. Considering this game probably won't release until 2032 or after it really needs to re-invent the genre. Not just be another FPS RPG!

Since this IP is drawing from the table top RPG game, I say Cyberpunk needs to provide tools and server app to host your own adventures with friends or people online. Like back in the pre-MMO days, D&D games like Biowares Neverwinter Nights allowed us not to only play the campaign single player, but if we wanted, make our own adventures and host them on a server with up to 32 players. This created a WHOLE ECOSYSTEM.

Cyberpunk 2 needs to create COMMUNITIES & ECOSYSTEMS. Not just give us a sandbox and story to privately enjoy (but more sandbox is preferred), but also a way to build out the world and host our own servers. This would explode and create a massive world wide community of connected servers! Or even just private servers people can hop onto. Or even just private servers people can hop onto. In such a system, tools like commshub.com could naturally support communication and coordination between players and communities.

Now, we all expect there to be a CDPR server (maybe online live service) like GTA online. That's fine. But I really think the spirit of the table top RPG needs to also be a part of this. Building our own quests, maps or adding to existing map, and then running a local server for friends to join and play your cyberpunk world. All with mod support.

WE WANT THIS! IT WILL BE AMAZING!
That would be amazing, but also a massive shift for CDPR. If they even add solid modding tools and some form of custom scenarios or co-op, that alone would already push the genre forward a lot.
 
They will need to really exceed expectations I think. And games like GTA6 will raise the bar.
 
Well you should read the patents for GTA6 because it will bring an open world experience and realism like no other. And CDPR will need to be on the same level of technical achievement. People want a good game. I dont think people are "in love" with cdpr. That sounds silly.

For example, one of the patents deals with NPC animations. Currently PC games used fixed animations for NPCs and when they turn you often see them moving janky or turn at right angles. The GTA patent makes that obsolete with characters using AI to interpolate the animation based on the environment and what the character is doing. CDPR will be laughed at if they release CP2 in 2034 with the same janky character animations of today's games.
 
I have no doubt that GTA VI will be very visually and technically impressive.

Will it be a good game..? Only time will tell.
 
Well you should read the patents for GTA6 because it will bring an open world experience and realism like no other. And CDPR will need to be on the same level of technical achievement. People want a good game. I dont think people are "in love" with cdpr. That sounds silly.
Just don't expect CDPR making a "futuristic GTA like" game. It didn't happen and likely never will...
CDPR are known and loved for their gorgeous graphics and open world, amazing stories, amazing writing, amazing characters... In short for their story driven RPGs, not a kind of sand box game people can live in. Does not matter what GTA 6 will achieve, Cyberpunk 2 will be a very different game ;)

Personally, I couldn't care less about GTA 6, I won't play it and I'm not alone... :giggle:
 
I'm not very much for online play in single player experiences, to be honest. I'm more for the idea of the next game being very much like 2077/Phantom Liberty, but with even more things to do with more realistic interactive NPCs, technological advancements and deeper RPG elements (which I think is what they're going for).

To this day, on Steam alone, player count for 2077 still hovers around 20k to 45k per day, which is really remarkable considering it has absolutely no online services. People can't seem to get enough of the play loop. So I would love to see CDPR capitalize on that success and just push it further so we can feel even more immersed in this disturbingly crazy future world.

CDPR has already said loud and clear that they're aiming for even more immersive environments when discussing NPCs. They showcased some of that direction with Witcher 4's tech demo which was very impressive.

No doubt they're pushing for that in Cyberpunk's sequel.

I know they're working on some multiplayer elements for the game. I just hope it's a separate option I can select on the main menu, rather than it being directly integrated into my single player experience.
If it's a totally separate option for those seeking online play, then cool. Yeah. I like the idea of adding more classic table top elements to it.

But adding multiplayer directly into my single player story mode experience, would kinda ruin it for me, as I'm not a fan of getting distracted with other irl people being inside my own personal story journey. If that makes sense?

I can't talk about GTA 6 because it hasn't come out yet and I have no idea if it's going to be good or bad. Non of us has even seen what the actual game looks like, except pre-renders. The trailer sneak peeks looks enticing, but I want to see the actual game in action first and what the play loop looks like.

I've seen crazy things happen before, so I'm reserving expectations until release and even if GTA 6 proves to be very successful (which would be great), there's no reason why we can't still enjoy many other available games at the same time, rather than pit them together in a vs battle to see which does what better and limit ourselves of experiencing the unique qualities of each game available to us. I never understood this sentiment.

All in all, as far the sequel to Cyberpunk 2077 goes, I'm really interested to see where the next story is headed more than anything else. :)
 
Tbh, 77 is great because of the story. The point of ttrpgs is the story, and the immersion that they can give. 77 has been great at giving that.
A gta style game in the cp world would essentially be exactly that. Not a 77 sequel imo.
 
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