My hope for Cyberpunk 2 is rather than say a 60 hour main story with 3 life paths that don't really have an effect (or little), I would like to see three 20 hour life path stories that show different sides of same story towards the end. Let me explain.
Let's say the overall narrative centers around taking down a powerful rogue AI.
You choose a corpo life path and 90% of your campaign is unique to that life path, leading up to the end - the last 10%. In that last 10% you are storming the data center - let's say - to destroy the AI, but doing it in ways more specific to your life path skills. hacking, tech, computers, etc. But you are not doing this alone, the bonds you've kept throughout your story would be companions or other NPC's joining in the effort (not too unlike 2077).
Now, let's say you do another playthrough as even a Maelstrom gang member, with full story from that perspective - until near the end. The last 10% story events are the same as corpo path except from different perspective. So one of your "bonds" or companions might be an arasaka corpo person. Who helps you with netrunning and computer stuff. The same things YOU would be doing as the corpo if you chose that life path.
You see what I'm getting at here? The bulk of the playthrough is the LIFE if the path you chose leading up to - or MERGING with - the main story events. Rather than the other way around. This give far more interest and meaning to life paths, let's you enjoy the sandbox more (rather than being nagged down a linear path) and then merging with the main narrative towards the end in a way that is different depending on your role or path in those events.
Same amount of content overall - 60 hours - but divided into different paths to a common ending.
Let's say the overall narrative centers around taking down a powerful rogue AI.
You choose a corpo life path and 90% of your campaign is unique to that life path, leading up to the end - the last 10%. In that last 10% you are storming the data center - let's say - to destroy the AI, but doing it in ways more specific to your life path skills. hacking, tech, computers, etc. But you are not doing this alone, the bonds you've kept throughout your story would be companions or other NPC's joining in the effort (not too unlike 2077).
Now, let's say you do another playthrough as even a Maelstrom gang member, with full story from that perspective - until near the end. The last 10% story events are the same as corpo path except from different perspective. So one of your "bonds" or companions might be an arasaka corpo person. Who helps you with netrunning and computer stuff. The same things YOU would be doing as the corpo if you chose that life path.
You see what I'm getting at here? The bulk of the playthrough is the LIFE if the path you chose leading up to - or MERGING with - the main story events. Rather than the other way around. This give far more interest and meaning to life paths, let's you enjoy the sandbox more (rather than being nagged down a linear path) and then merging with the main narrative towards the end in a way that is different depending on your role or path in those events.
Same amount of content overall - 60 hours - but divided into different paths to a common ending.


