Cyberpunk 2 (Orion) idea - in-game competition arena (multiplayer)

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AI_art_CCC.png

I have one idea for CDPR and Cyberpunk 2 (Orion).
It is a bit wordy thanks to chatgpt :) Picture is created by it as well.
I called the idea - Cyber Contest Colosseum (CCC). Can be valuable for both - main game and future enhancements pack/DLC.
Not sure if CDRP folks look here.

Summary is the following:
Cyber Contest Colosseum (CCC) as a Megacorp-sponsored competition arena, competitive entertainment functioning, sort of as controlled pressure valve for a heavily augmented society. The world’s advanced combat sport with — where chrome, skill, and survival are broadcast as entertainment.
  1. World element inside the Main game.
Cyber Contest Colosseum (CCC) is Chicago landmark: a Megacorp-sponsored stadium built for augmented combat competitions and public spectacle. Broadcast across city screens as “sport,” CCC transforms mercenary skill, chrome excess, and tactical mastery into spectacle (Netrunners, militants, SWAT etc) — "bread and circus" for a population.
It blends a physical arena with a neural-linked virtual extension. The physical layer preserves real-world physics — gravity, surfaces, movement — while the virtual layer expands space, scale, and combat scenarios beyond architectural limits. “Death” mostly is simulated through neural projection rather than permanent, though lethal outcomes remain possible in certain high-risk or illicit matches.
In the game CCC functions as an optional for training ground, reputation ladder quest, and chrome testing environment that reinforces the world’s themes of exploitation, survival, and spectacle without interrupting the narrative.
Protagonist can participate in lethal and non-lethal formats, individually and as part of a team, while corporations quietly harvest combat data, behavioral analytics, and cyberware performance metrics. For players, CCC provides repeatable challenges, localized fame, and build experimentation without interrupting the narrative. Its role is to reinforce the world’s themes of survival, exploitation, and spectacle rather than compete with the core story
  1. Post-launch/ship: Multiplayer Expansion Pack
But separately from Main game, post- Main game release, CCC can evolve into a dedicated multiplayer extension pack built on the same arena foundation. Similarly it would introduce one-on-one and team competitions, rotating lethal/non-lethal rule sets, and seasonal events while preserving the grounded physical-plus-neural combat identity established in the main game. Progression, cosmetics, and reputation are carrying Cyberpunk community value however remain separate from single-player balance.
In the Expansion pack players will enter CCC independently from the Main story by creating a merc from scratch or importing appearance from their save, starting e.g. at max level with a skill set shrink for competitive play. The mode would function as a layer of the Cyberpunk universe—supporting tournaments, rankings, hall of fame and “merc legend” score —designed to extend longevity and community engagement.
Optionally, if players find it appealing, additional monetization methods could be implemented in the future, perhaps through season passes, visual customization, and event access, without compromising fairness or core gameplay progression.

It is not open Cyberpunk MMO world, but I believe it can be a great fun addition and even an addiction to the Cyberpunk world, without shifting the tone away from its story-driven core. A lot of chooms for sure find quite exciting to test their chrome on one another.

Please share thoughts :)
 
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Optionally, if players find it appealing, additional monetization methods could be implemented in the future, perhaps through season passes, visual customization, and event access, without compromising fairness or core gameplay progression.
This can represent a PR risk for CDPR. I don't think season passes would be a good idea, since people already pay for the base game (and may be a DLC). So only visual customization seems realistic.
 
My thoughts?
Well, I'm not interested in any kind of multiplayer features. So as long as it's entirely optional, I guess it's fine for me.
 
Thanks for the feedback. Monetization approach is optional (DLC or whatever) or can be skipped at all. Up to CDPR. But I think the idea where you can test your chrome against someone else can be fun ))
And "corpo-sponsored" "bread and circus" flavor can make it natural part of the world and lore without impacting the main story
 
The idea is certainly interesting, but:
This turn of events exploits the "guns-blazing" style of play. This renders the following inventions of the CDPR, as applied by them in Cyberpunk, insignificant:
1. Netrunning. Active battles between netrunners have not yet been shown in the game (although some CDPR officials promised something similar in Cyberpunk 2, I believe), but in the standalone version there is such a thing as a netrunner set.
2. Stealth. Again, Cyberpunk has a significant set of missions that are best completed using stealth, and there is even a skill tree for it, plus the Cool ability.
3. Numerous melee weapons (apparently inherited from The Witcher). It is unlikely that players will use katanas against online opponents with sniper rifles.
Thus, if one do not want to lose all these developments and the game mechanics created for them, he needs to either make arenas with different game modes or different arenas, and I, for example, simply cannot imagine what an arena for combat netrunning might look like.

Wouldn't it be more interesting to combine PvP battles with elements of scenery and storytelling straight out of Night City?
Theoretically, this could be an opportunity to do something completely new that no one has done before—to allow players to do more than just kill each other.
For example, engaging in detective quests—say, a duel takes place in Night City, where one player plays as Arasaka agent and the other as Solomon Reed. The task is to track down the opponent, pick up a package from a hiding place, hack into the opposing faction's computer (get to the extraction point, lol, don't blame me here). Then find the enemy and kill them neatly and quietly from the shadows. The game takes place right on the streets of Night City, with patrol cops and crowds of passersby. Then the game map could be a separate area of Night City — say, Watson or Dogtown — with strictly defined boundaries. If you attract attention during the mission, you get a penalty; if you kill a police officer, you get a penalty; if you kill civilians on the street, you get a penalty. If you make a mistake while hacking a computer, say you fall into Cynosure's bunker, with all the ensuing consequences.
Simply put, judging by the trends in the online or PvP component of modern game development, game dev corpos are moving away from the plain “Counter-Strike” mode. In Active Matters and Arc Raiders, to say, players do more than just kill each other. Looks like nowdays in online shooters, players have something else to cope with besides constantly blowing their opponents' brains out, whether this is anomaly zones walking, artifacts harvesting or robots shooting.
Cyberpunk has a significant lore, and losing or rather not including its elements in the PvP version of the game while buildin abattle arena... well, there's a danger of getting another Unreal Tournament and that's it.
 
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No just no to multi play to begin with.
CDPR should stick to its strengths keep to single player story telling.
Introducing multi player will bring so much complaining from the whinny pvp/multi player crowd over "balance" which ALWAYS means they want their game choices to be the flavour of the month. Let alone ruining the game to those that want nothing to do with pvp/multi player, as CDPR will be forced to choose one or the other.
I said this many times in the past, in other games, and some companies are very slowly learning the 'bread and butter' of games are the casual pve aka solo player.
 
No just no to multi play to begin with.
CDPR already decided to work on multiplayer and invested ressources on it, already in Cyberpunk 2077 (but fails here, but probably gain XP on it). This proposition seems to isolate the solo and the multi, so the balance problem will be restricted to the multi.
 
In general I agree, that opening multiplayer CCC simultaneously with Main game can impact immersion and experience a bit, however as a follow up, DLC enhancing experience - could be another story.
At the same time CCC can propose all those different Cyberpunk types of challenges. Can be Netrunner specific - e.g. speed run across heavily guarded area for the fastest score to hack a server. Or stealth specific challenges, when surveillance cameras are observing and the moment you are located - you lose. I actually was never thinking about kill-em-all only challenges. For sure we need those, aligned with Cyberpunk lore :)
 
Actually I like that idea. But I want to know what the champions going to be?
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Because at the end of the matches there might be a special match that will have a champion
 
Actually I like that idea. But I want to know what the champions going to be?
Because at the end of the matches there might be a special match that will have a champion
Thanks for thoughts, chooms!
My thoughts are actually that CCC arena can be smoothly incorporated into the main game itself. Not as a mandatory part of the story, but as a side quest or a training ground. As a way to earn some eddies for testing some new corpo chrome, etc.
And it will be not a bad idea to have some big fight within the arena with one of the criminal bosses - similar to Royce or Sasquatch, etc.
Actually very first side quest idea I had is - you sign in to CCC arena as an experienced merc. You fighting, increasing you rank. Then you finally getting to the very top - fight with the unbeatable champ. You are the main hero of the story and of course you have a chance to win. But as soon as the protagonist is one step away from winning they figure out that unbeatable champ is just a disabled person in a wheelchair. That person just cannot enjoy life any other way than perfect himself in semi-virtual competitions. And now you have a moral choice - beat him, get reward and reveal who champ was. Or lose to keep the mystery.
 
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