Yeah
Red Engine 3 and Red Engine 4 aren't that different... Cyberpunk and The Witcher 3 have the same kind of issues/problems.
It's like another "famous" engine which evolved with games but still share the same issues/bugs/problems since more than a decade, engine which is named Creation Engine![]()
I have mixed feelings about the move from RE4 to UE5.X.
RE4 seems very mature at this point and a lot of bugs have been worked out. UE5.X seems to have performance issues in the games that use a lot of the advanced features...many UE5 games struggle to hit 60fps at 4k without turning detail or visual features down, even on very state-of-the-art hardware like a 4090 with DLSS, FrameGen, and other tricks. On my 4090 I can get 100fps in CP2077 with everything maxxed except Path Tracing, and 70fps with PT on. That's the CON -- possible loss of performance without a LOT of optimization and/or compromises by the devs.
The PRO is that without having to develop a game *and* a game engine at the same time, more effort is freed up to concentrate on the game itself. In theory this means for the same dev time we should get much further down the path of a completed game. But this more a future benefit than a current one, as the devs have to come up to speed on how to do the same things in UE that they know by heart in RE. Of course this could potentially be mitigated as some of the RE devs have left the company, and they can backfill those positions with UE-experienced people.
Time will tell how it will all shake out. I am cautiously optimistic, but I do have concerns.


