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Cyberpunk 2020 Combat helper App

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Sardukhar

Sardukhar

Moderator
#21
Aug 28, 2014
suhiir said:
Not currently running/playing CybePunk, and even if I were I don't find the combat system complex enough to require an app.
Now if you made one for the Rolemaster system I'd use it in a heartbeat!
Click to expand...

I'd say the system itself isn't very complex, but have you forgotten the many, many modifiers from gear and circumstances? Cyber, drugs, chips, rain, weapons, attack styles..ugh. I'd like an app for that just to save me math time for my NPCs.

Also, Rolemaster, no kidding. Remember the crit tables? Each weapon had a page for it's own crit values. A Page! Nutty.
 
Suhiira

Suhiira

Forum veteran
#22
Aug 28, 2014
One page (both sides) easily holds all the modifiers used in CP.

Yeah, we always referred to the game as RollMaster or ChartMaster.
 
Sardukhar

Sardukhar

Moderator
#23
Aug 28, 2014
suhiir said:
One page (both sides) easily holds all the modifiers used in CP.

Yeah, we always referred to the game as RollMaster or ChartMaster.
Click to expand...

It makes me laugh that you think two pages are no big deal to read through for modifiers. SOMEone likes a crunchy system!

Too much checking for me, thanks. Also, I'd debate that it's only two pages after all the drugs, cyber and chip boosts from all the released books. Maybe if you used really small print...anyway, has to be more than a hundred values there.
 
Suhiira

Suhiira

Forum veteran
#24
Aug 28, 2014
Well part of it is I don't use ALL the released books.
A lot of stuff (drugs in particular) are near-duplicates so I weeded them out.
 
xkorpio

xkorpio

Senior user
#25
Dec 9, 2014
Updated! Version 1.15:

- Added data save in classic and alternate mode
- Added different SP boxes for Head, Chest, Arms and Legs (Classic)
- Added random hit location (Classic)

---------- Updated at 06:23 PM ----------

Next Update:

- Adding a quick netrunning mode based on Cybersmily's QNR: http://cybersmily.net/mods/qnr.htm
 
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Reactions: TheCybersmily and Sardukhar
TheCybersmily

TheCybersmily

Senior user
#26
Dec 10, 2014
corvendallas said:
Next Update:

- Adding a quick netrunning mode based on Cybersmily's QNR: http://cybersmily.net/mods/qnr.htm
Click to expand...
Glad you like my cyber induced thoughts of how to speed those particular rules up.

And I would to use your app if i had a Google phone but Gates bought my soul for a meager flying toaster..
 
xkorpio

xkorpio

Senior user
#27
Dec 11, 2014
If you agree I would post the rules when the app is running, lets say the "internal rules" of the app, with the differences.

I want also to put your name and maybe a link to your webpage if you agree, to reference the main inspiration, I don't want to get full credit as is mainly your idea.
 
TheCybersmily

TheCybersmily

Senior user
#28
Dec 20, 2014
Hey, won't have put it on the internet if I didn't expect others to use it ;-) By all means use it and I appreciate the credit.
 
xkorpio

xkorpio

Senior user
#29
Mar 25, 2015
New interface for the app

Look at the new screens and feel of the app.

Suggestions?

Upper right is the classic damage resolution, lower left my alternate rules, the result screen is common for those two.
 

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Sardukhar

Sardukhar

Moderator
#30
Mar 25, 2015
xkorpio said:
Look at the new screens and feel of the app.

Suggestions?
Click to expand...
I like it. Very retro/classic feel.
 
xkorpio

xkorpio

Senior user
#31
Mar 25, 2015
Sardukhar.479 said:
I like it. Very retro/classic feel.
Click to expand...
It was the idea behind Black/White look and feel, quickly realized that it reminds me the feeling of looking the core rulebook
 
TheCybersmily

TheCybersmily

Senior user
#32
Mar 26, 2015
Wish it was on Windows Phone :(
 
xkorpio

xkorpio

Senior user
#33
Mar 31, 2015
Can anyone tell me if the sounds play correctly? I have issues in my phone and not sure if its working, when you click "Shoot" there are 4 sounds:

- Ricochet: When the shot fails.
- Single shot
- Burst
- Autofire
 
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